Some errors here.
[12:30:30 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[12:30:30 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:30:30 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:30:35 AM] FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
[12:30:36 AM] FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
[12:30:36 AM] FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
[12:30:37 AM] Initializing DirectSound playback device...
[12:30:37 AM] Primary buffer created.
[12:30:37 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[12:30:37 AM] Not enought hardware buffers (0), hardware disabled
[12:30:37 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:30:37 AM] Default speaker config is : 1310724.
[12:30:37 AM] Direct sound audio device initialized successfully :
[12:30:37 AM] DX Version : 7
[12:30:37 AM] Hardware - disabled [buffers : 0]
[12:30:37 AM] Extensions - enabled :
[12:30:37 AM] EAX ver. 1 [ ] - disabled
[12:30:37 AM] EAX ver. 2 [ ] - disabled
[12:30:37 AM] EAX ver. 3 [ ] - disabled
[12:30:37 AM] I3D ver. 2 [ ] - disabled
[12:30:37 AM] ZoomFX [ ] - disabled
[12:30:37 AM] MacroFX [ ] - disabled
[12:30:37 AM] SIMD render [X]
[12:30:37 AM] num channels 16
[12:30:37 AM]
[12:30:44 AM] Loading mission campaign/de/DGen_U_Germany44doe1/194303020.mis...
[12:30:44 AM] Detected Vertex Shaders 3.0.
[12:30:44 AM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[12:30:44 AM] Vertex texture units: 32
[12:30:44 AM]
[12:30:47 AM] PBuffer: suitable formats: 6
[12:30:47 AM]
[12:30:47 AM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[12:30:47 AM] Depth = 24, stencil = 8
[12:30:47 AM] PBuffer: suitable formats: 6
[12:30:47 AM]
[12:30:47 AM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[12:30:47 AM] Depth = 24, stencil = 8
[12:30:48 AM] Loading vertex/fragment programs: *969735240*
[12:30:48 AM] *** Loading: [vpFogFar2Tex2D]
[12:30:48 AM] *** Loading: [vpFog2Tex2DBlend]
[12:30:48 AM] *** Loading: [vpFogFar4Tex2D]
[12:30:48 AM] *** Loading: [vpFogFar8Tex2D]
[12:30:48 AM] *** Loading: [vpFogNoTex]
[12:30:48 AM] *** Loading: [vpFog4Tex2D]
[12:30:48 AM] *** Loading: [vpFog4Tex2D_UV2]
[12:30:48 AM] *** Loading: [vp4Tex2D]
[12:30:48 AM] *** Loading: [vp6Tex2D]
[12:30:48 AM] *** Loading: [vpTexUVTex2D]
[12:30:48 AM] *** Loading: [vpWaterGrid_NV]
[12:30:48 AM] *** Loading: [vpWaterSunLight_NV]
[12:30:48 AM] *** Loading: [vpWaterSunLight_ATI]
[12:30:48 AM] *** Loading: [vpWaterSunLight_FP]
[12:30:48 AM] *** Loading: [vpTreeSprite]
[12:30:48 AM] *** Loading: [vpTreeTrunk]
[12:30:48 AM] *** Loading: [vpVAObjectsN]
[12:30:48 AM] *** Loading: [vpVAObjectsL0]
[12:30:48 AM] *** Loading: [vpSprites]
[12:30:48 AM] *** Loading: [vpSimpleGL]
[12:30:48 AM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpCaustic] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpSprites] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpSimpleGL]
[12:30:48 AM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpRiverCoastAA]
[12:30:48 AM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[12:30:48 AM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[12:30:48 AM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[12:30:48 AM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[12:30:48 AM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[12:30:48 AM] *** Loading: [vpWaterDM_CPU]
[12:30:48 AM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[12:30:48 AM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[12:30:48 AM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[12:30:48 AM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[12:30:48 AM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[12:30:48 AM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:30:48 AM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[12:30:48 AM] *** Loading: [fpWaterLFogDM]
[12:30:48 AM] *** Loading: [fpIceWater] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[12:30:48 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[12:30:48 AM] Load bridges
[12:30:48 AM] Load static objects
[12:30:51 AM] java.lang.NoSuchFieldError: courage
[12:30:51 AM] at com.maddox.il2.ai.air.Maneuver.<init>