I'm agree with Dimlee I changed the DWInterval setting in the Dynamic weather object to 5,10 and 15 minutes but it doesn't work for those intervals, it seems that only the default 20 minutes interval works.
The vector object seems to work partially:
When you use it in the player's side: It causes "wingman indiscipline", to keep your Schwarm in formation you must issue the Rejoin command every certain time.
When you use it in the AI only side (Agressor): it works great to simulate a ground controled interception by enemy forces.
According to the manual (page 6), the vector object uses the same variables as the GCI object, but in a test I changed the variable "GCIRange" and it didn't seem to change the detection range of the object.
Artillery: That object works great and it is a beautiful thing to see it in action.
Dead zone: Definitely works
FAC: works partially, Only the variable "FACDelay" seems to be broken, despite beign correctly set, the message "requesting a CAS at grid X" appears, early in the mission, it would be great to change the smoke color of the target marker, an unrealistic thing (In my opinion) is that when the FAC marks a moving vehicle the smoke is emitted continuously by the vehicle.
Dynamic Bomber stream: It works, the AI releases its bombs far of the guiding object (wagon8, see page 20 of the manual) it seems that the object was designed to simulate the bombing of cities (RAF) not "precission" bombing (USAAF).Its hard to keep a thight formation with this object, the object assigns altitudes between 5000 and 6000 meters for the bomber stream.
Dynamic Strike: Works but not for every plane with a bomb.
Barrage: Works but the FPS cost of using it is too high in my opinion.
GCI: Works.
RGCI: Works.
Ground observer: Works.
Gunner: Works.
Spotter: I have not tested it, but would be great to expand its functionality to single seat fighters.
Ground Attack: Works.
Soldiers: Works (I have only tested SLD not SLD2)
RdmTime: Works.