Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Japanese cockpit glasses, gunsights and reticles  (Read 7090 times)

0 Members and 1 Guest are viewing this topic.

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Japanese cockpit glasses, gunsights and reticles
« on: August 12, 2015, 11:56:15 AM »

Exploiting generous licence by WxTech ("I hereby give permission for the free use of this work, in part or in whole, in any other work by anyone, without condition or restriction"), I thought to replace his "splotched" canopy perspex with my "scratched" one: just a matter of tastes! :)

Added new reticles for Ki-45 and latest N1K (WxTech works only on 4.08 stock planes).

You may restore anything as he set originally either by original files that have been retained, or following his instruction detailed in his own readme.

Also folder name ("00_Gunsights_and_Glass_JA") has been retained, so you can unzip adding and overwriting to your existing mod.

Link for download

Hope you enjoy,
GB

P.S.: I'm cautiously marking this topic only with 4.09 label, but should work in any modded environment. Please, let me know if so, as well as of any inconvenience since I couldn't test everything. Thanks.
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Japanese cockpit glasses, gunsights and reticles
« Reply #1 on: August 13, 2015, 12:47:35 AM »

Thanks G., sounds like a great idea of WxTech's latest creation.
 ;)
Cheers

Thorsten
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Japanese cockpit glasses, gunsights and reticles
« Reply #2 on: February 05, 2020, 04:47:11 AM »

Raised gunsights of Ki-43-II, Ki-61 and Ki-100 (here below this latter):



just for comparison, the stock one:



I added labels of installations where I tested them successfully, can't guarantee for any other one (4.12 is intended with SAS ModAct 5.30 and 4.13 with FM ModAct. About 4.09, it worked so far, but I've it no more installed on my rig, so I'm unsure).

Download link in first post.

Cheers,
GB
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6044
Re: Japanese cockpit glasses, gunsights and reticles
« Reply #3 on: February 12, 2020, 06:11:11 PM »

Relocating gun sights (or any other cockpit item) and reticles/masks, and positioning the view hooks (PoV), should be compatible with any game version. The only limitation I can think of concerns whether or not you have the necessary opening canopy in order to be able to use the CAMERAUP view hook.
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Japanese cockpit glasses, gunsights and reticles
« Reply #4 on: February 13, 2020, 01:33:46 AM »

Relocating gun sights (or any other cockpit item) and reticles/masks, and positioning the view hooks (PoV), should be compatible with any game version.
Yes, it is, if you use cockpit of that game version. Most never changed, but some did; for this reason I warned about version compatibility. If this kind of modification involves "plane" folder (in addition to "cockpit" one), then liaison with game version and even modpack used is unavoidable.

Quote
The only limitation I can think of concerns whether or not you have the necessary opening canopy in order to be able to use the CAMERAUP view hook.
So far I had no trouble when this kind of option was available in "body.msh" (or other files containing PoV hooks).
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Japanese cockpit glasses, gunsights and reticles
« Reply #5 on: April 10, 2020, 12:48:04 AM »

10 April 2020: raised gunsight and relevant POV of Ki-84-Ia.

Same link of first post.
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6577
  • In memory of my beloved hero: Saburo SAKAI!
Re: Japanese cockpit glasses, gunsights and reticles
« Reply #6 on: March 03, 2024, 06:24:20 AM »

10 April 2020: raised gunsight and relevant POV of Ki-84-Ia.

Same link of first post.

Hi Greybeard!

Sorry to bother...I was testing some mods and noticed that in my rig BAT422HF4 , when adding this mod the canopy of the Ki-84 Ia doesn't show....while the Ki.84 Ib and Ic work without any issue....no log errors about missing textures or files....

I'll take a look at the other....

- - - E D I T - - -

After a long series of testing and dumping I have discovered the culprit!

At the end of the hier there was 2 entries missing:

[CanopyB]
Mesh CanopyB
Parent MaineHull
Attaching 1 0 0 0 1.788e-007 -1 0 1 1.788e-007 4.4e-009 0.8 0.1
[GlassB]
Mesh GlassB
Parent CanopyB
Attaching 1 0 0 0 1 0 0 0 1 0 0 0

Adding those the internal canopy return to work!
Logged
Pages: [1]   Go Up
 

Page created in 0.044 seconds with 27 queries.