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Author Topic: B-17 / B-24 Bomb Load Mod  (Read 18556 times)

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razor1uk

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Re: B-17 / B-24 Bomb Load Mod
« Reply #12 on: September 07, 2015, 09:41:58 AM »

Lovely looking more realistic bombay 'loaded' arrangement, ..this looks like it cold be a good mod to watch for the future :)

Good luck getting the Bat bombs to work, after remembering a few threads recently, using one of the bomber ones (29 or 24), can/could cause a CTD or game loading problem when launched - I might guess the oldest version of this weapon put into IL2 by 1C or TD, is the one that fails in some way of conflicting with later controls/coding/patching of the game.
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EngGreene

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Re: B-17 / B-24 Bomb Load Mod
« Reply #13 on: November 28, 2015, 02:56:57 AM »

Cannot get game to start when installed in DBW 1.71.. could be conflict with other stuff I have installed? tried several troubleshoots and gave up.
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SAS~Malone

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Re: B-17 / B-24 Bomb Load Mod
« Reply #14 on: November 30, 2015, 03:55:11 AM »

Hi Matt
finally got round to installing this, and the loads are looking great for the B17's and the B-24J-100.  8)
my problem comes when trying to get the B24D loads to work - this gives me a 20% loading CTD in my Modact 530/4122 install.
log excerpt as follows:

Code: [Select]
[10:42:58 AM] Spawn.get( com.maddox.il2.objects.air.B_24D ): com.maddox.il2.objects.air.CockpitB_24D_LGunner
[10:42:58 AM] java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitB_24D_LGunner
[10:42:58 AM] at com.maddox.il2.objects.air.B_24D.class$(B_24D.java:422)
[10:42:58 AM] at com.maddox.il2.objects.air.B_24D.<clinit>(B_24D.java:432)
[10:42:58 AM] at java.lang.Class.forName0(Native Method)
[10:42:58 AM] at java.lang.Class.forName(Unknown Source)
[10:42:58 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[10:42:58 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[10:42:58 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[10:42:58 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1521)
[10:42:58 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1456)
[10:42:58 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:42:58 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:42:58 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:42:58 AM] java.lang.NoClassDefFoundError
[10:42:58 AM] at java.lang.Class.forName0(Native Method)
[10:42:58 AM] at java.lang.Class.forName(Unknown Source)
[10:42:58 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[10:42:58 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1521)
[10:42:58 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1456)
[10:42:58 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:42:58 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:42:58 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

seems like some issue with LGunner? i'm not sure....
my B24D works fine without this load mod, so I don't know what the problem might be....
any ideas?
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SAS~Malone

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Re: B-17 / B-24 Bomb Load Mod
« Reply #15 on: December 06, 2015, 02:49:49 AM »

little bump - nobody else had any problems with the B24D mod, in Modact 530...?
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SAS~Malone

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Re: B-17 / B-24 Bomb Load Mod
« Reply #16 on: December 22, 2015, 04:15:34 AM »

just me, then...? really odd - my existing B-24D has the same classfile as this one, yet if i use this one instead of that one, i get a 20% loading ctd, as per my previous post. so.....maybe better to shelve this one....
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wolf44

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Re: B-17 / B-24 Bomb Load Mod
« Reply #17 on: April 23, 2020, 05:06:39 AM »

Hi,Matt S! Great work! I downloaded youre bomb load mod. The B-17 is working now only with the new bomb load, the old bomb load(default,16x20 fragclusters,16x500 and the 8x1000) is not working. In career game,the B-17 E,F and G is not loading, in game if is loaded with one of the old variant bomb load and neither in QMB. I tried in QMB to see whats the problem and after 90% of mission loading ,the small windows show "Mission loading fail:null".
Have any ideea what is wrong? Thank you and I wish you all the best!
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