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Author Topic: Cossack cavalry pack for IL-2.  (Read 6591 times)

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Mission_bug

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Cossack cavalry pack for IL-2.
« on: August 30, 2015, 03:51:26 AM »

Hello guys, this is a second project that me and Stalker have been working on for a while that features additional Cossack cavalry units. ;)

Stalker Cossack re-paints 30th August 2015.


mediafire link:

https://www.mediafire.com/?cfy6zur5lq0uncd


Original 3d and skin: author Stephen1918 from CombatAce who gave his permission for his work to be adapted for IL-2 1946.

Cossack cavalry units Repaint: Stalker.

British cavalry units Repaint: Uufflakke.

3d dead model: Pete Shaw aka Mission_bug made from the original 3d.

3d files: Sent to me by RealDarko, originally I was unable to open them but he provided some I could.

Adapted for IL-2 1946:  Pete Shaw aka Mission_bug.

Horse sounds: Epervier new Vehicles package 3.


There are seven different units represented, each has the usual cavalry and Patrol figures as in the original pack.


Cossack Cavalry Baron Ungern       
Cossack Patrol Baron Ungern         
Cossack Cavalry Basmachi         
Cossack Patrol Basmachi       
Cossack Cavalry B         
Cossack Patrol B       
Cossack Cavalry Red       
Cossack Patrol Red         
Cossack Cavalry Ukraine         
Cossack Patrol Ukraine         
Cossack Cavalry White       
Cossack Patrol White         
Cossack Cavalry Winter 1914 
Cossack Patrol Winter 1914 

Here are images of one of those units:










These are released as a second pack to give the users the choice to use the extra re-paints if they wanted while leaving each
pack to be used on their own if people prefer.


Thank you very much to those who have worked on these packs their contributions are greatly appreciated. 8)


Wishing you all the very best, Pete. ;D
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stalker

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Mission_bug

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Re: Cossack cavalry pack for IL-2.
« Reply #2 on: August 30, 2015, 12:28:48 PM »

Thank you very much for the update to the Chief Stalker, greatly appreciated as is all you work. 8)

Wishing you all the very best, Pete. ;D
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SAS~Tom2

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Re: Cossack cavalry pack for IL-2.
« Reply #3 on: August 30, 2015, 05:45:31 PM »

Cool stuff gents! :)
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ggrewe

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Re: Cossack cavalry pack for IL-2.
« Reply #4 on: August 31, 2015, 01:52:55 PM »

Great variety - thanks Pete, Stalker & Stephen1918.
Feel really bad strafing these poor buggers - but it so much fun  :P
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starling

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Re: Cossack cavalry pack for IL-2.
« Reply #5 on: December 07, 2015, 10:38:00 AM »

http://forum.aviaskins.com/showpost.php?p=147252&postcount=80

Cars WW I new slot






Code: [Select]
[Vehicles]
 moveType VEHICLE

 Leyland ai.ground.ChiefGround 1 icons/car.mat
 2-Leyland ai.ground.ChiefGround 1 icons/car.mat
 3-Leyland ai.ground.ChiefGround 1 icons/car.mat
 4-Leyland ai.ground.ChiefGround 1 icons/car.mat

 Mack_AS ai.ground.ChiefGround 1 icons/car.mat
 2-Mack_AS ai.ground.ChiefGround 1 icons/car.mat
 3-Mack_AS ai.ground.ChiefGround 1 icons/car.mat
 4-Mack_AS ai.ground.ChiefGround 1 icons/car.mat

 Renault ai.ground.ChiefGround 1 icons/car.mat
 2-Renault ai.ground.ChiefGround 1 icons/car.mat
 3-Renault ai.ground.ChiefGround 1 icons/car.mat
 4-Renault ai.ground.ChiefGround 1 icons/car.mat

 Renault_AG ai.ground.ChiefGround 1 icons/car.mat
 2-Renault_AG ai.ground.ChiefGround 1 icons/car.mat
 3-Renault_AG ai.ground.ChiefGround 1 icons/car.mat
 4-Renault_AG ai.ground.ChiefGround 1 icons/car.mat

 Renault_TENT ai.ground.ChiefGround 1 icons/car.mat
 2-Renault_TENT ai.ground.ChiefGround 1 icons/car.mat
 3-Renault_TENT ai.ground.ChiefGround 1 icons/car.mat
 4-Renault_TENT ai.ground.ChiefGround 1 icons/car.mat

 Renault_AG_TENT_US ai.ground.ChiefGround 1 icons/car.mat
 2-Renault_AG_TENT_US ai.ground.ChiefGround 1 icons/car.mat
 3-Renault_AG_TENT_US ai.ground.ChiefGround 1 icons/car.mat
 4-Renault_AG_TENT_US ai.ground.ChiefGround 1 icons/car.mat

 Rolls_Royce ai.ground.ChiefGround 1 icons/car.mat
 2-Rolls_Royce ai.ground.ChiefGround 1 icons/car.mat
 3-Rolls_Royce ai.ground.ChiefGround 1 icons/car.mat
 4-Rolls_Royce ai.ground.ChiefGround 1 icons/car.mat

 Rolls_Royce_TENT ai.ground.ChiefGround 1 icons/car.mat
 2-Rolls_Royce_TENT ai.ground.ChiefGround 1 icons/car.mat
 3-Rolls_Royce_TENT ai.ground.ChiefGround 1 icons/car.mat
 4-Rolls_Royce_TENT ai.ground.ChiefGround 1 icons/car.mat

 Austro_Daimler ai.ground.ChiefGround 2 icons/car.mat
 2-Austro_Daimler ai.ground.ChiefGround 2 icons/car.mat
 3-Austro_Daimler ai.ground.ChiefGround 2 icons/car.mat
 4-Austro_Daimler ai.ground.ChiefGround 2 icons/car.mat

;============================================================

[Vehicles.Leyland]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
[Vehicles.2-Leyland]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
[Vehicles.3-Leyland]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
[Vehicles.4-Leyland]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
 com.maddox.il2.objects.vehicles.cars.CarWW1$Leyland
[Vehicles.Mack_AS]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
[Vehicles.2-Mack_AS]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
[Vehicles.3-Mack_AS]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
[Vehicles.4-Mack_AS]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
 com.maddox.il2.objects.vehicles.cars.CarWW1$Mack_AS
[Vehicles.Renault]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
[Vehicles.2-Renault]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
[Vehicles.3-Renault]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
[Vehicles.4-Renault]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
[Vehicles.Renault_AG]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
[Vehicles.2-Renault_AG]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
[Vehicles.3-Renault_AG]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
[Vehicles.4-Renault_AG]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG
[Vehicles.Renault_TENT]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
[Vehicles.2-Renault_TENT]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
[Vehicles.3-Renault_TENT]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
[Vehicles.4-Renault_TENT]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_TENT
[Vehicles.Renault_AG_TENT_US]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
[Vehicles.2-Renault_AG_TENT_US]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
[Vehicles.3-Renault_AG_TENT_US]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
[Vehicles.4-Renault_AG_TENT_US]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
 com.maddox.il2.objects.vehicles.cars.CarWW1$Renault_AG_TENT_US
[Vehicles.Rolls_Royce]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
[Vehicles.2-Rolls_Royce]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
[Vehicles.3-Rolls_Royce]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
[Vehicles.4-Rolls_Royce]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce
[Vehicles.Rolls_Royce_TENT]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
[Vehicles.2-Rolls_Royce_TENT]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
[Vehicles.3-Rolls_Royce_TENT]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
[Vehicles.4-Rolls_Royce_TENT]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
 com.maddox.il2.objects.vehicles.cars.CarWW1$Rolls_Royce_TENT
[Vehicles.Austro_Daimler]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler
[Vehicles.2-Austro_Daimler]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler
[Vehicles.3-Austro_Daimler]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler
[Vehicles.4-Austro_Daimler]
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler
 com.maddox.il2.objects.vehicles.cars.CarWW1$Austro_Daimler

Code: [Select]
[StationaryObjects]

Leyland                vehicles.stationary.StationaryWW1$Leyland 1
Mack_AS                vehicles.stationary.StationaryWW1$Mack_AS 1
Renault_AG             vehicles.stationary.StationaryWW1$Renault 1
Renault_AG_TENT_US     vehicles.stationary.StationaryWW1$Renault_AG_TENT_US 1
Renault_AG             vehicles.stationary.StationaryWW1$Renault_TENT 1
Renault_AG_TENT_US     vehicles.stationary.StationaryWW1$Renault_AG_TENT_US 1
Rolls_Royce            vehicles.stationary.StationaryWW1$Rolls_Royce 1
Rolls_Royce_TENT       vehicles.stationary.StationaryWW1$Rolls_Royce_TENT 1
Austro_Daimler         vehicles.stationary.StationaryWW1$Austro_Daimler 2[/quote]


[quote][Leyland]
Description    Leyland
Icon           Car

// Models
MeshSummer           3do/Cars/Leyland/live.Him
MeshSummerDamage     3do/Cars/Leyland/dead.sim


// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.006

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5
Soldiers      2



[Mack_AS]
Description  Mack_AS.
Icon           Car

// Models
MeshSummer        3do/Cars/Mack_AS/mono.him
MeshSummerDamage  3do/Cars/Mack_AS/mono.sim


// Panzer
PanzerType  Car
PanzerSubtype  2
PanzerBodyFront      0.002

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          11.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5


[Renault]
Description  Renault.
Icon           Car

// Models
MeshSummer        3do/Cars/Renault/mono.him
MeshSummerDamage  3do/Cars/Renault/mono.sim


// Panzer
PanzerType  Car
PanzerSubtype  2
PanzerBodyFront      0.002

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          11.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5


[Renault_AG]
Description   Renault_AG
Icon           Car

// Models
MeshSummer           3do/Cars/Renault_AG/open/mono.him
MeshSummerDamage     3do/Cars/Renault_AG/damage/mono.sim
// FIXME: make winter camouflage

// Panzer
PanzerType  Car
PanzerSubtype  2
PanzerBodyFront      0.002

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          11.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5



[Renault_TENT]
Description  Renault_TENT.
Icon           Car

// Models
MeshSummer        3do/Cars/Renault_TENT/tent/mono.him
MeshSummerDamage  3do/Cars/Renault_TENT//tent/mono.sim


// Panzer
PanzerType  Car
PanzerSubtype  2
PanzerBodyFront      0.002

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          11.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5


[Renault_AG_TENT_US]
Description  Renault_AG_TENT_US.
Icon           Car

// Models
MeshSummer        3do/Cars/Renault_AG_TENT_US/mono.him
MeshSummerDamage  3do/Cars/Renault_AG_TENT_US/mono.sim


// Panzer
PanzerType  Car
PanzerSubtype  2
PanzerBodyFront      0.002

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          11.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5


[Rolls_Royce]
Description  Rolls_Royce (open)
Icon           Car

// Models
MeshSummer        3do/Cars/Rolls_Royce/mono.him
MeshSummerDamage  3do/Cars/Rolls_Royce/mono.sim

// Panzer
PanzerType  Car
PanzerSubtype  2
PanzerBodyFront      0.002

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          11.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

[Rolls_Royce_TENT]
Description  Rolls_Royce_TENT
Icon           Car

// Models
MeshSummer        3do/Cars/Rolls_Royce_TENT/mono.him
MeshSummerDamage  3do/Cars/Rolls_Royce_TENT/mono.sim

// Panzer
PanzerType  Car
PanzerSubtype  2
PanzerBodyFront      0.002

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          11.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5




[Austro_Daimler]
Description    Austro_Daimler
Icon           Car

// Models
MeshSummer         3do/Cars/Austro_Daimler/live.him
MeshSummerDamage   3do/Cars/Austro_Daimler/dead.sim
MeshDesert         3do/Cars/Austro_Daimler/live.sim

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5
Soldiers      2



Logged

Mission_bug

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Re: Cossack cavalry pack for IL-2.
« Reply #6 on: December 07, 2015, 11:00:26 AM »

Thank you very much for the link starling, greatly appreciated. 8)


Take care.

Wishing you all the very best, Pete. ;D
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David Prosser

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  • Posts: 3868
Re: Cossack cavalry pack for IL-2.
« Reply #7 on: December 07, 2015, 08:53:55 PM »

Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I've been wanting this for ages. Many of these 'vintage and veteran' vehicles were on the road in various countries well into the 1950s. Now, a lot of them are collector's items.More diversity for IL2 parking lots, and roads. There were still a lot of them around in WWII.Thanks for making the independent slot guys.
Coming to campaigns on your PC in a couple of weeks/months/whenever -;)

I just put them in 412.2, and they appear in FMB. I was pleasantly surprised, as vehicle mods usually need a technics.ru . But this one works alright without it. Thanks again everyone!

Edit 2: I just tried them in CUP Dawn of Flight, and they work.



cheers


David

SAS~Malone

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Re: Cossack cavalry pack for IL-2.
« Reply #8 on: December 07, 2015, 11:16:41 PM »

wow, these look great! grabbing them now, will test over the weekend. thanks for this! :D
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Alfie Noakes

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Re: Cossack cavalry pack for IL-2.
« Reply #9 on: December 09, 2015, 01:49:51 AM »

+1
Many thanks starling for these extremely useful vehicles..... :P

Cheers
Alfie 
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David Prosser

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Re: Cossack cavalry pack for IL-2.
« Reply #10 on: December 09, 2015, 03:30:24 AM »

Back in the day Alfie; you could see abandoned CMP 3 tonners, and 15 CWT trucks in farm paddocks. Farmers in NZ had bought them cheap after the war, then abandoned them when they bought new trucks later.That was from 1965-80.

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Re: Cossack cavalry pack for IL-2.
« Reply #11 on: December 09, 2015, 12:32:18 PM »

Hi!

I have some trouble installing the Renault car....it won't show due missing files....

The 3 AMB (passa - ruota - vola) and the bodyfiat

I grab them (one by one until the car is showing) from the Renault_Ag and got something showing....

....but the car now appear as permanently damaged....

Any help about?
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