Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Liberator GR.VI & Wellington III, CC loadouts  (Read 5724 times)

0 Members and 1 Guest are viewing this topic.

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2283
  • It's a MiG!
Liberator GR.VI & Wellington III, CC loadouts
« on: October 24, 2015, 06:53:32 AM »

This little mod adds a few loadouts for Wellington and adds Liberator GR.VI in own slot.

Quote
Paste folders "! SAS Common Utils", "Wimpy" and "B-24_EN" into jsgmemods and activate.

!! Mod is dependent on Common Utils mod (included in package) !!



Into Files/com/maddox/il2/objects/air.ini:

Code: [Select]
Lib_GR-VI         air.Lib_GR_VI 1                       NOINFO  gb01  SUMMER

Into Files/i18n/plane.ini:
Code: [Select]
Lib_GR-VI         Liberator GR.6, 1943
(Lib_GR-VI         Liberator GR.VI, 1943)
(Lib_GR-VI         Liberator GR mk.VI, 1943)

For Wellington mk.III were added Coastal Command options - 8x depthcharge and 8x 500lbs bomb, regarding how HSFX works they are on top of the list.

Bomb loadouts for Liberator and new CC for Wellington are dropped by one bomb (and that's why they use only one hook)!

Credits:
DT and HSFX team for original B-24J-100
Koty for conversion into Liberator GR.6
SAS~Storebror for help with weaponlist code.


MEDIAFIRE

Note:
-Liberator's ball turret has no ammo, as IRL there was the radar.
Logged
public static void main (String[] args){}

Docholiday

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 970
Re: Liberator GR.VI & Wellington III, CC loadouts
« Reply #1 on: October 27, 2015, 07:03:31 AM »

Hi .

If I am Back next week I could try to replace the underbelly-turret agains a "Dustbin"-Radom  ??!!

Would You like this ??

But You would need to create a new Slot for the Liberator GR.VI.


Cheers

Doc
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2283
  • It's a MiG!
Re: Liberator GR.VI & Wellington III, CC loadouts
« Reply #2 on: October 27, 2015, 07:18:54 AM »

Hi .

If I am Back next week I could try to replace the underbelly-turret agains a "Dustbin"-Radom  ??!!

Would You like this ??

But You would need to create a new Slot for the Liberator GR.VI.


Cheers

Doc

Well, this basically is my own new slot...
As for 3D - you'd need to edit the plane that is ingame and send me the 3D. With bellygunner moved somewhere inside the plane as radar operator...
Logged
public static void main (String[] args){}
Pages: [1]   Go Up
 

Page created in 0.029 seconds with 19 queries.