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Author Topic: Newbie: Tiger33s or Jiver67s sound mods with CUP?  (Read 7347 times)

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SAS~Tom2

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #12 on: November 29, 2015, 01:40:46 PM »

Pretty sure the C.U.P. WAW section has Tiger's sounds and flybys including the FOV bug.

If you wanna fly hassle free Tiger's sounds without endless messing, go to 4.09m and check my Sabre thread, all in one there.

One of the reasons I keep my 4.09m install, that and some FMs.

Cheers and good Luck,

of course CUP has way! more content than any other install, thanks vpmedia for the links.
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Zoran395

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #13 on: November 30, 2015, 02:48:07 AM »

In CUP WAW you have the Tiger sounds included.
From The CUP manual:
Code: [Select]
Module Three - World at War 1936-1946
...A much cleaner file environment has enabled the revival, and conversion, of many favourite features
from past modded installs. Not least of these is the Tiger33 Soundset, with loud cockpits, roaring
cannons and MGs, and those glorious flybys!...

They sure work in my (many) CUP installs  ;D
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bomberkiller

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #14 on: November 30, 2015, 05:11:48 AM »

Quote
That's mainly why I won't use any version of the game that is not compatible with Tiger's UV3

...for me, the same applies! ;)

 :)

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SAS~Monty27

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #15 on: December 01, 2015, 09:47:15 PM »

In CUP WAW you have the Tiger sounds included.
From The CUP manual:
Code: [Select]
Module Three - World at War 1936-1946
...A much cleaner file environment has enabled the revival, and conversion, of many favourite features
from past modded installs. Not least of these is the Tiger33 Soundset, with loud cockpits, roaring
cannons and MGs, and those glorious flybys!...

They sure work in my (many) CUP installs  ;D

WTF! Somebody actually read the manual? !$@%#^@%#$@

Zoran is quite right too, Tiger's sounds are loudly and proudly integrated into WAW.  If you are not hearing them properly then please check your setup.  There is a page about this in the manual and I guarantee - its a setup/conf.ini issue that is preventing you from getting these working.  Go through Conf.ini with the relevant manual page and tweak those numbers as directed.
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Bidius

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #16 on: December 19, 2015, 07:55:11 PM »

Quote
Go through Conf.ini with the relevant manual page and tweak those numbers as directed.

I've done that and my flyby sounds still don't function properly, I've also been lurking the forums for about a month straight searching for answers on this well-documented issue.

It's gotten to the point that I'm fed up enough to revert my flyby sounds to stock sounds.
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SAS~Monty27

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #17 on: December 20, 2015, 06:13:04 AM »

Done that, really?  Care to post your config sound section here to see?  Let's take a look. - Here's mine:

Code: [Select]
[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Attenuation=5
SoundMode=1
SamplingRate=2
NumChannels=3
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=14
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=1
MusState.crash=0
MusFlags.play=0
MasterVolume=14
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=14
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=3
MicLevel=1
SoundFlags.forceEAX1=0
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Mick

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #18 on: December 20, 2015, 06:59:50 AM »

... ooopsie, Simon, I think your conf.ini should rather read:

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Attenuation=5
SoundMode=1
SamplingRate=2  <=== 1 (22050 khz sampling rate is enough)
NumChannels=3  <=== 4 (to make profit of 64 samples max being played at the same time instead of 32 stock)

AFAIK these are the settings highly recommended by Tiger for his UV3 sound mod ...  ;)
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Bidius

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #19 on: December 20, 2015, 12:08:27 PM »

Quote
Done that, really?  Care to post your config sound section here to see?

Here is my Sound from my conf . ini  Forums will not let me post it neatly in (code), nor will it let me post images, so I apologize for the sloppy nature


Code: [Select]
[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=7
Attenuation=5
SoundMode=1
SamplingRate=1
NumChannels=4
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=11
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

I will try pasting your segment of code in case I've missed something, if it still doesn't work I think I'll revert back to pre-4.12.2 with my backup install of UP3

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FNRennier

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #20 on: January 22, 2016, 11:49:02 AM »

when you press the F3 key (no sound)
I've tried several times, but I could not make the sound appear

Anyone can help, please!

this problem occurs in WaW
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=FN=Rennier

FNRennier

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #21 on: January 22, 2016, 11:51:07 AM »

But if I'm holding Shfit + F2 sound reappears
 o_O o_O o_O o_O o_O

help!!
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don.noca

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #22 on: January 27, 2016, 03:59:13 AM »

Hello guys,

I checked my setups last night and, as far as I can tell, I managed to engage Jiver's pack by putting it into "my_presets" and "my_samples". Also, I have enabled "DisableCUPSounds" JSGME module. Tiger's flybys are there when F3 is pressed while in cockpit I have Jiver's sounds.

I'm using Jiver's pack on both CUP and 4.13 with Modact 6.01. When compared, cockpit sounds are the same while there is a difference with flybys, as expected.

Regarding the conf.ini, the game itself updates this file according to the hardware resources/capabilities so I have never managed to follow the CUP manual's specification related to sound setup. I rather left conf.ini with "natural" settings, as the game defined it, that is. In other words, I'm using 32 channels, 44100 sampling rate, headphones option with "extensions" enabled.

Hope this helps a bit...
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Mick

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Re: Newbie: Tiger33s or Jiver67s sound mods with CUP?
« Reply #23 on: January 27, 2016, 05:40:16 AM »

Regarding the conf.ini, the game itself updates this file according to the hardware resources/capabilities so I have never managed to follow the CUP manual's specification related to sound setup. I rather left conf.ini with "natural" settings, as the game defined it, that is. In other words, I'm using 32 channels, 44100 sampling rate, headphones option with "extensions" enabled.

... I never read this in more than 15 years with IL2 ...  o_O

If I were you, I'd first check that your conf.ini is not in "read only" mode (right click, properties)

Once you have edited your conf.ini never modify anything in the game's settings panel as this will over ride your conf.nin settings ...  ;)
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