Can't argue with Mike's logic - the only way for players to avoid invisible trees is forest=2.
I'll put myself out on a limb, and point out that things are
even worse than that. Missions and campaigns, in addition to invisible trees, are routinely ruined (for me at least; more specifically, for my AI wingmen) by dysfunctional airfield layouts, and even dysfunctional terrain elevations in the approaches and landing patterns;
even on stock maps!
Personally, the best way I find to enjoy the game is to start with the map editor (forest=2, ironically enough, in order to hand-place tree lines which are otherwise invisible of course), then the mission builder (forest=3), and custom design every mission, including the runway, taxi and parking waypoints... even the airfield environs and elevations. When I finally get to play in-game, the mission is guaranteed to run smoothly, even on forest=3.
Obviously,
not the best solution for every player, or even most players, but, luckily, I enjoy my time in the map editor and mission planner at least as much as my time in-game.
For quick and easy fun I just go for air-starts and finishes.
RAF Tangmere, before map editor
RAF Tangmere, after map editor
Mission builder
More map editor fun, RAF Manston, RAF Kenley, RAF Hornchurch and RAF Biggin Hill. Guaranteed no invisible trees. Or AI gremlins; mostly.
Just sayin'.
(click to embiggen pics in photobucket, 1920x1080 full-size)