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Author Topic: Ultrapack bug report thread (all versions)  (Read 114647 times)

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Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #1080 on: November 10, 2024, 08:45:56 AM »

I found a small bug in the D371-D372 with the spinner becoming invisible once the engine starts you can see images and solution in the plane download post https://www.sas1946.com/main/index.php/topic,24705.msg796166.html#msg796166
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Draken

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Re: Ultrapack bug report thread (all versions)
« Reply #1081 on: November 16, 2024, 09:45:07 AM »

I think that the Machmeter  of the Gloster Meteor ( all versions ) displays wrong values .

For example , the F.8 version :

When the plane is static on the ground , the Machmeter displays the value .85




And when in flight with TAS of 353 km/h , the Machmeter displays MACH 1



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Dimlee

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Re: Ultrapack bug report thread (all versions)
« Reply #1082 on: December 10, 2024, 11:46:16 AM »

North American T6 Texan, 1946.

There are 2 Flare bombs in the loadout, but they can not be dropped—neither with the usual "bomb" button nor with the "Jetisson Stores."

Unless there is some special function for that drop?  ]dontknow[
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #1083 on: December 10, 2024, 02:43:56 PM »

Looks like the trigger setting is wrong in the loadouts file.
Thanks for your report, will get fixed in the next update.

]cheers[
Mike
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Don't split your mentality without thinking twice.

Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #1084 on: December 13, 2024, 06:09:47 AM »

Just noticed that markings don't work in the MiG-3 family with the exception of the MiG-3u most likely the improved 3d is missing some overlays
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #1085 on: December 13, 2024, 08:55:22 AM »

Yeah, quite possible.
Bad luck then.
Who did the improved 3D again?
Would be that modders' task to fix it.

]cheers[
Mike
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Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #1086 on: December 13, 2024, 09:04:52 AM »

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #1087 on: December 13, 2024, 09:41:41 AM »

Quite possible.
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Dimlee

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Re: Ultrapack bug report thread (all versions)
« Reply #1088 on: December 20, 2024, 02:15:08 PM »

Runway lights (red/blue side) - the game freezes after the Tower is requested to switch the lights on.

1. Create a Home Base in FMB.
2. Assign the colour to the Base, e.g. Red.
3. Put any runway lights (Light Type 1, 2, 3, 4) on the Base. Assign them to the Base's colour, e.g. Red.
4. Choose the aircraft to fly. Same colour as the Base, e.g. Red.
5. Play.
6. Call the Tower. Main Menu - 8 - 2.
7. Press 4 to "Request Runway Lights".
8. ...wait ...  o_O
The game freezes. I can quit only through Ctrl+Alt+Del.

Is it just me?

The test mission:
https://www.mediafire.com/file/s06dmoflw4sg891/test-delete-field_lights_bug_search.zip/file

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FL2070

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Re: Ultrapack bug report thread (all versions)
« Reply #1089 on: December 20, 2024, 04:26:48 PM »

Can confirm, ran the mission, requested runway lights, game froze.

Log:
Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.game.order.OrderRequest_For_RunwayLights.run(OrderRequest_For_RunwayLights.java:24)
at com.maddox.il2.game.order.OrdersTree.execCmd(OrdersTree.java:713)
at com.maddox.il2.game.order.OrdersTree.doCmd(OrdersTree.java:737)
at com.maddox.il2.game.order.OrdersTree$HotKeyCmdFire.end(OrdersTree.java:322)
at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:106)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:283)
at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:88)
at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:50)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:305)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
at com.maddox.il2.game.Main.exec(Main.java:380)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #1090 on: December 21, 2024, 02:38:52 AM »

Ouch - yes, partial implementation, my fault.
Thanks for the report, will get tackled.

]cheers[
Mike
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Geschirr

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Re: Ultrapack bug report thread (all versions)
« Reply #1091 on: December 21, 2024, 10:31:00 AM »

I dont mean to be a bother, but speaking of night time missions.  Is anybody else able to use their landing lights?  I have tried numerous different aircraft that I know I have seen landing lights (B-25J) and nothing happens.  I have checked, remapped the key, checked and checked again, maybe its something on my end, just wanted to see.  I have no mods activated.  I am running 3.4 "Cassie" Patch 2 Hotfix 23
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