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Author Topic: Morane Saulnier G/H/L/LA  (Read 55761 times)

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vpmedia

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Re: Morane Saulnier G/H/L/LA
« Reply #132 on: December 29, 2015, 02:55:42 AM »

I'm wondering how this can be done "correctly" given that the title of the update says it's version "3.4", the installation instructions last until "patch 3" and the lastest patches in the starting post are "3b" and "4".
Confusion all over the place...


You got 5 files, you install them in that order.
Installing consists of extracting the files into you game folder as usual.
In the case of patch 2 & 3 you have extra install instructions.
No confusion.
Nobody complained so far.

Why this insulting tone??

Vampire_pilot

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Re: Morane Saulnier G/H/L/LA
« Reply #133 on: December 29, 2015, 03:00:17 AM »

the complete file was too long so I cut where I start loading the mission.

three Fokkers vs. six MS LF, all MS crash none of them destructs.

Code: [Select]
....
[9:47:39] Loading mission Campaign/DE/1915_EagleOfLille/Fokker-09b.mis...
[9:47:40] Load bridges
[9:47:40] Load static objects
[9:47:42] sFMDir = fokkere3
[9:47:42] s1 = flightmodels/oberursel.emd
[9:47:42] s = FlightModels/Oberursel:FokkerE3.emd
[9:47:42] m_lastFMFile = u2scout2_1b2_fm
[9:47:42] getting fm file fokkere3
[9:47:42] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Fokker_EIII/Standard s1=3do/plane/FokkerE3(Multi1)/summer s2=PaintSchemes/Cache/0
[9:47:42] java.io.FileNotFoundException
[9:47:42] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:47:42] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[9:47:42] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[9:47:42] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1486)
[9:47:42] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1122)
[9:47:42] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1105)
[9:47:42] at com.maddox.il2.game.Mission.loadWings(Mission.java:1091)
[9:47:42] at com.maddox.il2.game.Mission._load(Mission.java:455)
[9:47:42] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[9:47:42] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[9:47:42] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:47:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:47:42] at com.maddox.il2.game.Main.exec(Main.java:437)
[9:47:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:47:42] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Fokker_EIII/Standard'
[9:47:42] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Fokker_EIII/Standard' size: 0 != 512 | 1024
[9:47:42] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Standard'
[9:47:42] 1>mp_dotrange FRIENDLY DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:47:42] 1>mp_dotrange FOE DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:47:42] 1>timeout 60000 file il2stab.rcu
[9:47:42] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Fokker_EIII/Boelcke.bmp s1=3do/plane/FokkerE3(Multi1)/summer s2=PaintSchemes/Cache/8832729841500163728
[9:47:42] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Fokker_EIII/Immelmann.bmp s1=3do/plane/FokkerE3(Multi1)/summer s2=PaintSchemes/Cache/8467516797902273534
[9:47:47] Mission: Campaign/DE/1915_EagleOfLille/Fokker-09b.mis is Playing
[9:47:47] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Standard'
[9:48:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:48:42] 1>mp_dotrange FRIENDLY DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:48:42] 1>mp_dotrange FOE DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:48:42] 1>timeout 60000 file il2stab.rcu
[9:49:04] WARNING: Clear VBuf 130979
[9:49:04] WARNING: Clear IBuf 294015
[9:49:33] sFMDir = moranesaulnier_l_fm
[9:49:33] s1 = flightmodels/m-11_ml.emd
[9:49:33] s = FlightModels/M-11_ML:MoraneSaulnier_L_FM.emd
[9:49:33] m_lastFMFile = fokkere3
[9:49:33] getting fm file moranesaulnier_l_fm
[9:49:33] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MoraneSaulnier_LF/MS37_27_1915.bmp s1=3do/plane/MoraneSaulnier_LF/summer s2=PaintSchemes/Cache/3580693243516931944
[9:49:33] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MoraneSaulnier_LF/MS37_27_1915.bmp s1=3do/plane/MoraneSaulnier_LF/summer s2=PaintSchemes/Cache/3580693243516931944
[9:49:33] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MoraneSaulnier_LF/MS37_27_1915.bmp s1=3do/plane/MoraneSaulnier_LF/summer s2=PaintSchemes/Cache/3580693243516931944
[9:49:33] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MoraneSaulnier_LF/MS37_27_1915.bmp s1=3do/plane/MoraneSaulnier_LF/summer s2=PaintSchemes/Cache/3580693243516931944
[9:49:33] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MoraneSaulnier_LF/MS37_27_1915.bmp s1=3do/plane/MoraneSaulnier_LF/summer s2=PaintSchemes/Cache/3580693243516931944
[9:49:33] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MoraneSaulnier_LF/MS37_27_1915.bmp s1=3do/plane/MoraneSaulnier_LF/summer s2=PaintSchemes/Cache/3580693243516931944
[9:49:34] Time overflow (6001): speed 0.13077594
[9:49:42] 1>mp_dotrange FRIENDLY DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:49:42] 1>mp_dotrange FOE DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:49:42] 1>timeout 60000 file il2stab.rcu
[9:50:03] Time overflow (10002): speed 0.88757396
[9:50:42] 1>mp_dotrange FRIENDLY DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:50:42] 1>mp_dotrange FOE DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:50:42] 1>timeout 60000 file il2stab.rcu
[9:51:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:51:24] INTERNAL ERROR: HierMesh: Can't find chunk 'Gore1_D0'
[9:51:24] java.lang.ArrayIndexOutOfBoundsException
[9:51:24] at com.maddox.il2.objects.air.MoraneSaulnier_LF.doWoundPilot(MoraneSaulnier_LF.java:33)
[9:51:24] at com.maddox.il2.fm.AircraftState.doSetPilotState(AircraftState.java:2255)
[9:51:24] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2058)
[9:51:24] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2049)
[9:51:24] at com.maddox.il2.fm.AircraftState.hitPilot(AircraftState.java:2084)
[9:51:24] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:687)
[9:51:24] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[9:51:24] at com.maddox.rts.Message._send(Message.java:1217)
[9:51:24] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[9:51:24] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:51:24] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:51:24] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:51:24] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:51:24] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:51:24] at com.maddox.il2.game.Main.exec(Main.java:437)
[9:51:24] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:51:34] INTERNAL ERROR: HierMesh: Can't find chunk 'Gore1_D0'
[9:51:34] java.lang.ArrayIndexOutOfBoundsException
[9:51:34] at com.maddox.il2.objects.air.MoraneSaulnier_LF.doWoundPilot(MoraneSaulnier_LF.java:33)
[9:51:34] at com.maddox.il2.fm.AircraftState.doSetPilotState(AircraftState.java:2255)
[9:51:34] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2058)
[9:51:34] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2049)
[9:51:34] at com.maddox.il2.fm.AircraftState.hitPilot(AircraftState.java:2084)
[9:51:34] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:687)
[9:51:34] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[9:51:34] at com.maddox.rts.Message._send(Message.java:1217)
[9:51:34] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[9:51:34] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:51:34] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:51:34] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:51:34] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:51:34] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:51:34] at com.maddox.il2.game.Main.exec(Main.java:437)
[9:51:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:51:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:51:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:51:39] INTERNAL ERROR: HierMesh: Can't find chunk 'Gore1_D0'
[9:51:39] java.lang.ArrayIndexOutOfBoundsException
[9:51:39] at com.maddox.il2.objects.air.MoraneSaulnier_LF.doWoundPilot(MoraneSaulnier_LF.java:33)
[9:51:39] at com.maddox.il2.fm.AircraftState.doSetPilotState(AircraftState.java:2255)
[9:51:39] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2058)
[9:51:39] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2049)
[9:51:39] at com.maddox.il2.fm.AircraftState.hitPilot(AircraftState.java:2084)
[9:51:39] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:687)
[9:51:39] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[9:51:39] at com.maddox.rts.Message._send(Message.java:1217)
[9:51:39] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[9:51:39] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:51:39] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:51:39] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:51:39] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:51:39] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:51:39] at com.maddox.il2.game.Main.exec(Main.java:437)
[9:51:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:51:42] 1>mp_dotrange FRIENDLY DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:51:42] 1>mp_dotrange FOE DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:51:42] 1>timeout 60000 file il2stab.rcu
[9:51:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:51:55] INTERNAL ERROR: HierMesh: Can't find chunk 'Gore1_D0'
[9:51:55] java.lang.ArrayIndexOutOfBoundsException
[9:51:55] at com.maddox.il2.objects.air.MoraneSaulnier_LF.doWoundPilot(MoraneSaulnier_LF.java:33)
[9:51:55] at com.maddox.il2.fm.AircraftState.doSetPilotState(AircraftState.java:2255)
[9:51:55] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2058)
[9:51:55] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2049)
[9:51:55] at com.maddox.il2.fm.AircraftState.hitPilot(AircraftState.java:2084)
[9:51:55] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:687)
[9:51:55] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[9:51:55] at com.maddox.rts.Message._send(Message.java:1217)
[9:51:55] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[9:51:55] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:51:55] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:51:55] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:51:55] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:51:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:51:55] at com.maddox.il2.game.Main.exec(Main.java:437)
[9:51:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:51:57] INTERNAL ERROR: HierMesh: Can't find chunk 'Gore1_D0'
[9:51:57] java.lang.ArrayIndexOutOfBoundsException
[9:51:57] at com.maddox.il2.objects.air.MoraneSaulnier_LF.doWoundPilot(MoraneSaulnier_LF.java:33)
[9:51:57] at com.maddox.il2.fm.AircraftState.doSetPilotState(AircraftState.java:2255)
[9:51:57] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2058)
[9:51:57] at com.maddox.il2.fm.AircraftState.setPilotState(AircraftState.java:2049)
[9:51:57] at com.maddox.il2.fm.AircraftState.hitPilot(AircraftState.java:2084)
[9:51:57] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:687)
[9:51:57] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[9:51:57] at com.maddox.rts.Message._send(Message.java:1217)
[9:51:57] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[9:51:57] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:51:57] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:51:57] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:51:57] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:51:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:51:57] at com.maddox.il2.game.Main.exec(Main.java:437)
[9:51:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:52:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:52:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:52:19] -------------------------------- MISSION FAILED ---------------------
[9:52:26] WARNING: ObjectVACache_Clear()
[9:52:26] WARNING: * Buf0 : Obj: 5215,  Vert 122259,  Ind 237903
[9:52:26] WARNING: * Buf1 : Obj: 405,  Vert 70740,  Ind 214749
[9:52:26] WARNING: * Buf2 : Obj: 74,  Vert 92514,  Ind 161754
[9:52:26] Load bridges
[9:52:26] Load static objects
[9:52:42] 1>mp_dotrange FRIENDLY DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:52:42] Friendly Dot Ranges:
[9:52:42]   DOT 15.0 km
[9:52:42]   COLOR 10.0 km
[9:52:42]   TYPE 6.0 km
[9:52:42]   NAME 0.0050 km
[9:52:42]   ID 0.0050 km
[9:52:42]   RANGE 10.0 km
[9:52:42] 1>mp_dotrange FOE DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[9:52:42] Foe Dot Ranges:
[9:52:42]   DOT 15.0 km
[9:52:42]   COLOR 10.0 km
[9:52:42]   TYPE 6.0 km
[9:52:42]   NAME 0.0050 km
[9:52:42]   ID 0.0050 km
[9:52:42]   RANGE 10.0 km
[9:52:42] 1>timeout 60000 file il2stab.rcu
[29.12.2015 9:53:01] -------------- END log session -------------
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Spider16

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Re: Morane Saulnier G/H/L/LA
« Reply #134 on: December 29, 2015, 03:06:51 AM »

Dear VPmedia, did the update of Moranes for his "reduced" version of space and started to have crash at 60% load. I noticed that the lack of inclusion Air.Ini lines but also in estcionários Morane Saulnier Type I. He was removed from the pack? I run 4.12.2 with 5.3 modact .Thanks

Cheers


Carlos
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Whiskey_Sierra_972

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Re: Morane Saulnier G/H/L/LA
« Reply #135 on: December 29, 2015, 03:07:18 AM »

I'm wondering how this can be done "correctly" given that the title of the update says it's version "3.4", the installation instructions last until "patch 3" and the lastest patches in the starting post are "3b" and "4".
Confusion all over the place...


You got 5 files, you install them in that order.
Installing consists of extracting the files into you game folder as usual.
In the case of patch 2 & 3 you have extra install instructions.
No confusion.
Nobody complained so far.

Why this insulting tone??

Sorry Mike , my greatest apologies but I had to disagree and support vpmedia....

Version 3.4 mean pack v3 updated with patch 4....

....3b is a further development of initial patch 3....

And reading the installing isntruction don't give me (even if not english native speaker) no doubt about procedure....
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Whiskey_Sierra_972

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Re: Morane Saulnier G/H/L/LA
« Reply #136 on: December 29, 2015, 03:10:43 AM »

About installing the last update note that you have to:

1) don't add vpmedia classfiles;
2) delete indicated folders from 3do subfolders named 'plane' and 'cockpits';
3) add vpmedia 3do folder.

Great looking aircraft. Thanks for this.
Glad you like them asheshouse, Gio's work is truly outstanding as is that of the skinners who work on these aircraft. 8)
Hello vampire_pilot, as I mentioned before I do not know how to fix that issue, if someone can tell me why it happens then I will put it right if I am able.
..

NO FULL QUOTES PLEASE!
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Spider16

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Re: Morane Saulnier G/H/L/LA
« Reply #137 on: December 29, 2015, 03:14:28 AM »

All right, thanks
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Vampire_pilot

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Re: Morane Saulnier G/H/L/LA
« Reply #138 on: December 29, 2015, 03:29:59 AM »

Whiskey_Sierra_972, please read the whole conversation with Mike about the issue I am having.

There is nothing wrong with the mission or with skins or failing missions.
The mission loads and runs perfectly (I just crashed myself at the end, hence the Mission failed line.) Thanks for trying to help though.
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Whiskey_Sierra_972

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Re: Morane Saulnier G/H/L/LA
« Reply #139 on: December 29, 2015, 03:40:53 AM »

Yes!

You're right!

My misunderstanding!

Sorry!

Post deleted!
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Whiskey_Sierra_972

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Re: Morane Saulnier G/H/L/LA
« Reply #140 on: December 29, 2015, 03:43:50 AM »

But about your issue of not destoryed planes and not game 'confirmed' downing....

....what about some wrong or too little collision boxes?
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vpmedia

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Re: Morane Saulnier G/H/L/LA
« Reply #141 on: December 29, 2015, 03:44:57 AM »

Dear VPmedia, did the update of Moranes for his "reduced" version of space and started to have crash at 60% load. I noticed that the lack of inclusion Air.Ini lines but also in estcionários Morane Saulnier Type I. He was removed from the pack? I run 4.12.2 with 5.3 modact .Thanks

Cheers


Carlos

I made a mistake of not checking with Pete before uploading, but I'm fixing it right now.
I already updated the cockpits for the 3 new planes and I'm in process of finishing the default skins. I never modify class or msh files, my updates are always tga and mat files.
All the new planes (around 30) will be released soon in a DBW 1916 v4 version (for 4.10).


Type I



Type L Plate



Whiskey_Sierra_972

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Re: Morane Saulnier G/H/L/LA
« Reply #142 on: December 29, 2015, 03:47:13 AM »

Quote
All the new planes (around 30) will be released soon in a DBW 1916 v4 version (for 4.10).

Yum Yum!!!
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Vampire_pilot

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Re: Morane Saulnier G/H/L/LA
« Reply #143 on: December 29, 2015, 03:58:37 AM »

Quote
All the new planes (around 30) will be released soon in a DBW 1916 v4 version (for 4.10).

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