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Author Topic: Mustang markings, Tempest/typhoons gunsights  (Read 2197 times)

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rollnloop

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Mustang markings, Tempest/typhoons gunsights
« on: January 19, 2016, 02:22:56 AM »

I'm having very small issues with typhoons/tempests gunsights (double gunsight, orange circle added to the normal yellow/whitish gunsight) and some mustang markings (half of them* have double american star when markings on are selected), dunno where to report elsewhere.

*: P-51-D20-NA has the problem, N-American P-51-D20-NT hasn't, for exemple.

It could be better for all P-51s to have american stars only on the skin (when US is selected as nation) and not when usin markings which should be only numbers, or even better letters since mustangs mostly flew in europe. Maybe keep 2/3 specific ones with numbers to fly in the pacific, one of the Bs, one of the Cs and on of the latest Ds, what do you think ?

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vpmedia

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #1 on: January 19, 2016, 02:39:55 AM »

The reticle.mat has two layers but one of the tga's is the wrong one, here's a fix
http://ulozto.net/x6bCrsu4/tempest-gunsight-reticle-7z
Got no clue about the P-51 markings, but I've seen it reported before. All the stock US P-51's should have their stars on the default skin.

rollnloop

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #2 on: January 19, 2016, 03:21:19 AM »

Thank you very much Istvan, works perfectly  :)

I repacked it with the CUP architecture (took me a few tries, I'm rusty :) ), just drop it in jsgmemods and activate with jsgme:

https://1fichier.com/?xkmgqf2y97
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vpmedia

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #3 on: January 19, 2016, 04:16:55 AM »

You're most welcome. I dont have CUP but I try to help with CUP issues where I can.

SAS~Monty27

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #4 on: January 20, 2016, 03:08:38 PM »

Thanks for the Tempest gunsight improvement, will incorporate into future upgrades.

Markings; Mustang or otherwise, are another matter totally beyond our ability to solve atm.  Default markings, even in vanilla 412, are screwed, ALL RAF MARKINGS, for example.  This applies to vanilla 412, it is nothing to do with CUP.

The Mustangs are OK for some, screwed for others.  So why do some Mustangs look OK and some don't? - This is to do with mods themselves and the way they source markings from 412.  There is currently no markings mod and no markings fix available for anything in 412.  There is nothing to 'get a hold of', but maybe one day we will be able to.

What we can do in 412 is skin everything, even statics, and the gains outweigh the losses overall.  But ALL 412 markings need an overhaul, and some way to access and tweak the markings themselves and how the default AI applies them.

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Barkhorn1x

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #5 on: January 20, 2016, 05:31:47 PM »

If you use Mat Manager and select NO US markings it will kill the a-historic blue star roundel on the late model Mustangs so at least we can do that.
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SAS~Monty27

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #6 on: January 20, 2016, 10:51:39 PM »

Surely you can do the same thing by selecting 'no markings'.
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vegetarian

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #7 on: January 21, 2016, 01:36:04 AM »

Does the old Mat Manager program still work in CUP?
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Whiskey_Sierra_972

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #8 on: January 21, 2016, 02:37:13 AM »

With some issue for new decals management but should work....you have only to check and disable (let default markins) what is not correct....

Personally I have it working correctly on 409 and 410....
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SAS~Malone

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #9 on: January 21, 2016, 02:39:16 AM »

MM should work nicely, for the most part, barring one or two changes that the game engine may have gone through since those days.
i have it working fine on a Modact530(4.12.2) game, so it should work in CUP....
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Whiskey_Sierra_972

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #10 on: January 21, 2016, 02:43:24 AM »

Thanks for the confirmation mate!

MM is always a great addition for easy markings managements!
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vpmedia

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Re: Mustang markings, Tempest/typhoons gunsights
« Reply #11 on: January 21, 2016, 06:34:14 AM »

Installing few hundred thousand files into my game to fix a markings issue doesnt sound like the ultimate solution. I'd rather go and play with the overlay*.mat files and their transparency values and use the same marked skins as before. Btw I'm pretty sure that you can narrow this down to a mod and/or classfile, just takes some time and a filelist.txt.
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