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Author Topic: 23 percent or Loading Static Objects Crash  (Read 1434 times)

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SirWafflezIVth

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23 percent or Loading Static Objects Crash
« on: January 27, 2016, 10:15:30 AM »

Hey Guys! I have just began to mod 3 days ago and so far i havent been able to play anything yet because of this crash.

Code: [Select]
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Invalid num bits : 24

Loading mission Records/Intro 04 Ed.trk...
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
INTERNAL ERROR: Can't open file 'MAPS/_Tex/TB_e0.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TB_e0.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING'
WARNING: TLandscape::LoadMap('CoralSea/load.ini') - errors in loading
Landscape 'CoralSea/load.ini' loading error
java.lang.RuntimeException: Landscape 'CoralSea/load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Landscape 'CoralSea/load.ini' loading error
java.lang.RuntimeException: Landscape 'CoralSea/load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Bessarabia/BessarabiaBlueNoneA00 (2).mis...
Month = 9 , Hour = 12
Temperature -     0m = 13.0 .
Temperature -  1000m = 6.51001 .
Temperature -  2000m = 0.019989014 .
Temperature -  3000m = -6.470001 .
Temperature -  4000m = -12.959991 .
Temperature -  5000m = -19.449997 .
Temperature -  6000m = -25.940002 .
Temperature -  7000m = -32.429993 .
Temperature -  8000m = -38.92 .
Temperature -  9000m = -45.410004 .
Temperature - 10000m = -51.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
INTERNAL ERROR: Can't open file 'MAPS/_Tex/TB_e0.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TB_e0.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING'
WARNING: TLandscape::LoadMap('Bessarabia/load_Odessa.ini') - errors in loading
Landscape 'Bessarabia/load_Odessa.ini' loading error
java.lang.RuntimeException: Landscape 'Bessarabia/load_Odessa.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Landscape 'Bessarabia/load_Odessa.ini' loading error
java.lang.RuntimeException: Landscape 'Bessarabia/load_Odessa.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Bessarabia/BessarabiaBlueNoneA00 (2).mis...
Month = 9 , Hour = 12
Temperature -     0m = 13.0 .
Temperature -  1000m = 6.51001 .
Temperature -  2000m = 0.019989014 .
Temperature -  3000m = -6.470001 .
Temperature -  4000m = -12.959991 .
Temperature -  5000m = -19.449997 .
Temperature -  6000m = -25.940002 .
Temperature -  7000m = -32.429993 .
Temperature -  8000m = -38.92 .
Temperature -  9000m = -45.410004 .
Temperature - 10000m = -51.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)

Please help me!

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vpmedia

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Re: 23 percent or Loading Static Objects Crash
« Reply #1 on: January 27, 2016, 10:26:26 AM »

Quote
Can't open file 'MAPS/_Tex/TB_e0.tga

The cloud layers of those maps are missing in action.

SirWafflezIVth

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Re: 23 percent or Loading Static Objects Crash
« Reply #2 on: January 27, 2016, 10:30:07 AM »

im sorry as you know im new to this but what does that mean?  :-|
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SAS~Malone

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Re: 23 percent or Loading Static Objects Crash
« Reply #3 on: January 27, 2016, 10:52:22 AM »

before we go any further, give us some info on what type of modded install you have, which mods you've installed and such....
just so we can get a better idea of how best to help... ;)
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SirWafflezIVth

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Re: 23 percent or Loading Static Objects Crash
« Reply #4 on: January 27, 2016, 10:56:05 AM »

I have all the C.U.P modules + the QMBPro and thats it.
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SAS~Malone

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Re: 23 percent or Loading Static Objects Crash
« Reply #5 on: January 27, 2016, 11:01:13 AM »

okay, great.
well, as i am still so busy with my Modact install that i haven't installed a CUP version yet, i'll hold back on giving advice until one of the guys who uses CUP can help.
i can ask some basic stuff, though - where and how exactly does the crash happen? in the game, inside FMB? inside QMB?
when you load a mission? when you load ta map?
we also need a 'physical' idea of what's happening, beside the error log - which, btw, as vpmedia pointed out, indicates that you might be missing some texture files which the map/maps need in order to load...
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SirWafflezIVth

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Re: 23 percent or Loading Static Objects Crash
« Reply #6 on: January 27, 2016, 11:12:55 AM »

Usually when i go to play a quick mission, the first time it gives an error message saying that Mission Loading Failed: Landscape. And it does that in every single map i try to play, then the 2 try goes past the map loading screen and it freezes on the loading static objects at 23 percent

Sorry for the english, im brazillian!
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vpmedia

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Re: 23 percent or Loading Static Objects Crash
« Reply #7 on: January 27, 2016, 12:23:49 PM »

I dont use CUP either.

Did you check jsgme? Maybe its something you need to activate.

What I know is that the author of the clouds is tbauchot

Hence we got a couple keywords for a google search "il-2 1946 cup tbauchot clouds".

First hit: Random Skies Mod. I'd start by looking into that.

SirWafflezIVth

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Re: 23 percent or Loading Static Objects Crash
« Reply #8 on: January 27, 2016, 02:38:12 PM »

Update: The Jet Age now works! but WAW still does not work  :(
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SirWafflezIVth

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Re: 23 percent or Loading Static Objects Crash
« Reply #9 on: January 27, 2016, 09:01:59 PM »

Solved! C.U.P Uses that cloud mod even if you dont activate it in jsgme. So you only need to activate the def_skies!
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SAS~Monty27

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Re: 23 percent or Loading Static Objects Crash
« Reply #10 on: January 27, 2016, 09:24:26 PM »

Not quite, but you do need to make sure you are up to date with this:

https://www.sas1946.com/main/index.php?topic=50076.0
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