Well, so far so good, things were now coming together really nicely me thinks.

The object was now in sim and moving, the trial succesfully took the authors 3d and got it going as per my original intention but
there were still things to do.
Here is the stationary, added in the java as you would with any vehicle and applied to a map in the fmb:

So what is missing then in the above? Well the most obvious is shadows as they can be seen, also at this stage
the 3d lacked the hit box which tells the game to destroy it. Both would need adding to the mesh.
Here we now have the shadows:

Doing this is straight forward enough, clone the existing textured model and once extracted as a mesh
add the necessary text to your existing mesh in specific blocks ie SHvertices and SHfaces.
Note: I tried originally to use a untextured mesh as the shadow but the result was very strange, a few shadow
strands rather than a full body shadow.To destroy your object a hit box needs to be created, seen here greyed out:

Again I extract as a seperate file and then add the necessary text in a certain way to your existing mesh.
With that prepared you will need a dead mesh in your mod, in this case the existing 3d was adjusted to try and represent
fallen horses and riders:

Add that dead.MSH to your folder and add the same entries to it for the textures used in your main mesh and you are good to go:


Here we see it as a static object to populate your battlefield:

It could probably do with a specifically made texture but this is the test mod at the moment, hopefully one of our
magnificent texture masters could help here.

That is the state of the mod at the moment, a few links have been sent to various individuals to test it has no
adverse affects on their game before it goes public.
So when will we get it is what you really want to know. Well first I want to get the second 3d in game, the patrol, that will
complete the British set and if all is ok with testing I guess that can be released first and the other nations added as time
becomes available to do the work.
ETA, sorry, I cannot pin it down to a specific day. Hopefully soon though.
I would like to express my appreciation to Realdarko for sending me the files and especailly to Stephen1918 from CombatAce
for sharing his amazing work with us.
Thank you very much guys it is greatly appreciated, hopefully I can do justice to that work of art and give the WWI fans
some much needed additional material for DBW 1916.

Wishing you all the very best, Pete.
