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Author Topic: 60% crash with C.U.P  (Read 3371 times)

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Comm Cody

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60% crash with C.U.P
« on: January 14, 2016, 05:59:00 PM »

Short version: I have installed MME and WAW, and I keep getting a persistent crash at the 60% in the loading screen. I suspect an installation issue, to do with a plane if my memory of 60% crashes are right, but cannot track it down.

Below is the relevant log file. It would seem the issue comes about due to the Sea Avenger, but why?
Code: [Select]
java.lang.RuntimeException: PlMisAir: class 'air.Sea_Avenger' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 14, 2016 8:58:50 PM]

Long version: I installed the C.U.P this order. If it's wrong, then please advise me.

  • Install MME, up to part 14
  • Install WAW up to part 15
  • Notice that I have to reinstall part 13 of MME according to the install instructions
  • Notice that Part 14 of MME is the most recent "patch" so, it should be the last thing added, right?
  • install part 16 and 17 of WAW
  • install part 14 of MME

And boom, crash at 60%, with nothing from JSGME enabled.
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Griffon_301

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Re: 60% crash with C.U.P
« Reply #1 on: January 15, 2016, 02:43:43 AM »

you are missing the classfile for the Sea_Avenger..are you sure that you have installed the WAW module correctly?
new WAW folder from part17 is in?
the last updates of WAW completely rearranged the classfiles; so if you just merged the WAW folders (copied the newer ones over the older ones) then you will surely get major troubles with the classfiles;

read the instructions carefully and never mess with the WAW folder unless you know what you are doing; messing up the classfiles or ini files is a sure way to doom in modding... :D
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Comm Cody

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Re: 60% crash with C.U.P
« Reply #2 on: January 15, 2016, 11:59:09 AM »

So Griffon, am I reading you correctly in that with WAW part 17, I should rem - out the old #WAW folder, even though the read me said to simple extract it into the main directory?

Part 16 A, B, and C also said to simply extract them into the main directory.

So my line of thinking was

Install part 15 of WAW, this gives me a #WAW folder.
Then part 13 of MME, just extract that into the IL-2 folder
Then part 16 A, B, and C, extract into the IL-2 folder
Then extract part 17 into the IL-2 folder.

Am I mistaken then?
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ivanplavljanic

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Re: 60% crash with C.U.P
« Reply #3 on: February 08, 2016, 12:38:07 PM »

hay i have the same problem,can anyone help me
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andyb205

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Re: 60% crash with C.U.P
« Reply #4 on: May 27, 2016, 12:58:55 PM »

also struggling with this same issue, any help would be great!
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andyb205

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Re: 60% crash with C.U.P
« Reply #5 on: May 27, 2016, 01:20:03 PM »

as a quick follow up- I went into the WAW air.ini and disabled the Sea avenger line using the // method- this got me to a 70% CTD, where the log file now shows that I am failing at the
FM called 'FlightModels/Jeep50.fmd:WAGEN' is being loaded from Alternative File: 'wagen'
PlMisChief: class 'com.maddox.il2.objects.ships.Shipgio$HMSUpholderSurf' not found.
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.Shipgio$HMSUpholderSurf

Thoughts as to where this is going wrong?
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Moezilla

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Re: 60% crash with C.U.P
« Reply #6 on: May 27, 2016, 01:43:21 PM »

andyb,

Can you post the last 20-30 lines of your log file using the '#' (code) button in the reply window?
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Gatrasz

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Re: 60% crash with C.U.P
« Reply #7 on: May 27, 2016, 02:00:02 PM »

It may be useful to check the integrity of the SFS_WAW files, as one of them could be missing or incomplete (there is a list in CUP Manual V.7)... Or there could be some misunderstanding about one of the Restore Points ((keep in mind that for each module the Restore Point install needs to keep only the new folder -#DOF, #TAG, #WAW or #JTW- coming with the archive and get rid of any previous version).

So I would have a look on SFS files in SFS_WAW to be sure everything is ok, and then follow the installation routine to the last 'Restore Point' available for WAW (ie WAW Pt.20), then remove your old #WAW folder and replace it with the new one from Pt.20. It's how it's meant to work, and if everything else is in its right place, it usually works perfectly ;)
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andyb205

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Re: 60% crash with C.U.P
« Reply #8 on: May 28, 2016, 02:14:53 PM »

Hi all,
thanks for the quick reply

I just re - extracted WOW 20 and copied over (first I deleted the 'old' WAW folder) and get the same issue at 60% - sea avenger etc.
Tried pasting the code in from the log file, using the hash button and get this red error message-

Quote
Sorry, you are not allowed to post external links
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andyb205

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Re: 60% crash with C.U.P
« Reply #9 on: May 28, 2016, 02:42:44 PM »

Problem solved!!!
I went back through the SFS files and compared against the manual- as suggested and realised that 41 and 42 had not copied over! Now have put them back in and happily testing the Lancaster !!! (thought the frame rate is terribly slow- but one challenge at a time!)

Thanks all for the help!!!
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Mick

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Re: 60% crash with C.U.P
« Reply #10 on: May 29, 2016, 04:06:52 AM »

Tried pasting the code in from the log file, using the hash button and get this red error message-

Quote
Sorry, you are not allowed to post external links

... this is an anti spam bot measure ...

Members need to have posted at least 5 times before being allowed to post links etc ... which is now your case ...

So, from now on, you'll be able to post your log ...  ;)
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