Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 12 [13] 14   Go Down

Author Topic: C.U.P.- Module 03 - World at War Pts-13 & 14  (Read 51176 times)

0 Members and 3 Guests are viewing this topic.

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4766
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #144 on: December 22, 2015, 02:47:36 AM »

Can you help with that?

Not really as I have no clue what you mean and what you did (added mods? etc.).

So what does this mean when I ask about "restore point"?:
Quote
I have my -#WAW folder still, I just want to get #14 working rather than revert to an older build.

"restore point" has nothing to do with "reverting" to something.
Read the section about this install method in post #1 again
and follow the instructions by the letter please.

Log tells me that your CUP WAW does not find the needed classfiles ..
Maybe a corrupted dl? or SFS files put into the wrong folder?
new #WAW folder coming with pt14 not/wrong installed? etc etc.

Logged
i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

exhausted

  • member
  • Offline Offline
  • Posts: 96
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #145 on: December 22, 2015, 01:51:35 PM »

I reread it, I used a clean folder dedicated only to CUP since its creation (the whole point of restore point is to have a clean folder?) with one exception: I installed a modified DGEN a while back and have since deleted it.

I'm going to try redownloading since so many people are having trouble with corrupted files. If that doesn't work then I'm afraid to ask again since my requests are greeted with a degree of agitation. Then again, that just could be my perception of communication over the internet.
Logged

exhausted

  • member
  • Offline Offline
  • Posts: 96
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #146 on: December 22, 2015, 02:57:40 PM »

I reread it, I used a clean folder dedicated only to CUP since its creation (the whole point of restore point is to have a clean folder?) with one exception: I installed a modified DGEN a while back and have since deleted it.

I'm going to try redownloading since so many people are having trouble with corrupted files. If that doesn't work then I'm afraid to ask again since my requests are greeted with a degree of agitation. Then again, that just could be my perception of communication over the internet.

It worked after a redownload. Information pertaining to the likelihood of d/l failure should be edited into the original post because it seems to be a common occurrence in this thread.

Upon testing I did notice a missing model for the Lancaster... hmmmmm
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3852
  • Action and Adventure!
    • SPEEDMACHINE
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #147 on: December 22, 2015, 03:41:20 PM »

I reread it, I used a clean folder dedicated only to CUP since its creation (the whole point of restore point is to have a clean folder?) with one exception: I installed a modified DGEN a while back and have since deleted it.

I'm going to try redownloading since so many people are having trouble with corrupted files. If that doesn't work then I'm afraid to ask again since my requests are greeted with a degree of agitation. Then again, that just could be my perception of communication over the internet.

It worked after a redownload. Information pertaining to the likelihood of d/l failure should be edited into the original post because it seems to be a common occurrence in this thread.

Upon testing I did notice a missing model for the Lancaster... hmmmmm

exhausted - Don't be afraid to ask anything here, this is one of the most open and friendly places online where a huge international community banters about and works on their hobby very effectively.

"Agitation" is in the eye of the beholder - as is the principle in life that often you get back from something in proportion to what you put in. 

For example: Nothing, by definition, is missing from CUP.  By definition; CUP adds thousands of mods to Vanilla Il2.  The criteria upon which they join this un-paralleled collection, are based on compatibility with 412 code, and each other.  Many people wrongly assume we simply crunch up mods and 'jam them in' - However, there are two principle components of CUP:  The SFS files which contain material, 3D meshes, textures etc, and the mod folders which configure this material and apply it to the sim.  The mod folders comprise, largely, thousands of classfiles, any one of which is reposible for a part of the functionality of several mods.

Classfiles are tiny and moving, adding or over-writing just one, can have un-forseen consequences.  Bombers, in particular, have code for multiple crew stations, turrets, doors, engines, loadouts and the FM, all of which has to play alongside everything else without breaking it.

More and more mods are now based on 412 and take CUP into account.  But when we moved from 409/410/411 to 412 - Much of this code was changed! 

This is why CUP exists, and many of the old hands and new flyers too, are very grateful.  Often misunderstood, the task of assembling and presenting CUP is repetitive and complex, leading to a lot of late hours head scratching for testers and researchers and mod makers.

When, after thousands of hours of work, somebody breezes in and makes an off the cuff remark about "something you missed" - I can tell you clearly where the agitation is coming from...

Please observe: If you consider adding another mod or variant of a mod would be useful to CUP - Tell us what, exactly, you mean and post a link.  CUP is complex enough without turning it into a crossword clue word-search.  Be specific!

Be Specific:
Years ago my girlfriend and I were driving out to the coast on a long unlit country road.  She seemed to always have a comment about some aspect of my driving.  She was constantly pointing out signs and traffic and side roads, what other people were doing.  It was getting dark and late and we didn't know this part of the country.  I asked her to "be specific" if she had any driving advice, otherwise either drive and I will have a rest or keep quite. 

As the sun set we rounded a bend in the darkness and, as I glimpsed something moving on her side of the narrow road, she yelled; "SHEEP!"  Excellent, one word, specific and we stopped safely.  After chasing the animal back into a nearby field and closing the gate securely we laughed about our near collision and effective communication skills.  Right there I asked her to marry me.  We still laugh about that trip 16 years later and 15,000 miles further away...  ;D






Logged

exhausted

  • member
  • Offline Offline
  • Posts: 96
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #148 on: December 22, 2015, 04:29:06 PM »

It takes skill to bring an issue of internet modding around to an issue married couples would face :D

I didn't say anything was missing, but yes, getting feedback depends on giving direct information. I honestly don't give much time to Il-2 because I'm a student and I really don't have time to learn this game like you, the modders, have. I have loved Il-2 since 2005 but my computer skills are nowhere near what you guys know.

Anyways, thanks for the anecdote :)
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3852
  • Action and Adventure!
    • SPEEDMACHINE
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #149 on: December 22, 2015, 04:43:26 PM »

....Upon testing I did notice a missing model for the Lancaster... hmmmmm

I was referring to that, and it just reminded me of what's really important.  ;D
Logged

exhausted

  • member
  • Offline Offline
  • Posts: 96
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #150 on: December 22, 2015, 05:40:54 PM »

....Upon testing I did notice a missing model for the Lancaster... hmmmmm

I was referring to that, and it just reminded me of what's really important.  ;D

Ahh, didn't mean to imply the team LEFT it out, I was thinking maybe I needed to redownload again. I see what you mean now :)
Logged

baggo

  • member
  • Offline Offline
  • Posts: 237
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #151 on: December 22, 2015, 07:36:19 PM »

simon I had a buggy version of full monty some things worked ok some not or took an age to resolve,what cup gave me and the community of Il2 was for the first time a rock solid base on which to build the sim,and if you screwed up a very easy way to put things right,for that I thank you and the guys who contributed to this marvellous project whe now have,so cmon guys things are a million times better than before cup.just do some reading then follow the very clear instructions and bingo you've got yourself a flightsim second to none.many thanks from me anyway simon...kev.
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3852
  • Action and Adventure!
    • SPEEDMACHINE
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #152 on: December 22, 2015, 08:48:57 PM »

simon I had a buggy version of full monty some things worked ok some not or took an age to resolve,what cup gave me and the community of Il2 was for the first time a rock solid base on which to build the sim,and if you screwed up a very easy way to put things right,for that I thank you and the guys who contributed to this marvellous project whe now have,so cmon guys things are a million times better than before cup.just do some reading then follow the very clear instructions and bingo you've got yourself a flightsim second to none.many thanks from me anyway simon...kev.

Thank you Kev!  Everytime somebody 'gets it' that makes it worth doing.  We have two humungous sets for World at War going together right now.  You should have them by Christmas Day.  ;D ;D ;D ;D ;D
Logged

exhausted

  • member
  • Offline Offline
  • Posts: 96
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #153 on: December 22, 2015, 09:37:29 PM »

That sounds extremely exciting.... :)
Logged

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #154 on: December 23, 2015, 03:58:56 AM »

Dear Sirs,
I started from a vanilla game up to WAW last part 14. It seems to work.
I  use  Pal Hud and Pal Visual mod. Could you tell me how I could get the speed, altitude and bearing indications in the left corner as well as the indication from HUD (written in yellow)?
I found a text in a thread "Fix for EngineWep2" dated May 31 2015 reply from Monty to ol'Navy but I don't know what to write (0 or 1) in Mods of conf.ini to get these information back.
Best regards.
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

Taxman

  • member
  • Offline Offline
  • Posts: 113
Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #155 on: December 23, 2015, 10:04:20 AM »

Monty,

I echo exhausted, thank you for your hard work on CUP. Holidays coming up, Christmas dinner with my son and family, Star Wars tickets for the evening for 8 of us.
Then the next day CUP'ng.  Happy holidays to all, and Monty rest and enjoy your holidays down under. :) :) :) :) ;) ;)
Logged
Pages: 1 ... 10 11 12 [13] 14   Go Up
 

Page created in 0.087 seconds with 19 queries.