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Author Topic: mission builder errors  (Read 1975 times)

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vikshloss

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mission builder errors
« on: October 08, 2015, 01:23:27 PM »

not sure what to  do here  but building maps
planes work fine etc
come bakc onthe follwing day
ope same  mssionin fmb
to find planes missing even hoe bases had dissapeared
anyone else had this?
in soe cases  w hentyring it out in multiplayer or even coop mode planes spawnin  with bent pros or take off anyway except what id set themto inthe fmb
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benitomuso

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Re: mission builder errors
« Reply #1 on: October 08, 2015, 03:00:06 PM »

not sure what to  do here  but building maps
planes work fine etc
come bakc onthe follwing day
ope same  mssionin fmb
to find planes missing even hoe bases had dissapeared
anyone else had this?
in soe cases  w hentyring it out in multiplayer or even coop mode planes spawnin  with bent pros or take off anyway except what id set themto inthe fmb


Vikshloss,
                   I don't know if I'm suggesting something too obvious and your knowledge if far beyond it, but: are you considering that if you create a mission in JTW it none of the planes would be in WAW, DOF or TGA, right? Even several stationary, vessels and so would not exist.

  Being the author of the MissionProCombo i have been considering ways of dealing with this problem, but I haven't made my mind yet about how to manage it.

  Regards,
                   Pablo
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vikshloss

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Re: mission builder errors
« Reply #2 on: October 09, 2015, 04:52:56 PM »

no  if im using jtw i am only  using jtw equipment

1 example is  i set two static  texan trainers as static
i then set 2 of them as ai  set to use those statics as spawn , no problems their engines come on they then taxi and take of normaly
5 mins later i did same for the c 130 tanker cept this tiem  a new and seperate c130 spawned in  at end of runway and tok off
i then changed the static c130 to a generic span plane it spawned in at that point taxid around to runway as planned but on take off ignored its second waypoint  and took off diagionally accross the runway and crashed
so i saved th emission as i needed to sleep
wheni  reloaded it the next day
texans where missing
c130 was still there
home base was missing
 its like my pc flew to the bermuda triangle and back  during the night or something
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vikshloss

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Re: mission builder errors
« Reply #3 on: October 11, 2015, 06:29:01 AM »

simple mission on new hawaii map (not the stock one)
one base nothing else on the map it just hangs
heres me logs
Code: [Select]
2015-10-11 14:09:06:608 (dinput.dll) : JVM Parameters injector activated
2015-10-11 14:09:06:609 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2015-10-11 14:09:06:610 (dinput.dll) : Adding JVM Option: -Xms444M
2015-10-11 14:09:06:610 (dinput.dll) : Adding JVM Option: -Xmx444M
2015-10-11 14:09:06:610 (dinput.dll) : Adding JVM Option: -Xss4096K
2015-10-11 14:09:06:611 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2015-10-11 14:09:06:611 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2015-10-11 14:09:06:612 (dinput.dll) : Checking duplicate JVM Options...
2015-10-11 14:09:06:613 (dinput.dll) : Checking mandatory JVM Options...
2015-10-11 14:09:06:613 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2015-10-11 14:09:06:613 (dinput.dll) : Adding JVM Option: -Xverify:none
2015-10-11 14:09:06:614 (dinput.dll) : Adding JVM Option: -Xcomp
2015-10-11 14:09:06:614 (dinput.dll) : Final JVM Option List:
2015-10-11 14:09:06:614 (dinput.dll) : -Xms444M
2015-10-11 14:09:06:617 (dinput.dll) : -Xmx444M
2015-10-11 14:09:06:617 (dinput.dll) : -Xss4096K
2015-10-11 14:09:06:618 (dinput.dll) : -XX:PermSize=64M
2015-10-11 14:09:06:618 (dinput.dll) : -XX:MaxPermSize=64M
2015-10-11 14:09:06:618 (dinput.dll) : -Djava.class.path=.
2015-10-11 14:09:06:619 (dinput.dll) : -Xverify:none
2015-10-11 14:09:06:619 (dinput.dll) : -Xcomp
2015-10-11 14:09:06:619 (dinput.dll) : IL-2 Process ID = 00000B10
2015-10-11 14:09:06:620 (dinput.dll) : Starting Watchdog at C:\Users\david\Desktop\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe 3
2015-10-11 14:09:07:370 (dinput.dll) : Watchdog process started.
2015-10-11 14:09:07:533   (watchdog) : IL-2 Parent Process Handle = 0000007C, ID=00000B10
2015-10-11 14:09:07:534   (watchdog) : IL-2 Watchdog started.
2015-10-11 14:09:07:535   (watchdog) : Splash Screen Mode = 3
2015-10-11 14:09:07:542   (watchdog) : Message Window Created.
2015-10-11 14:09:07:653   (watchdog) : Splash Screen Created.
2015-10-11 14:09:07:752 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2015-10-11 14:09:07:881 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2015-10-11 14:09:07:889    (wrapper) : ProcessAttach, attached Processes =  1
2015-10-11 14:09:07:890    (wrapper) : Calling GetCommandLineParams()
2015-10-11 14:09:07:891    (wrapper) : MODS Folder = "#WAW"
2015-10-11 14:09:07:891    (wrapper) : No FILES Folder set.
2015-10-11 14:09:07:892    (wrapper) : Calling LinkIl2fbExe()
2015-10-11 14:09:07:892    (wrapper) : Trying to link back to C:\Users\david\Desktop\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2015-10-11 14:09:07:893    (wrapper) : Calling CreateModsFolderList()
2015-10-11 14:09:08:665    (wrapper) : Scanning #WAW folder took 772 milliseconds.
2015-10-11 14:09:08:666    (wrapper) : Total number of modded files = 10046.
2015-10-11 14:09:08:666    (wrapper) : Calling SortList()
2015-10-11 14:09:08:669    (wrapper) : Sorting modded files list took 2.145 milliseconds.
2015-10-11 14:09:08:670    (wrapper) : Calling RemoveDuplicates()
2015-10-11 14:09:08:671    (wrapper) : Removing 843 Duplicates took 0.158 milliseconds.
2015-10-11 14:09:30:329   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00210300
2015-10-11 14:09:30:413   (watchdog) : Activating IL-2 Main Window (0x00210300) using SwitchToThisWindow()
2015-10-11 14:09:30:685    (wrapper) : ThreadAttach, attached Threads =  1
2015-10-11 14:09:30:852    (wrapper) : ThreadAttach, attached Threads =  2
2015-10-11 14:09:30:856    (wrapper) : ThreadAttach, attached Threads =  3
2015-10-11 14:09:30:860    (wrapper) : ThreadDetach, attached Threads =  2
2015-10-11 14:09:30:861    (wrapper) : ThreadAttach, attached Threads =  3
2015-10-11 14:09:30:862    (wrapper) : ThreadAttach, attached Threads =  4
2015-10-11 14:09:30:866    (wrapper) : ThreadAttach, attached Threads =  5
2015-10-11 14:09:30:871    (wrapper) : ThreadDetach, attached Threads =  4
2015-10-11 14:09:30:871    (wrapper) : ThreadDetach, attached Threads =  3
2015-10-11 14:09:30:880    (wrapper) : ThreadAttach, attached Threads =  4
2015-10-11 14:09:30:946    (wrapper) : ThreadDetach, attached Threads =  3
2015-10-11 14:09:31:418   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x00210300)
2015-10-11 14:09:31:425    (wrapper) : ThreadAttach, attached Threads =  4
2015-10-11 14:09:31:536    (wrapper) : ThreadAttach, attached Threads =  5
2015-10-11 14:09:31:586    (wrapper) : ThreadAttach, attached Threads =  6
2015-10-11 14:09:31:587    (wrapper) : ThreadAttach, attached Threads =  7
2015-10-11 14:09:31:595    (wrapper) : ThreadAttach, attached Threads =  8
2015-10-11 14:09:31:620    (wrapper) : ThreadAttach, attached Threads =  9
2015-10-11 14:09:31:629    (wrapper) : ThreadAttach, attached Threads =  10
2015-10-11 14:09:31:707    (wrapper) : ThreadAttach, attached Threads =  11
2015-10-11 14:09:59:223    (wrapper) : ThreadAttach, attached Threads =  12
2015-10-11 14:10:10:131    (wrapper) : ThreadAttach, attached Threads =  13
2015-10-11 14:10:10:134    (wrapper) : ThreadAttach, attached Threads =  14
2015-10-11 14:10:13:316    (wrapper) : ThreadAttach, attached Threads =  15
2015-10-11 14:10:18:685    (wrapper) : ThreadAttach, attached Threads =  16
2015-10-11 14:10:18:686    (wrapper) : ThreadDetach, attached Threads =  15
2015-10-11 14:10:38:621    (wrapper) : ThreadDetach, attached Threads =  14
2015-10-11 14:10:59:190    (wrapper) : ThreadAttach, attached Threads =  15
2015-10-11 14:12:06:187    (wrapper) : ThreadDetach, attached Threads =  14
2015-10-11 14:12:06:188    (wrapper) : ThreadDetach, attached Threads =  13
2015-10-11 14:13:38:093    (wrapper) : ThreadDetach, attached Threads =  12
2015-10-11 14:16:31:814    (wrapper) : ThreadAttach, attached Threads =  13
2015-10-11 14:16:31:912    (wrapper) : ThreadAttach, attached Threads =  14
2015-10-11 14:18:17:691    (wrapper) : ThreadDetach, attached Threads =  13
and waw log
Code: [Select]
IL2 DirectX8 Wrapper LogFile.
1C:Multimedia.Dev/Maddox.
=============================

Choose Pixel
Set Pixel
CreateContext...
Driver:      nvd3dum.dll
Description: NVIDIA GeForce 210
Version:     853074
WHQL Level:  certified, but no date information is available.
Modes:
  640x480 32 bits
  720x480 32 bits
  720x576 32 bits
  800x600 32 bits
  1024x768 32 bits
  1152x864 32 bits
  1280x720 32 bits
  1280x768 32 bits
  1280x800 32 bits
  1280x960 32 bits
  1280x1024 32 bits
  1360x768 32 bits
  1366x768 32 bits
  1600x900 32 bits
  1600x1024 32 bits
  1600x1200 32 bits
  640x480 16 bits
  720x480 16 bits
  720x576 16 bits
  800x600 16 bits
  1024x768 16 bits
  1152x864 16 bits
  1280x720 16 bits
  1280x768 16 bits
  1280x800 16 bits
  1280x960 16 bits
  1280x1024 16 bits
  1360x768 16 bits
  1366x768 16 bits
  1600x900 16 bits
  1600x1024 16 bits
  1600x1200 16 bits
ColorBits: 32
Full screen.
EnableAutoDepthStencil = true.
DepthFormat: D3DFMT_D24X8
Hardware Vertex Processing.
Depth bits: 24
Stencil bits: 0
BackBufferWidth: 1600
BackBufferHeight: 1200
Caps:
  DeviceType = HAL
  AdapterOrdinal = 0
  DevCaps =  CANBLTSYSTONONLOCAL | CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | EXECUTEVIDEOMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTURENONLOCALVIDMEM | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY | TLVERTEXVIDEOMEMORY
  PrimitiveMiscCaps =  BLENDOP | CLIPTLVERTS | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP
  RasterCaps =  ANISOTROPY | ANTIALIASEDGES | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | STRETCHBLTMULTISAMPLE | WFOG | ZBIAS | ZFOG | ZTEST
  ZCmpCaps =  ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL
  SrcBlendCaps =  BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
  DestBlendCaps =  BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
  AlphaCmpCaps =  ALWAYS | NEVER
  ShadeCaps =  ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB
  TextureCaps =  ALPHA | ALPHAPALETTE | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP
  TextureFilterCaps =  MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
  CubeTextureFilterCaps =  MAGFLINEAR | MAGFPOINT | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
  VolumeTextureFilterCaps =  MAGFLINEAR | MAGFPOINT | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
  TextureAddressCaps =  BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
  VolumeTextureAddressCaps =  BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
  LineCaps =  ALPHACMP | BLEND | FOG | TEXTURE | ZTEST
  MaxTextureWidth = 8192
  MaxTextureHeight = 8192
  MaxVolumeExtent = 2048
  MaxTextureRepeat = 8192
  MaxTextureAspectRatio = 8192
  MaxAnisotropy = 16
  MaxVertexW = 10000000000.0000
  ExtentsAdjust = 0.0000
  StencilCaps =  DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO
  FVFCaps =  DONOTSTRIPELEMENTS | PSIZE
  TextureOpCaps =  ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | SELECTARG1 | SELECTARG2 | SUBTRACT
  MaxTextureBlendStages = 8
  MaxSimultaneousTextures = 8
  VertexProcessingCaps =  DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING
  MaxActiveLights = 10
  MaxUserClipPlanes = 8
  MaxVertexBlendMatrices = 4
  MaxVertexBlendMatrixIndex = 8
  MaxPointSize = 8192.0000
  MaxPrimitiveCount = 8388607
  MaxVertexIndex = 16777215
  MaxStreams = 16
  MaxStreamStride = 255
  VertexShaderVersion = -130815
  MaxVertexShaderConst = 96
  PixelShaderVersion = -65276
  MaxPixelShaderValue = 65504.0000
Supported texture formats:
  D3DFMT_A8R8G8B8
  D3DFMT_X8R8G8B8
  D3DFMT_R5G6B5
  D3DFMT_X1R5G5B5
  D3DFMT_A1R5G5B5
  D3DFMT_A4R4G4B4
  D3DFMT_A8
  D3DFMT_L8
  D3DFMT_A8L8
  D3DFMT_DXT1
  D3DFMT_DXT2
  D3DFMT_DXT3
  D3DFMT_DXT4
  D3DFMT_DXT5
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord3fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord4fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glClientActiveTextureARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: wglGetExtensionsStringARB
EndD3D


EndLog.
=============================
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western0221

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Re: mission builder errors
« Reply #4 on: October 11, 2015, 06:38:48 AM »

We want to read "log.lst".

In this case, "WraperDX.log" is not needed.
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SAS~Monty27

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Re: mission builder errors
« Reply #5 on: October 11, 2015, 10:50:12 PM »

The AI takeoff failure you describe is a common user-made 412 taxi-waypoint error.  It takes a bit of practice to get AIs to taxi and takeoff exactly where you want and straightening up your final waypoints before takeoff will usually solve that one.

If you have multiple rendezvous in a mission consider having some of the aircraft spawn in flight and check the waypoint timing and speeds carefully.  Likewise its not always necessary to wait for aircraft to return and land when they have played their part.  Instead lead them out of shot and rem them with a smart DZ placement.

On the subject of mission changes you made that were not saved, or altered while you slept, I always work on hard evidence only.  FMB can be irritating but there is no supernatural... ;D

That's key to this too;  FMB has always been tricky, fiddly, irritating and bloody annoying at times. - But it was like that way before modding and remains a strange sonofabitch even with all the wonderful added functions in CUP.  I still love it though; because there is no suite of tools like it.  But we have to practice a lot and learn to work around its eccentricities.

Post the *.mis code and we can load 'em up in FMB and see what's going on.
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vikshloss

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Re: mission builder errors
« Reply #6 on: October 12, 2015, 03:22:19 PM »

k thx monty  ill try to remake themission and see what happens
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vikshloss

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Re: mission builder errors
« Reply #7 on: November 04, 2015, 06:59:53 AM »

still at a loss as to what caused it but it seems to be working  normally now
dotn even know how it stopped malfunctioning ,must be gremlins or something
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