Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 11   Go Down

Author Topic: remodel old Jets' ordnances  (Read 53729 times)

0 Members and 1 Guest are viewing this topic.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
remodel old Jets' ordnances
« on: December 28, 2015, 02:06:35 PM »

About weapons with new 3D model shown in this topic, when they are finished, they will be published in this topic.
"Weapon pack Generation 2016"
https://www.sas1946.com/main/index.php/topic,53426.0.html

 ----- ----- ----- ----- -----

I want to remodel old Jets' MOD ordnances.

Some ordnances for Jet era 1956 are made in old time of modding and not good 3D models.
Too low polygons for today's game , having lighting/shading issue because of Normals problem , smoothing problem or incorrect dimensions.
My aiming is only Jet era 1956 and MOD ordnances ---- not WWII time or WWI time, stock models.

In example, here is US CBU-24 cluster bomb's SUU-30B/B dispenser model.
Left is today's game model, right is my remodeling progress.


When you are interested in my project and you have some requests, please post here.
In it, please list-up these entries.
 1) the name of the ordnance (designation code etc.)
 2) the name of the Jet carrying the ordnance
 3) why you request it, what problems it has
 4) optional -- if you know it, tell me the folder path the ordnance using "3do/arms/****/" and/or its java classname


Some models have been already updated like 4x Zuni launcher and 19x 2.75" FFAR launcher.
Those latest models are contained Vega's Weapon pack.
Please install Vega's Weapon pack, take care MODs folder order (the game can read Vega's Weapon pack folder in the first) and check them in games.
And some ordnance models like US TER and MER are out of date but used by A-4 Skyhawk etc. They are not needed to remodeled. Newer better 3D models have been provided in other names. Their problems will be solved only changing Jets' side classfiles calling the older folders, old weapon classes.


In my plan, new ordnance models will be provided by Vega's Weapon pack, and step-by-step.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: remodel old Jets' ordnances
« Reply #1 on: December 28, 2015, 09:48:31 PM »

that's great news, mate! :D
just last night i was testing out some jet loadouts, and happened to notice how crappy the CBU-24's look, especially when they are sitting right next to some of the nicer new 3d arms, there is no comparison.
a very worthy task, very glad to hear it will be looked at.  8)
Logged
.....taking fun seriously since 1968.....  8)

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23884
  • Taking a timeout
    • STFU
Re: remodel old Jets' ordnances
« Reply #2 on: December 29, 2015, 01:59:38 AM »

That's a great idea western, but take care not to align the weapon's centerline to your xyz coordinate system, but the hook location instead.
Otherwise we need different hooks on each aircraft for each different ordnance.
This mistake has been made with UP3 and we better don't repeat it ;)

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #3 on: December 29, 2015, 02:18:50 AM »

I finish new CBU-24 (SUU-30B/B dispenser) model.





And I also add new BLU-26 small bomlet model and classfile for it instead of stock 2kg bomlet model and classfile, with historical 665x amounts in.


As Mike says, I take care its pivot position.
About my new CBU-24, I set its pivot not model's center but as same as old CBU-24 model.
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6420
  • In memory of my beloved hero: Saburo SAKAI!
Re: remodel old Jets' ordnances
« Reply #4 on: December 29, 2015, 02:47:05 AM »

Great!
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: remodel old Jets' ordnances
« Reply #5 on: December 29, 2015, 10:48:32 AM »

very nice! :D
Logged
.....taking fun seriously since 1968.....  8)

SAS~GJE52

  • Editor
  • member
  • Offline Offline
  • Posts: 5176
  • Orchard Studios
Re: remodel old Jets' ordnances
« Reply #6 on: December 29, 2015, 04:37:26 PM »

A lot of the old ordnance has the 3d models set at different positions relative to the origin. This was a mistake that goes back to the dawn of the game. Rather than replicate this confused mess, IMHO it would be better to give the new ordnance a standard pivot point - on the top in the centre of the attachment loops - so that all hooks could also be standardized.  You will need to think about naming, but doing this would greatly simplify the loadout scripts. Existing aircraft java could then be updated as necessary to use the new/improved weapons. New aircraft would of course be designed to work with them.

G;
Logged
Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23884
  • Taking a timeout
    • STFU
Re: remodel old Jets' ordnances
« Reply #7 on: December 30, 2015, 12:56:25 AM »

Thanks Glynn, that's exactly what I meant.
In real life you can hook several types of bombs to the same pylon, and even if you have to use racks/adapters, the alignment is always similar.
In IL-2 we partly have that kind of pivot alignment on most weapons too, but some have their pivot centered (namely new weapons in UP3) which is absolutely crap, and some even have it "somewhere else" for whatever reason (mainly very old weapons from base game).
If that could be standardized this would be great.
Maybe it'd be feasible to feature "critical" weapons twice, one time with their "original" pivot and another model renamed with some postfix (e.g. "_np" for new pivot) with standardized picot alignment.
That way old planes will continue to work and new mods could use the new weapon pivots.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #8 on: December 30, 2015, 01:52:04 AM »

Maybe it'd be feasible to feature "critical" weapons twice, one time with their "original" pivot and another model renamed with some postfix (e.g. "_np" for new pivot) with standardized picot alignment.
That way old planes will continue to work and new mods could use the new weapon pivots.

That's possible , easy and perfect compatibility.

But how about 3do folder size and amounts of classfiles?
About 200 objects and 500 classfiles (one pylon has 1 classfile, but one bomb/rocket or fuel tank has 2 classfiles itself and its "BombGun" class. And if the bomb/rocket has its original spawn code , it makes 4 or 5 classes.) are contained in Vega's Weapon pack.
If I try to remake all of those weapons in tuning thier positions, al of them will become duplicated.
I think the situation cannot be ignored.
Logged

SAS~GJE52

  • Editor
  • member
  • Offline Offline
  • Posts: 5176
  • Orchard Studios
Re: remodel old Jets' ordnances
« Reply #9 on: December 30, 2015, 06:21:58 AM »

I would think that the new ordnance 3do folder will probably not be as big as one jet aircraft mod. IMHO, the long term benefits are worth that.

G;
Logged
Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #10 on: January 24, 2016, 02:31:54 PM »

I want to remodel old Jets' MOD ordnances.

I'm looking at US ones.

- AGM-65B -- smoothing problem
- Mk12 Nuke -- tail fin smoothing problem
- BLU2 -- maybe whole remake needed
- CBU-87 -- small strange looking... smoothing?
- GBU-10 -- small smoothing problem

others OK?
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #11 on: January 28, 2016, 12:32:34 PM »

Not remodel, but scratch of mine.




"Hook" position is set their top.
Logged
Pages: [1] 2 3 4 ... 11   Go Up
 

Page created in 0.053 seconds with 24 queries.