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Author Topic: SAS-Modular Map Expansion - PART 13  (Read 21754 times)

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SAS~Monty27

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SAS-Modular Map Expansion - PART 13
« on: January 11, 2016, 04:32:13 AM »

SAS MODULAR MAP EXPANSION PART-13

INSTALL:
Disable all JSGME Options
UnZIP/UnRAR;

C.U.P. Module 01 SASMME Pt-13A
C.U.P. Module 01 SASMME Pt-13B
C.U.P. Module 01 SASMME Pt-13C
C.U.P. Module 01 SASMME Pt-13D

Straight to Il2 Main Directory, allow overwrite.

Re-Enable JSGME Options to taste 

All maps will be available in any CUP Modules: DOF/TGA/WAW/JTW


All further updates of the flight modules will require this map upgrade first.  So get it in there now!

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Many beautiful maps from the prolific agracier are updated and enhanced with help from SAS~Tom2



Agracier's Casablanca SAS~Tom2
https://www.sas1946.com/main/index.php/topic,47372.0.html

Agracier's Sidi Ifni reloaded -brandnew version SAS~Tom2
https://www.sas1946.com/main/index.php/topic,38817.0.html

Djibouti Map version 3 - agracier
https://www.sas1946.com/main/index.php/topic,10466.0.html

Agracier's Djibouti tribute/mod SAS~Tom2
https://www.sas1946.com/main/index.php/topic,28510.msg301632.html#msg301632



Fixed NTL Darwin by Niel Lowe

JWV NW Europe The_Alaska_Man
https://www.sas1946.com/main/index.php/topic,49790.0.html

NW Europe revisited by Maybug - Moved to own slot

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Papua New Guinea and Bougainville
PNG Fully Updated - This brilliant wide ranging map comes in two flavours now; 1942 and 1943.

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Smolensk - retextured, retowned, revillaged Cyberolas
https://www.sas1946.com/main/index.php/topic,49721.0.html
This beautiful retextured and repolulated map is widely regarded as one of Cyberolas' best yet.

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VPMedia Cyberolas Stalingrad Updates:
Thanks to VPMedia for the creation of an Autumn version for the Cyberolas Stalingrad re-textures.  VPMedia also provides a comprehensive upgrade to the DGen for Stalingrad, including many new skins and a new set of QMBPRO Missions!  For convenience we have pre-fixed these missions for CUP with "VP_" so you can find them easily and enjoy them right away.

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Berlin Reconstruction WIP VPMedia
https://www.sas1946.com/main/index.php/topic,49139.0.html
This fabulous project is included, so that we can all share and follow it in CUP.  Naturally it will be updated as and when VPMedia is ready.  Meanwhile, as with any WIP, you are enjoying an advance preview and helping to test.

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North West Europe WIP VPMedia
https://www.sas1946.com/main/index.php/topic,49554.0.html
Another incredible project resurrects this old map and turns it into a modern classic.  Again this is technically a WIP with updates to come but we want to follow this wonderful endeavour with CUP and remain ready for the updates as they arrive.

***************************************



Map of Poland 1944 Uzin
https://www.sas1946.com/main/index.php/topic,45693.0.html
Thanks to Uzin for another excellently rendered, and historically important, map from the Aviaskins team.

***************************************



Vietnam Online ECV56_Cherar
https://www.sas1946.com/main/index.php/topic,49252.0.html
This is an excellent map with good geographical coverage and very nice textures.  We are definately going to see plenty of MiGs, Thuds and Smokers over here real soon!

***************************************



Cyberolas Crimea and LalRhone Crimea Seasons
Cyberolas fabulous re-texture of the Crimea renders the old LalRhone maps, as used in HSFX for example, obselete by overwriting the Actors.Static file.  While Cyberolas re-paint is brilliant, the old LalRhone maps offered other seasons, particularly a snowy Crimean Winter. 

We could have moved Cyberolas to a unique slot, but what about those who want the Cyberolas repaint to replace the Default Crimea? - This we did but the LalRhone seasonal maps were messed up as a result.  The compromise reached retains Cyberolas repaint and replacement buildings as the new Default Crimea but also manages to retain the LalRhone Crimean Winter Map with its own unique Actors.Static so that the buildings are not moved into the wrong places.



***************************************

RE-ORGANISING THE STATIC.INI
CUP's STATIC.ini, the largest and most comprehensive of all, has been re-organised into object groups for ease of use in FMB.  This is an on-going process that will see even further refinement.  Currently the object groups are listed and numbered in the STATIC ORGANISED.txt file; making it easier to quickly find any FMB object.

***************************************

RE-ORGANISING THE MAPLIST
As everyone knows by now its important to JSGME activate #CUP_MissionProCombo-v4122 if you want to see the maplist in FMB.  When working with and playing scripted campaigns it is also advantageous to switch #CUP_MissionProCombo-v4122 off - That's why its in JSGME, easy to switch on and off.

The new CUP FMB Maplist details more accurate regions, names and credits, making the whole thing much easier to use at a glance.

The original Malta Map by Maraz was a brilliant work becoming part of Ultra-Pack and then Dark Blue World in version 410.  Over the years, merging with other mods, texture irregularities have crept in and the map is no longer maintained.  Maraz' Malta map became part his larger Central Mediterranean Map which was recently re-textured to great effect by GilB57.  Rather than continue trying to fix the old Malta Map its better to adapt to Mediterranean Central - by Maraz/GilB57.  The old Malta has therefore been remmed out.  However, for those who wish to continue with the old material the ini entries remain, they are simply //'d out for convenience and clarity.

***************************************

SAS COMMUNITY UNIVERSAL PATCH - C.U.P.

All mods in CUP are thoroughly credited.
CUP SFS-Mod integration is not 'theft' of mods.
SAS does not condone or practice restrictive modding.

SAS~Monty27

***************************************

DOWNLOADS:
C.U.P. Module 01 SAS-MME Pt-13A

https://www.mediafire.com/?i6d17ky1ne27nk3

C.U.P. Module 01 SAS-MME Pt-13B
https://www.mediafire.com/?a2webqk4t26juc4

C.U.P. Module 01 SAS-MME Pt-13C
https://www.mediafire.com/?j55ubdd5c6x12x5

C.U.P. Module 01 SAS-MME Pt-13D-PNG
https://www.mediafire.com/?t9yauh5e5taqylu

There are four parts.  It started out as three and became four.  The first three readmes refer to three parts - be sure to get all four.   8)

Special thanks to eMeL, good FMB buddy, for many hours map testing over Skype.  We must be nuts - but in a good way!  ;D



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Flying H

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Re: SAS-Modular Map Expansion - PART 13
« Reply #1 on: January 11, 2016, 05:03:44 AM »

If I weren´t married(+ a few other if`s) I´d say I love you! Still THX to you and the team!
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Whiskey_Sierra_972

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Re: SAS-Modular Map Expansion - PART 13
« Reply #2 on: January 11, 2016, 05:08:25 AM »

Thanks for this new update mate!
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SAS~Monty27

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Re: SAS-Modular Map Expansion - PART 13
« Reply #3 on: January 11, 2016, 05:11:17 AM »

...THX to you and the team!

I know what you mean mate and you are welcome! 

Maps, textures, Objects, Static.inis and Actors.statics are tricky enough to install separately and take up a lot of space un-compressed.  Installing many maps, with an economical compression for a drop-in install is no push-over.  These are always the longest and most difficult sets to construct and we do it to help reduce the chaos that would ensue if we didn't do it!  8)

Thanks for this new update mate!

Hi Walter, the flying module stuff we have been testing will be presented after this set of maps.  So SAS MME Part-13 is essential for anything that follows.  These have the latest Static.inis too, so any test packages will have to be re-uploaded to include them. - No worries!  8)

All of these maps feature strikingly realistic textures and structure with really nice de-saturated colours and object population that follows the terrain layout.  Maps in il2 mods are getting better and better...

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Whiskey_Sierra_972

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Re: SAS-Modular Map Expansion - PART 13
« Reply #4 on: January 11, 2016, 05:20:04 AM »

....
Maps in il2 mods are getting better and better...

Sorry but I have to disagree!

;)

The whole CUP is going better and better!

:)

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baggo

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Re: SAS-Modular Map Expansion - PART 13
« Reply #5 on: January 11, 2016, 05:24:20 AM »

it just gets better and better,many thanks to all involved, kev.
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OberstDanjeje

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Re: SAS-Modular Map Expansion - PART 13
« Reply #6 on: January 11, 2016, 06:03:51 AM »

thank you, great stuff!!!!
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DougW60

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Re: SAS-Modular Map Expansion - PART 13
« Reply #7 on: January 11, 2016, 06:40:20 AM »

A BIG THANK YOU to you and all those who are involved in the continued dedication to the building of and improvement of Il-2 / C.U.P.
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FNRennier

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Re: SAS-Modular Map Expansion - PART 13
« Reply #8 on: January 11, 2016, 06:57:31 AM »

My friend!!
Thank you for everything that gives us!
Congratulations for this amazing work! ;D ;D ;D ;D
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cgagan

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Re: SAS-Modular Map Expansion - PART 13
« Reply #9 on: January 11, 2016, 08:20:19 AM »

Excellent stuff, as always, many thanks Simon & team!!!! 8)
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kingsley

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Re: SAS-Modular Map Expansion - PART 13
« Reply #10 on: January 11, 2016, 10:21:24 AM »

Simon Dear Chap
You have earned a few brownie points for this one fine job
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ggrewe

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Re: SAS-Modular Map Expansion - PART 13
« Reply #11 on: January 11, 2016, 11:33:36 AM »


Brilliant work again Simon, thanks very much to you & your team and all the talented contributors constantly evolving this great game. You have unlocked all their amazing work for the masses without the work. You guys have taken the miss out of "hit & miss" with CUP and made it a solid HIT  8)
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