Updated to Version 2
Replaces the first version uploaded Aug. 30, 2015
Before deleting the old and installing this, back up any changes you might have made, such as tweaks to POVs in any of the Body.msh files, etc.
The three main new features:
1] Lowered the MC-200 sight head by 25mm, primarily so as to permit seeing the full reticle from a slightly father distance (of particular importance when using the realistic reticle visibility option!). This does not make much *too* much difference to the outside view.
2] Added the option to select a realistic reticle visibility, using a new reticle mask system. In short, the reticle is only seen inside the aperture of the reflected collimator, just as occurs in reality. Instead of a mask essentially 'painted on' the reflector, as is usually done, now the mask is 'floating' in the air on the far side of the reflector, behaving as a virtual image of the collimator aperture. It lies as far beyond the reflector as the collimator lies below, just like a mirror image. It's of the same size and in the same place as the reflected lens texture, if the latter is enabled.
A second mask is made to exactly match the reflector's edge. It's intended to ensure the reticle and lens reflection cannot be seen outside the reflector when the POV is moved far off axis. However, it seems that 'masking the mask' is not fully functional in one respect. A part of the reticle and lens reflection can sometimes be seen beyond the reflector's edge when both are overlapping and at the same time extending beyond the reflector edge. I haven't yet figured out if this can be fixed, but's it's a fairly minor thing.
This option is probably more of use for players using head trackers, or other means to similarly alter the POV over a goodly range.
3] You can elect to make the collimator yellow, as seems to possibly have been done for the Tipo B. I've supplied the G-50's sight so configured, so that you can try it out right away. All other reflectors are supplied non-tinted, but are easily enough changed.

