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Author Topic: N1K1-Jb + new cockpit (from 413)  (Read 15657 times)

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Birdman

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #12 on: June 09, 2015, 05:27:36 PM »

Those v4.10m classfiles seem to work OK for me now, Thank You a lot!
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greybeard

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #13 on: June 10, 2015, 01:35:33 AM »

Sorry, what is SetGearsOnGround?

Thanks a lot, Epervier, for this new addition!

Cheers,
GB
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Epervier

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #14 on: June 10, 2015, 03:54:25 AM »

Archive in first post is updated !

- 409 & 410
     - fix prop
- 410
     - fix code

Tobias patch is no longer necessary ... theoretically!  :D
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Epervier

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #15 on: June 10, 2015, 03:59:39 AM »

Sorry, what is SetGearsOnGround?
It's not easy for me to find a proper term ... in English!  :-X
Desperation I put this one !  :D
So I'll try to explain ...
- At the start of the ground mission canopies all aircraft are open!
- As soon as the engine is running, the AI close the canopy!
- The return of the mission when the aircraft is parked, the AI open the canopy!
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max_thehitman

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Re: N1K1-Jb + new cockpit (from 413) - archive updated -
« Reply #16 on: June 10, 2015, 06:38:49 AM »


It is working and flying vey nicely in my DBW-4.10 game version  8)
Thank you Epervier and to all those responsible for this wonderful new aircraft.
Domo Arigato!
Tora! Tora! Tora!
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heidelergensis

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Re: N1K1-Jb + new cockpit (from 413) - archive updated -
« Reply #17 on: June 10, 2015, 10:33:35 AM »

  First at all, thanks a lot for this adaptation to previous versions! and to DT for this wonderful cockpit that I had already in my new 4.13 install (stock & modded). 

This pack can be used to add the cockpit and the 3d to the already existing N1K1-J models in 4.12 installations; tested both in HSFX and CUP .

 You need to put in your proper mod folder the 3Do folder (containing "cockpit" & "plane" subfolders) and the files supplied as "code_410" besides it.  As HSFX & CUP already have enabled N1K1-J and N1K1-Ja models, these will receive the new cockpits working faultlessly.

 I´ve not attempted yet to add the new N1K1b model; probably it´s going to work also, but it´s a bit less inmediate to test.
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trent

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #18 on: June 10, 2015, 11:41:50 AM »


Archive in first post is updated !
- 409 & 410
     - fix prop
- 410
     - fix code

Thank you for the update Epervier! The new class files for 4.10 fixed the problem!  :)
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crimar

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Re: N1K1-Jb + new cockpit (from 413) - archive updated -
« Reply #19 on: June 10, 2015, 01:00:13 PM »

All is good.
Thank you !  :)
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Gaston

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Re: N1K1-Jb + new cockpit (from 413) - archive updated -
« Reply #20 on: June 10, 2015, 01:13:24 PM »

Thanks, Epervier !

On my side, the plane is working very well in my 410 DBW.

I just have this bug :




Is it the bug discussed before ? any solution ? The others N1K are not bugged in my install.
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Epervier

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Re: N1K1-Jb + new cockpit (from 413) - archive updated -
« Reply #21 on: June 10, 2015, 01:33:24 PM »

With the updated archive... no problemo !

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Gaston

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Re: N1K1-Jb + new cockpit (from 413) - archive updated -
« Reply #22 on: June 10, 2015, 04:13:40 PM »

Désolé de te contredire, cher ami... dans mon 4.10 DBW, rien à faire !

Regarde :




C'est le seul à être buggé !
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Epervier

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Re: N1K1-Jb + new cockpit (from 413) - archive updated -
« Reply #23 on: June 10, 2015, 11:14:09 PM »

Désolé de te contredire, cher ami... dans mon 4.10 DBW, rien à faire !

C'est le seul à être buggé !
I persist and sign ... no problem on the horizon!
From my little knowledge if you have this problem with the SSP is that you have the same problem with the drivable plane!
And in this case you have, perhaps, a mod parasite !

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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