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Author Topic: Morane Saulnier G/H/L/LA  (Read 55867 times)

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Mission_bug

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Re: Morane Saulnier G/H/L/LA
« Reply #84 on: December 12, 2015, 07:02:50 AM »

Hi mates!

Any news about the new plane versions?

Can't wait to fly a bit over Dunkirk escorting the LVG B.I with the Pfalz A.II....


Hello guys, I sent the latest update to Gio about a week ago and it includes this little beauty:



Gio has not replied to provide any feedback on how the pack is working for him, this is nothing new as he sometimes can
take weeks between posting.

With regard to the pack release, the understanding is that until Gio has completed the collection of aircraft he intends to
add there will be no further updates, those in the first post are all for the moment.

Sadly our Master skinner has left the project, the two recent aircraft I included would not work for him and he likes to see
them up close so he can do the best with his art.

I tried many things over a few days to help sort out the issue, to no avail, even separating the two problematic aircraft from
the pack and making them single items.  In all my installs there are no issues, I even put them into my HSFX 7 as he has a older
version just to see if they worked in there and they did.  HSFX is usually problematical for most of us to add things into and for
me this was no exception although I eventually found the files I needed to make things work. 
A completely new ModAct game was set up with only the basic additions that the aircraft needed, same as the HSFX was but still
for him nothing would work.

So that is the state of play at the moment, sorry for the time it has taken but Gio needed to build the Morane N after the others
were done and there is still at least one other aircraft I know he wanted to complete. Once the aircraft are made I then have to get
them a slot and prepare the cockpits, this all takes time and I can only spend small amounts of time at the machine because of a
medical condition, I have time on my hands but I am held back it is so frustrating, especially that I cannot fly either and have to
go for rides with the AI. :(

Please have patience guys, hopefully they will be released soon.

Take care of yourselves.

Wishing you all the very best, Pete. ;D
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SAS~Malone

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Re: Morane Saulnier G/H/L/LA
« Reply #85 on: December 12, 2015, 08:33:21 AM »

wow! looking forward to seeing more of these old classics in the IL-2 skies! :D
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David Prosser

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Re: Morane Saulnier G/H/L/LA
« Reply #86 on: December 12, 2015, 05:10:30 PM »

Thanks for all the good work guys.

Fresco23

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Re: Morane Saulnier G/H/L/LA
« Reply #87 on: December 12, 2015, 05:47:34 PM »

Beautiful stuff!

We will be patient, take all the time you need. I'm no good with templates, but i can try to help with skins if need be. I work full time though so ill be a bit slow.
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Alfie Noakes

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Re: Morane Saulnier G/H/L/LA
« Reply #88 on: December 13, 2015, 01:31:20 AM »

+1
Many thanks for all the wonderful new a/c !  ;D
Quite happy to wait for the N Type.... ;)... I think my favourite of the Moranes

Cheers

Alfie
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David Prosser

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Re: Morane Saulnier G/H/L/LA
« Reply #89 on: December 13, 2015, 03:20:33 AM »



I remember  reading in Cecil Lewis's book Saggitarius Rising RFC where they tried a Moran Bullet against a recently captured Eindecker. He reckoned the Morane was 'all over it'.
He flew a Morane L. If you let go of the stick, it flopped forward onto the petrol tank. I think the elevator was balanced from memory. It sounds like a pretty manouevrable plane.

PS: Thanks for all the mods guys. they're coming to a campaign near you.

cheers

David

Vampire_pilot

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Re: Morane Saulnier G/H/L/LA
« Reply #90 on: December 13, 2015, 06:03:25 AM »

I experience an "indestructibility" issue with these types.

Shoot them, hit them, kill the pilot, the plane goes down and even burns but does not destruct (and therefore never counts as kill). Not even when a Morane crashes into the woods it gets destroyed. I didn't manage to actually make one count as "score" so far. I was waiting for eternities to see if it just takes time but nothing happens.

I experienced WW1 planes being "hard to shoot down" before but never something like this.

playing DBW 1916.

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RealDarko

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Re: Morane Saulnier G/H/L/LA
« Reply #91 on: December 13, 2015, 06:05:14 AM »

The "N" looks amazing. A real shame the skinner left the mod, he's a real artist, specially portraying canvas and wood.
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Mission_bug

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Re: Morane Saulnier G/H/L/LA
« Reply #92 on: December 13, 2015, 08:08:26 AM »

I experience an "indestructibility" issue with these types.

Shoot them, hit them, kill the pilot, the plane goes down and even burns but does not destruct (and therefore never counts as kill). Not even when a Morane crashes into the woods it gets destroyed. I didn't manage to actually make one count as "score" so far. I was waiting for eternities to see if it just takes time but nothing happens.

I experienced WW1 planes being "hard to shoot down" before but never something like this.

playing DBW 1916.




This is a test made minutes ago in DBW 1916:







The Nieuports made short work of their prey.

Originally the aircraft were hard to damage and the damage model failed to show, however, changes made by me to the FM
and Gio to the damage textures overcame that, if anything I think they are now too easy to shoot down even though the
real aircraft were flimsy.

The current link might not actually have these changes, I made so many it is hard to remember, could you be specific please
as to which aircraft?  All of them or only certain ones?

Gio has been in touch today and says he is still working on the next additions, as I said earlier the links will not be updated
until the remaining aircraft are added, hopefully then any issues will have been overcome.

Take care guys.

Wishing you all the very best, Pete. ;D

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Fresco23

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Re: Morane Saulnier G/H/L/LA
« Reply #93 on: December 13, 2015, 08:37:10 AM »

In the earlier release which I am running, I don't get bullet holes, but in my game(DBW-1916), they will burn, break, and explode if they nose dive into the ground.
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Vampire_pilot

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Re: Morane Saulnier G/H/L/LA
« Reply #94 on: December 13, 2015, 10:37:59 AM »

Getting the plane shot down is not the issue. It is hard but it works. The problem is that once crashed on the ground the plane does not "disappear" as "crashed" and be counted as "kill".

As you can in my picture, there is not much left that could even classify as "wreckage", yet there is (and will stay for all eternity) the .50 distance indicator of the plane. It just won't be destructed.

In this case it was a RG but I had this with other L versions before.
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Mission_bug

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Re: Morane Saulnier G/H/L/LA
« Reply #95 on: December 13, 2015, 02:33:06 PM »

Getting the plane shot down is not the issue. It is hard but it works. The problem is that once crashed on the ground the plane does not "disappear" as "crashed" and be counted as "kill".

As you can in my picture, there is not much left that could even classify as "wreckage", yet there is (and will stay for all eternity) the .50 distance indicator of the plane. It just won't be destructed.

In this case it was a RG but I had this with other L versions before.

Not something I ever noticed to be honest, more to the point how to solve it I do not have a clue. :(

Could anyone tell me please if they have this issue in other installs or is it unique to DBW 1916?

Take care.

Wishing you all the very best, Pete. ;D
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