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Author Topic: C.U.P.- Module 03 - World at War Pt-18  (Read 50981 times)

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bergkamp

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #132 on: January 28, 2016, 04:44:48 AM »

Hi Monty,

Thanks again for all the time and effort you and the team have put into this. In the meantime, may I be permitted a small request? I downloaded vonofterdingen's Rabul campaign, https://www.sas1946.com/main/index.php/topic,49367.0.html and found that there are 3 ships missing in CUP, IJN escort ships Shiga, Shinnan and Ukuru. These are part of Gio/Westerns ship pack https://www.sas1946.com/main/index.php/topic,18113.0.html.

At the moment, some of the ships from this pack are currently in CUP but several are not included. Is it possible you can provide a small update (if these are not already included in the upcoming #WAW pt19 release) to get these ships into CUP. I have them installed and working in my custom install without any problems.

Thanks and Regards,

Bergkamp.
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asheshouse

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #133 on: January 28, 2016, 05:46:22 AM »

All of those will be in the next update.
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #134 on: January 28, 2016, 05:46:02 PM »

All of those will be in the next update.

Strictly speaking that's down to you Ashes, as Chief of C.U.P. Shipyards.  However the purpose of Part-19 is just to fix everything up to this point.  It is primarily an aircraft test and update with some JSGME features added.

Once Part-19 is released, and seen to be successful in resolving all aircraft in WAW, then it will be safe to add the new ships.

Asheshouse has, in fact, done a lot more than simply add some new ships.  He and Pablo have put in many hours to actually resolve a new Ships.ini (+technics.ini and all that goes with it).  The many different ship builders use a lot of separate resources and code.  For the first time in Il2, Asheshouse and Benitomuso have actually cleaned up the Ships.ini and thousands of Classfiles relating to all of the ships in Il2.

This fantastic breakthrough will be the next thing but I am not going to mess with it in Part-19.  Let's do one step at a time.  Get Part-19 in there and stable, then all the new ships. 

Meanwhile, our advice is; enjoy Part-19 - don't go in there and start moving things just yet...  8)

************************

vonofterdingen's Rabul campaign uses "Moezillas Dry Dock mod" JSGME Option.  None of the CUP Team were consulted over this JSGME Addon (I'm not hard to reach, the PM button is right there) which is extraordinary since it actually overwrites several of the Core *.INI files and adds classfiles to the #WAW mod folder.

I would advise that "Moezillas Dry Dock mod" is left well alone.  Anything that references it will also be broken.

************************

All of the simple and reversible JSGME Options recommended for C.U.P. - DO NOT ALTER CORE FILES IN THE STD FOLDER

By this I am referring to the STD Folder within the Mod folder (#WAW/STD).  You should NEVER apply a JSGME Option that overwrites core files in the STD folder because this is where changes and upgrades are carried out.  The moment that STD folder is upgraded such options are obselete and enabling them subsequently will break your Il2.

************************

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vonofterdingen

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #135 on: January 28, 2016, 07:17:36 PM »

That is good to know.  I thought the dry dock option was part of the standard CUP install. I can remove the questionable ships easily enough in the meantime.
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dietz

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #136 on: January 28, 2016, 09:08:07 PM »

Bring on #19-but not before its time...
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #137 on: January 28, 2016, 11:19:48 PM »

Bring on #19-but not before its time...

Its Friday!  Finished early and got to work again testing Part-19.  Been loading everything, bashing it with hammers, poking, jabbing.  Trying every ham-fisted balls-up I can think of.  We have definitely fixed everything that came up in Part-18 and previous to that.

Short of putting it through a blast furnace I don't think we can break it or anything in it!  8)
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DougW60

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #138 on: January 29, 2016, 08:53:02 PM »

Monty,  referencing you not being able to break it.  I haven't installed it yet LOL  :P
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #139 on: January 30, 2016, 04:06:32 PM »

Monty,  referencing you not being able to break it.  I haven't installed it yet LOL  :P

Its on its way mate, will have the link up ASAP.  8)
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Moezilla

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #140 on: February 01, 2016, 09:01:58 AM »

...

************************

vonofterdingen's Rabul campaign uses "Moezillas Dry Dock mod" JSGME Option.  None of the CUP Team were consulted over this JSGME Addon (I'm not hard to reach, the PM button is right there) which is extraordinary since it actually overwrites several of the Core *.INI files and adds classfiles to the #WAW mod folder.

I would advise that "Moezillas Dry Dock mod" is left well alone.  Anything that references it will also be broken.

************************
...

My Drydock tweak was released way back in March 2015 and has been superseded by many of the awesome new packs Monty and the crew have worked so hard on. It was only ever meant as a stop-gap band-aid and only for use with WAW Pt08 or 09 which I made clear at the time. I worked on it and a few other fixes back then in loose consultation with Griffon. I was PM'd by an SAS team member to thank me for helping out on the main CUP thread with tech support requests. I didn't contact you Monty because I thought you had more than enough on your plate with CUP updates/fixes/missions/campaigns/etc and so I just tried to help out where I could. I stepped away from IL2 over the summer, as many do, so I didn't maintain version compatability after around Pt09 of WAW. WAW Pt15 seems to have now included most of the ships and I'm sure the last few stragglers will be guided into harbour soon enough. Just to be absolutely clear...listen to Monty on all things CUP related. Use your noggin as he always says.
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #141 on: February 01, 2016, 08:32:40 PM »

Thanks for the clarification Moezilla. 

Helping people out with ships, which are complicated to install at the best of times, is much appreciated.

As you know our CUP-WAW Ship Integration Project, headed by Asheshouse and Benitomuso, is examining all ships and associated code and fixing a lot of issues along the way.

Meanwhile I am pleased to have recruited you to assist us directly in testing the new ship code and packages.  This is not for the faint hearted but I know you will be a big help.

Thanks again Moe  8)

Simon
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tmansteve

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #142 on: February 16, 2016, 10:01:30 AM »

Is this to say that we don't need to download parts 15, 16, 17? I've been away for a bit and all this has happened. Absolutely fantastic. The time and effort thats put into this is staggering. Hats off to all of you.
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SAS~Gerax

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #143 on: February 16, 2016, 07:55:39 PM »

Is this to say that we don't need to download parts 15, 16, 17?

No, you have to download them.
Inside are other files (SFS etc) you will need.

And meanwhile you should dl pt19, 20 too.  ;)

read this thread here:
https://www.sas1946.com/main/index.php/topic,47647.0.html




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