Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]   Go Down

Author Topic: C.U.P.- Module 04 - The Jet Age Pt-07  (Read 17687 times)

0 Members and 2 Guests are viewing this topic.

bergkamp

  • If you can't find it here, it doesn't exist
  • Modder
  • member
  • Offline Offline
  • Posts: 372
Re: C.U.P.- Module 04 - The Jet Age Pt-07
« Reply #24 on: August 18, 2015, 05:50:49 AM »

I never had any such problems.  Here is the F-16, fully loaded, leaving the Clemenceau in QMBPRO...

Something else I found. Flying an F-18 off the Oriskany in the QMBPro scenario, I can launch the jet every time, though the plane does tend to nose up rapidly on take off. This may be something to do with my stick settings as I tend to fly props and early jets. One thing, though, I don't seem to have any manual control over the flap position at take off. I have read the manual re the F-18C and this seems to suggest there is a degree of manual flap control before auto control takes over. Neither aircraft seem to respond to my flap or trimming control key binds when on the deck.

Code: [Select]
i. F/A-18 Hornet:
Auto Flaps control system:
AUTO: Flaps control system (FCS) is in auto flap up mode. Leading and trailing edge flaps are scheduled as a function of the AoA
HALF: FCS in in takeoff and land mode below 590kph. Above 590kph FCS is in auto flaps up mode. Leading edge flaps are scheduled as a function of the AoA. When on Ground, their are set to 12°. Trailing edge flaps are set to 30°.
FULL: Same as in HALF mode. Leading edge flaps are scheduled as a function of the AoA. When on Ground, their are set to 12°. Trailing edge flaps are set to 45°.
The Auto flaps is actually use to enhance Flight model and avoid bleeding too much speed or getting jammed during flight. You can start using flap normally when gears is down. Either when you're taking off or landing. When take-off, use normal procedure, then rise the gear, the flap will automatically raised for you. After that it's in AUTO mode, which changed as a function of AOA, you can't change them manually. When landing, just slow down a bit, release your gears first, then deploy flaps to landing mode.
Auto retracting speed brake when:
-The aircraft is at or above 6.0 Gs.
-The aircraft is at or above 28.0 degrees AOA.
-The aircraft is below 250 KIAS, and the flaps are extended beyond 20 degrees.
Auto take-off flap and trimming:
The aircraft is designed to be a hand off stick take off. So you only need to deploy flap to take off then full power. The aircraft will takeoff by itself. If not confident, you can try slight control input for correction.

Sorry to keep labouring this topic and I'm doing something stupid, but like dspeters, I don't fly fast jets and this is bugging me.

Regards,

Bergkamp 
Logged

markino

  • member
  • Offline Offline
  • Posts: 516
Re: C.U.P.- Module 04 - The Jet Age Pt-07
« Reply #25 on: August 18, 2015, 06:29:36 AM »

Many thanks Simon!

Ciao!

Marco
Logged

creature

  • member
  • Offline Offline
  • Posts: 224
Re: C.U.P.- Module 04 - The Jet Age Pt-07
« Reply #26 on: August 18, 2015, 05:48:13 PM »

Quote
We're having fun now Morg!
 

A man after my own heart. :))))

Speaking of that, I did see an A-6 on some ones post once.  Is there one out there soon to be in CUP??

C
Logged
"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

dpeters95

  • Modder
  • member
  • Offline Offline
  • Posts: 450
Re: C.U.P.- Module 04 - The Jet Age Pt-07
« Reply #27 on: August 18, 2015, 05:49:59 PM »

I never had any such problems.  Here is the F-16, fully loaded, leaving the Clemenceau in QMBPRO...

I will have to test these scenarios again, along with my special crash test dummy squad, to see if we can replicate your conditions!

Thanks Simon.  Yes, please do have them test the QMBPRO missions with the F-16.  I really want to know what's going on.  If I could not get the plane airborne at all I would think it's just underpowered (or just me) but in Semi-Auto it jumps off the deck nicely!

Thanks!
Logged

bergkamp

  • If you can't find it here, it doesn't exist
  • Modder
  • member
  • Offline Offline
  • Posts: 372
Re: C.U.P.- Module 04 - The Jet Age Pt-07
« Reply #28 on: August 19, 2015, 05:35:29 AM »

Hi, Monty.

I don't know if you had a chance to look at my reply#16 regarding the Essex CVL1965 not showing up in mission. I looked at it further and found that removing the last part of the Essex in ships .ini:

Code: [Select]
[USSEssexCV9_1960:Part61]
BaseChunk                 Radar5
strengthBasedOnThisSection strength_GunSmall
NowRadar
HeadMaxYawSpeed         -45.0

the Essex now shows up. You may want to look at it further, as I don't know what effect this last part may have on the in game working of this ship.

Regards,

Bergkamp
Logged

Gemini

  • member
  • Offline Offline
  • Posts: 59
  • Probably dead before you read this post
Re: C.U.P.- Module 04 - The Jet Age Pt-07
« Reply #29 on: September 12, 2015, 01:42:16 PM »

Okay I know this isn't related to this new part of the Jet Age but I installed it yesterday and each time I try to take out a plane I get a "Data File Corrupted"
Logged

edc1

  • member
  • Offline Offline
  • Posts: 222
Re: C.U.P.- Module 04 - The Jet Age Pt-07
« Reply #30 on: September 13, 2015, 12:34:16 PM »

Hi Bergkamp,
I have the same problem with USSEssex CV9 1965 it showed up on the FMB map when placed but it did not when
I ran the test mission, the aircraft I placed on the deck to take off ended in the drink!
So I removed the last section as you did, the ship now appears when I run the test mission, but the aircraft
I am using appears inside the carrier?
One for Monty's mod team
cheers edc1 (stan)
Logged

bergkamp

  • If you can't find it here, it doesn't exist
  • Modder
  • member
  • Offline Offline
  • Posts: 372
Re: C.U.P.- Module 04 - The Jet Age Pt-07
« Reply #31 on: September 20, 2015, 04:31:29 AM »

Hi Bergkamp,
I have the same problem with USSEssex CV9 1965 it showed up on the FMB map when placed but it did not when
I ran the test mission, the aircraft I placed on the deck to take off ended in the drink!
So I removed the last section as you did, the ship now appears when I run the test mission, but the aircraft
I am using appears inside the carrier?
One for Monty's mod team
cheers edc1 (stan)

Apologies, I missed this before. I looked at this again and the jets I tested all show up on deck and launch off the cat as would be expected (not withstanding the F16 question), so I'm guessing it's not a problem in CUP. What plane are you using? Is it an added mod?

Bergkamp
Logged
Pages: 1 2 [3]   Go Up
 

Page created in 0.062 seconds with 29 queries.