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Author Topic: C.U.P.- Module 03 - World at War Pt-18  (Read 50976 times)

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Mission_bug

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #60 on: January 18, 2016, 01:44:57 AM »

Hello Simon, thank you very much to you and all the team for the latest updates, greatly appreciated. 8)

The update of the Potez is now complete with the bomb doors and working well, thank you again. ;)


However, the MB-174 is still giving issues. ::(


The load screen is still blank and calls it a Caudron yet all entries appear correct:




The log indicates the game cannot find the hier, this is the same for each nationality the mod was set for:

Code: [Select]
[8:11:17 AM] Primary buffer created.
[8:11:17 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[8:11:17 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[8:11:17 AM] Default speaker config is : 1310724.
[8:11:17 AM] Direct sound audio device initialized successfully :
[8:11:17 AM] DX Version : 7
[8:11:17 AM] Hardware    - disabled [buffers : 0]
[8:11:17 AM] Extensions  - disabled :
[8:11:17 AM]   EAX ver. 1 [ ]  - disabled
[8:11:17 AM]   EAX ver. 2 [ ]  - disabled
[8:11:17 AM]   EAX ver. 3 [ ]  - disabled
[8:11:17 AM]   I3D ver. 2 [ ]  - disabled
[8:11:17 AM]   ZoomFX     [ ]  - disabled
[8:11:17 AM]   MacroFX    [ ]  - disabled
[8:11:17 AM] SIMD render [X]
[8:11:17 AM] num channels 16
[8:11:17 AM]
[8:13:22 AM] INTERNAL ERROR: Error reading file '3do/plane/MB-174(fr)/KAIKO_hier.him'
[8:13:22 AM] WARNING: object '3do/plane/MB-174(fr)/KAIKO_hier.him' of class 'HIM' not loaded
[8:13:22 AM] INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/MB-174(fr)/KAIKO_hier.him
[8:13:22 AM] INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/MB-174(fr)/KAIKO_hier.him
[8:13:22 AM]
[8:13:22 AM] java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/MB-174(fr)/KAIKO_hier.him
[8:13:22 AM]
[8:13:22 AM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[8:13:22 AM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[8:13:22 AM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[8:13:22 AM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[8:13:22 AM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[8:13:22 AM] at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1140)
[8:13:22 AM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:746)
[8:13:22 AM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[8:13:22 AM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[8:13:22 AM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[8:13:22 AM] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
[8:13:22 AM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:13:22 AM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[8:13:22 AM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:13:22 AM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[8:13:22 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[8:13:22 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:13:22 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:13:22 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:13:22 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:13:22 AM] at com.maddox.rts.Message._send(Message.java:1217)
[8:13:22 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:13:22 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:13:22 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:13:22 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:13:22 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:13:22 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:13:22 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:13:22 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:13:22 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:13:22 AM] null
[8:13:22 AM] java.lang.NullPointerException
[8:13:22 AM] at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1535)
[8:13:22 AM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:749)
[8:13:22 AM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[8:13:22 AM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[8:13:22 AM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[8:13:22 AM] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
[8:13:22 AM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:13:22 AM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[8:13:22 AM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:13:22 AM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[8:13:22 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[8:13:22 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:13:22 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:13:22 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:13:22 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:13:22 AM] at com.maddox.rts.Message._send(Message.java:1217)
[8:13:22 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:13:22 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:13:22 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:13:22 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:13:22 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:13:22 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:13:22 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:13:22 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:13:22 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 18, 2016 8:14:58 AM] -------------- END log session -------------


As I said previously I do not know when you added this aircraft to CUP so do not know how far back a re-install would need to go but as
far as I am aware all updates have been added as instructed although it is possible I might have missed a fix somewhere along the way.


If I put the aircraft folder from my ModAct 5.30 into the WAW folder without changing anything else all is good apart from the naming:




I can live with doing this but would rather not add anything to CUP and just use your updates, it would be nice to know
where the problem is though.

Take care.

Wishing you all the very best, Pete. ;D
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #61 on: January 18, 2016, 03:00:05 AM »

Hi Pete

Its all good this end.  The planelist is updated, will get that in next time, but I can't find anything else missing atm.

What we need to establish is what are you missing? - It is either Classfiles or 3Do.  You can easily establish which by selectively removing either group from your MB174 folder to see which generates the error.  If its classfiles.  I wouldn't be surprised lately but its easily fixed.  If its missing 3do then your SFS files from WAW Part-09 need to be checked again.

I have been pulling out SFS files from WAW_SFS but I just can't break the MB174 yet!

Simon
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #62 on: January 18, 2016, 04:24:17 AM »

Monty, the error for the Nomad has gone somewhere else, now on QMB whenever you upload it it goes fine, pick the skin and what not, then on the standby screen it gets to 100% then it crashes to Dtop. seems as if there is a little bit broken on this....no idea why..
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markino

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #63 on: January 18, 2016, 04:58:04 AM »

Quote
...Until a few days ago I was still activated by JSGME also packages #SAS and # TFM412. Is it possible the classfiles comes from these packs...

No Marco, irrelevant, they use different mod folders.  The JSGME options that come with the CUP Downloads are perfectly safe.  Mods from outside of that environment are your own business.  I'm just advising caution and pointing out, in advance, the bad ones that I know about.  Also earlier mods that change the CUP ini-files are going to break it.

Part-18 + Part-18B + Fixes is a CLEAN START.  8)

Hi Simon, many thanks for your reply. I have no mods from outside CUP environment, so I leave everything as it is to not make a mess and I update my CUP with part-18B and fixes. Or...I update my CUP with part-18B and fixes, I save a copy in an external HDD and I try to delete the bad classfiles... It could be an option... If I make mess I can restore the saved CUP version...

Ciao!

Marco
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jeanba

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #64 on: January 18, 2016, 05:02:50 AM »

Thank you, the addition of Cirx's yackpack is a great idea !
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #65 on: January 18, 2016, 05:22:49 AM »

All PBNs OK here too.

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polo199

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #66 on: January 18, 2016, 05:55:19 AM »

Just want to say a big thanks to the CUP team. This is again a great addition.

Special thanks for Sound module 3. Sounds are great I can hear the wind sound again flying my Ki-43 over the beautiful Burma map. Bird of prey feeling!!! And I have access to all this content and maps...

Damn' I love this game and what you (and original modders) have made of it! Thanks a million!
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #67 on: January 18, 2016, 06:50:40 AM »

Doesn't work for me, even the fix has no effect on the crash on QMB....as soon as it hits 100% on loading the mission, it breaks.
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #68 on: January 18, 2016, 07:14:04 AM »

Right I decided on the hard decision and I have to scrap my CUP and start again for the 11th time.  :( Not your fault just the game and the files hating each other.
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #69 on: January 18, 2016, 09:31:58 AM »

Re-installed CUP completely! PBN still bugged.
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SAS~Malone

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #70 on: January 18, 2016, 10:03:04 AM »

that was a pretty fast reinstall.....   o_O
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #71 on: January 18, 2016, 10:07:11 AM »

That's what you get with a fast PC.....all 55.8GB of game re-installed within 1 hour. And in sequence too....memorising it to the latter and still that one issue...and it bugs the hell out of me as much as the plane is bugged...
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