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Author Topic: Vietnam_online  (Read 11683 times)

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SAS~Monty27

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Re: Vietnam_online
« Reply #12 on: December 12, 2015, 08:58:15 PM »

What a great map.  Welcome aboard ECV56_Cherar!  8)
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SAS~Malone

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Re: Vietnam_online
« Reply #13 on: December 17, 2015, 04:33:34 AM »

i need some help locating a missing object for this map - absolutely no idea where it might come from, but this solitary object is making it impossible to use the map at all.
static checker lists the object as: buildings.House$FurniturePalmAg3
any assistance, as always, much appreciated. ;)
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western0221

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Re: Vietnam_online
« Reply #14 on: December 17, 2015, 06:12:46 AM »

Hi Malone.

I think you confuse with some other Vietnam map about missing objects you say.

As Cherar wrote, this map might not use , depend on any objects coming from some other maps or object packs.
I rebuilt my 4.12.2m based JetEra game folder from the stock game, without any other maps or object packs, but I can play Vietnam_online map without errors.
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SAS~Malone

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Re: Vietnam_online
« Reply #15 on: December 17, 2015, 06:38:51 AM »

hi western
yes, i was very surprised to find the map didn't save, as i read that it's just 412 stock objects, and you are right that i confused the map -
in fact, what i posted before was a missing object from Marshall Islands map. i have a tech help thread open on this same problem. https://www.sas1946.com/main/index.php/topic,49442.msg540681.html#msg540681
however, when i rectify my mistake, and i am looking at it as i speak - when i run the static checker on the vietnam online map (which doesn't save) i am given the following list of missing objects:
Code: [Select]
Missing objects in your static.ini:

buildings.Plate$PCPTaxiLong
buildings.Plate$ConcreteRunwayLong
buildings.Plate$ConcreteTaxiLong
buildings.Plate$ConcreteParkingLarge
buildings.Plate$Pac_GrHardstandMedium
buildings.Plate$DesertGroundRunwayLong
buildings.Plate$PCPParkingLarge

so, actually more missing objects, and still no idea what's going on.....  :P
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western0221

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Re: Vietnam_online
« Reply #16 on: December 17, 2015, 06:54:35 AM »

when i run the static checker on the vietnam online map (which doesn't save) i am given the following list of missing objects:
Code: [Select]
Missing objects in your static.ini:

buildings.Plate$PCPTaxiLong
buildings.Plate$ConcreteRunwayLong
buildings.Plate$ConcreteTaxiLong
buildings.Plate$ConcreteParkingLarge
buildings.Plate$Pac_GrHardstandMedium
buildings.Plate$DesertGroundRunwayLong
buildings.Plate$PCPParkingLarge

so, actually more missing objects, and still no idea what's going on.....  :P

They seem stock objects, 1C Maddox's 4.12.2m game has from the first.
You might mistake in editing static.ini and delete those lines in an accedent, or some MOD map (you installed) s' installing instruction text (or release folder structure) were made in bad manners and they causes breaking your static.ini , or....


Those static.ini lines are here, but if you lost 3do folder too, it may not help you.
Then finally you have to re-build modded game folder from the first.
Code: [Select]
//===========================================================================
[***]
Title PCPPlate
//===========================================================================

[buildings.Plate$PCPParkingLarge]
Title           Parking
Mesh            3do/airfield/PCP/ParkingLarge/mono.sim

[buildings.Plate$PCPConnect]
Title           Connect
Mesh            3do/airfield/PCP/Connect/mono.sim

[buildings.Plate$PCPHangar]
Title           Hangar
Mesh            3do/airfield/PCP/Hangar/mono.sim

[buildings.Plate$PCPRunway]
Title           Runway
Mesh            3do/airfield/PCP/Runway/mono.sim

[buildings.Plate$PCPRunwayLong]
Title           Runway
Mesh            3do/airfield/PCP/RunwayLong/mono.sim

[buildings.Plate$PCPRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/PCP/RunwayEnd/mono.sim

[buildings.Plate$PCPTaxi]
Title           Taxi
Mesh            3do/airfield/PCP/Taxi/mono.sim

[buildings.Plate$PCPTaxiLong]
Title           Taxi
Mesh            3do/airfield/PCP/TaxiLong/mono.sim

[buildings.Plate$PCPTurn]
Title           Turn
Mesh            3do/airfield/PCP/Turn/mono.sim

//===========================================================================
[***]
Title Pac_GrPlate
//===========================================================================

[buildings.Plate$Pac_GrParking]
Title           Parking
Mesh            3do/airfield/Pac_Gr/Parking/mono.sim

[buildings.Plate$Pac_GrParkingLarge]
Title           Parking
Mesh            3do/airfield/Pac_Gr/ParkingLarge/mono.sim

[buildings.Plate$Pac_GrParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Gr/ParkingSide/mono.sim

[buildings.Plate$Pac_GrParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Gr/ParkingCorner/mono.sim

[buildings.Plate$Pac_GrRunway]
Title           Runway
Mesh            3do/airfield/Pac_Gr/Runway/mono.sim

[buildings.Plate$Pac_GrRunwayLong]
Title           Runway
Mesh            3do/airfield/Pac_Gr/RunwayLong/mono.sim

[buildings.Plate$Pac_GrRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Gr/RunwayEnd/mono.sim

[buildings.Plate$Pac_GrTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/Taxi/mono.sim

[buildings.Plate$Pac_GrTaxiLong]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/TaxiLong/mono.sim

[buildings.Plate$Pac_GrTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Gr/TaxiEnd/mono.sim

[buildings.Plate$Pac_GrTurn]
Title           Turn
Mesh            3do/airfield/Pac_Gr/Turn/mono.sim

[buildings.Plate$Pac_GrHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandLarge/mono.sim

[buildings.Plate$Pac_GrHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandMedium/mono.sim

[buildings.Plate$Pac_GrHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandSmall/mono.sim

//===========================================================================
[***]
Title ConcretePlate
//===========================================================================

[buildings.Plate$ConcreteConnect]
Title           Connect
Mesh            3do/airfield/Concrete/Connect/mono.sim

[buildings.Plate$ConcreteHangar]
Title           Hangar
Mesh            3do/airfield/Concrete/Hangar/mono.sim

[buildings.Plate$ConcreteRunway]
Title           Runway
Mesh            3do/airfield/Concrete/Runway/mono.sim


[buildings.Plate$ConcreteRunwayLong]
Title           Runway
Mesh            3do/airfield/Concrete/RunwayLong/mono.sim

[buildings.Plate$ConcreteRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Concrete/RunwayEnd/mono.sim

[buildings.Plate$ConcreteTaxi]
Title           Taxi
Mesh            3do/airfield/Concrete/Taxi/mono.sim

[buildings.Plate$ConcreteTaxiLong]
Title           Taxi
Mesh            3do/airfield/Concrete/TaxiLong/mono.sim

[buildings.Plate$ConcreteTurn]
Title           Turn
Mesh            3do/airfield/Concrete/Turn/mono.sim

[buildings.Plate$ConcreteParkingLarge]
Title           Taxi
Mesh            3do/airfield/Concrete/ParkingLarge/mono.sim

[buildings.Plate$ConcreteHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandLarge/mono.sim

[buildings.Plate$ConcreteHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandMedium/mono.sim


//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingLarge]
Title           Parking
Mesh            3do/airfield/Desert/ParkingLarge/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayLong]
Title           Runway
Mesh            3do/airfield/Desert/RunwayLong/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiLong]
Title           Taxi
Mesh            3do/airfield/Desert/TaxiLong/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim

[buildings.Plate$DesertHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandLarge/mono.sim

[buildings.Plate$DesertHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandMedium/mono.sim

[buildings.Plate$DesertHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandSmall/mono.sim
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SAS~Malone

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Re: Vietnam_online
« Reply #17 on: December 17, 2015, 07:34:58 AM »

western, thanks mate - as you might have seen from my tech help thread, it is now resolved, and the map loads and saves.
for some unknown reason, i was missing one or two objects from the plates sections.
now i have added the static entries back, and all is good!
many thanks for the quick assist! :D
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Airbourne

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Re: Vietnam_online
« Reply #18 on: January 03, 2016, 03:43:57 AM »

Just as a matter of record I have had exactly the same problem as Malone but with 2 less missing objects. After reading this thread with care I was able to sort it out. My thanks to you all for posing the problem and providing the answer.
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dsawan

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Re: Vietnam_online
« Reply #19 on: April 30, 2016, 06:08:41 PM »

Hi, works in 4.12 5.30 in full missions but any missions in quick misison editor? itried making one and saved to quicks and quickmission but does not show up in list.
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KingTiger503

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Re: Vietnam_online
« Reply #20 on: May 01, 2016, 03:05:16 AM »

wow, Thats very good,
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Flamer50

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Re: Vietnam_online
« Reply #21 on: September 06, 2018, 02:33:01 AM »

This is an old thread but I just found this map and it's great! ]thumbsup[
I have it working in a 409 ModAct install, no problems.
Many thanks to ECV56_Cherar for this.

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sosezi

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Re: Vietnam_online
« Reply #22 on: March 27, 2019, 10:08:35 PM »

G.R.E.A.T!!!!!!!!!!!!! MANY THANKS! any QMB missions for this map?
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lilit99

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Re: Vietnam_online
« Reply #23 on: April 27, 2019, 04:19:01 AM »

A map appears in the list, but it does not load.
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