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Author Topic: overheating in dof  (Read 4308 times)

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vikshloss

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overheating in dof
« on: December 09, 2015, 09:06:42 AM »

cant seem to fly for more than 1  minute without over heating in dof
tried reducing mixture reducing throttle to  zero even it still over heats
any ideas ?
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SAS~Storebror

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Re: overheating in dof
« Reply #1 on: December 09, 2015, 10:13:34 AM »

Our 24/7 Support Team is working hard to find a quick solution:


Meanwhile, only if you don't mind and it doesn't bother you too much (we're already afraid to ask), you could entertain us with other unimportant background information like plane type, mission, map, altitude, loadout etc.

tried reducing mixture
Seriously?
You might want to read about the effects of mixture vs. temperature first.

Best regards - Mike
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vikshloss

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Re: overheating in dof
« Reply #2 on: December 09, 2015, 10:27:30 AM »

you know what? with sarcasm  like that forget it ill talk to someone  via pm
had it of been a specific plane i would have said so
absolutely no need for a response like that at all
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SAS~Storebror

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Re: overheating in dof
« Reply #3 on: December 09, 2015, 10:36:40 AM »

Capacity for self-reflection isn't given to everyone, I know.

You can be glad that this wasn't your mistake, you started a perfect bug report thread with all required information and I've been so uncouth to ask for details.
Silly me, what has come over me?

Best regards - Mike
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vikshloss

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Re: overheating in dof
« Reply #4 on: December 09, 2015, 10:40:02 AM »

asking for more details is one thing the cocky picture and the way you asked its not required nor necessary a simple which plane  would have sufficed,,,,,

ALL planes
over heat after 1 min approx on all the maps regardless of loadout
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SAS~Storebror

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Re: overheating in dof
« Reply #5 on: December 09, 2015, 10:47:12 AM »

I'm glad someone told me.

Back to topic:
Now that this only happens to you, the chance is that this is caused by some additional mod you've installed "on top".
We'd need to know what has been added manually to your CUP/dof installation to estimate the probability of causing issues per addon mod.

Best regards - Mike
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vikshloss

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Re: overheating in dof
« Reply #6 on: December 09, 2015, 10:51:39 AM »

nothing has been added
the only thing i have done is to my waw technics file (increased artillery  attack range) and cy6  infantry pack , but  this was happening before i made that change anyways, right form  the first day i installed dof, but as i was building  campaigns for the nam period i never botherd to look into it more till now
tried  putting the old tech file back in and retested same result over heating even reducing the throttle to  zero like i do in waw to allow cooling, no effect
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SAS~Storebror

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Re: overheating in dof
« Reply #7 on: December 09, 2015, 12:24:28 PM »

Well then.
CUP latest version, including DOF Pt. 10 installed in "restore point" fashion (!!), any plane, any mission, any map - that's a feasible test setup.
So when I pick a random plane on Somme Late QMB map, complex engine management, overheat etc. enabled, scramble mission 9 o'clock in the morning with full tanks I should get the same results?
I tried it twice to be on the safe side, once with an SE.5A and once with an Albatros D I, NTRK recordings can be found here:
https://www.mediafire.com/download/2ot355q543zx5xm/DOF_10_overheat_test.zip

No overheat after more than 5 minutes of flight each mostly with full throttle, I explicitely performed a prolonged climb with the SE.5A at full throttle to stresstest the cooleant.

Best regards - Mike
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vikshloss

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Re: overheating in dof
« Reply #8 on: December 09, 2015, 12:59:20 PM »

when we installed dof there where only  8 files
now theres 10  none of us in jfc had noticed the  additional files
will do those now and hope its sorted
thx
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vikshloss

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Re: overheating in dof
« Reply #9 on: December 09, 2015, 03:17:36 PM »

no change
start my engines
even with throttle set to zero  engine spools up and take off  climb to about 200 meters and i can maintain  110 kmh at level flight with throttle set to zero in level flight  engine over heats again
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SAS~Monty27

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Re: overheating in dof
« Reply #10 on: December 09, 2015, 05:28:25 PM »

Ok - With 412 code we have engine over-heating, reliabilty and all sorts of bells and whistles added to the new flight models.  Because Team Daidalos only work within an extremely limited field of parameters, ie; WWII props and Me262's, anything else, the majority of Il2 Mods in fact, is added outside of those parameters and rarely even considered.

In particular we have a series of Modern Jets.  The SAS_EngineMOD, and code developed alongside it here at SAS, has solved for everyone: Transonic/Supersonic flight models, High Alfa stall behaviour, Carrier canopy modelling, true helicopter flight models etc, etc.  This code is used universally everywhere now and not acknowledged, or recognised, as widely as it should be, IMHO.

I digress:  World War One - here we have a very special set of flight models that are way outside the Team Daidalos remit. - I don't know if those guys even know it exists!

Again it is SAS_EngineMOD that makes it even possible.  Comparing WWI to the WWII Flight Models - We have comparitively underpowered aircraft, with very low weights, heavily restricted maximum speeds and very low high alfa and stall speeds.  They just don't fit the more advanced features in the TD-412 control menu so the magic solution I always use is: Turn them off.

For Dawn of Flight Turn-OFF: Engine Overheat and Torque and Gyro Effects.  The unique WWI flight models just can't all handle those features. - yet...

As SAS~Storebror points out:  Some of the later mods are much improved, because they were made subsequent to TD-412 and so modellers were able to take those features into account and compensate more effectively. 

*****************************

I should also like to point out that the convention here at SAS really does require some detail for effective troubleshooting.  This is explained and written down in the membership guidelines.

Your opening post does not specify "every aircraft" and this is, in any case, an unlikely caveat.

If you tested 20 planes, its easy enough to list them.  Same for 10 or 40.  Such vagueness is poor practice and it has been pointed out, with humuor, for the good of everybody.

You are a good guy vikshloss, so please take a bollocking in the right spirit and let's get on with our hobby.  8)

(I'm so tempted to adopt that crystal ball pic as my new avatar - priceless!)

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vikshloss

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Re: overheating in dof
« Reply #11 on: December 10, 2015, 05:42:49 AM »

For Dawn of Flight Turn-OFF: Engine Overheat and Torque and Gyro Effects.  The unique WWI flight models just can't all handle those features

that line there answerd my question in a nutshell,,,,

thx monty
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