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Author Topic: Skirmish crash  (Read 1110 times)

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Snowsnowmen

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Skirmish crash
« on: January 27, 2016, 03:27:38 PM »

I installed a fresh 4.12.2m with all the 13 parts from the module 01, and all the 10 parts from JTW, yet, my game completly crash when I try to access to the quick mission builder menu.
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Snowsnowmen

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Re: Skirmish crash
« Reply #1 on: January 27, 2016, 03:28:09 PM »

Sorry, you are not allowed to post external links. 4 more messages ?
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Snowsnowmen

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Re: Skirmish crash
« Reply #2 on: January 27, 2016, 03:28:36 PM »

Oh damn...
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Snowsnowmen

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Re: Skirmish crash
« Reply #3 on: January 27, 2016, 03:30:10 PM »

Wait...
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Snowsnowmen

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Re: Skirmish crash
« Reply #4 on: January 27, 2016, 03:30:27 PM »

Maybe now...?
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Snowsnowmen

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Re: Skirmish crash
« Reply #5 on: January 27, 2016, 03:30:49 PM »

[22:20:24]   Initializing DirectSound playback device...
[22:20:24]   Primary buffer created.
[22:20:24]   Playback format is set : sampling rate = 44100, num channels = 2.
[22:20:24]   Not enought hardware buffers (0), hardware disabled
[22:20:24]   Buffer caps : Transfer rate = 0, CPU overhead = 0.
[22:20:24]   Default speaker config is : 1310724.
[22:20:24]   Direct sound audio device initialized successfully :
[22:20:24]   DX Version : 7
[22:20:24]   Hardware    - disabled [buffers : 0]
[22:20:24]   Extensions  - enabled :
[22:20:24]     EAX ver. 1 [ ]  - disabled
[22:20:24]     EAX ver. 2 [ ]  - disabled
[22:20:24]     EAX ver. 3 [ ]  - disabled
[22:20:24]     I3D ver. 2 [ ]  - disabled
[22:20:24]     ZoomFX     [ ]  - disabled
[22:20:24]     MacroFX    [ ]  - disabled
[22:20:24]   SIMD render [X]
[22:20:24]   num channels 32
[22:20:24]   Invalid num bits : 24
[22:20:24]   
[27 janv. 16 22:20:26] -------------- END log session -------------
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SAS~Monty27

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Re: Skirmish crash
« Reply #6 on: January 27, 2016, 05:43:16 PM »

TD-412 bug - Delete lastquick.mis
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VonWaffen

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Re: Skirmish crash
« Reply #7 on: January 27, 2016, 06:30:26 PM »

Ca veux dire   go in your game root and delete lastquick.mis in you Quick folder   you have to do this every time you change time era in the JSGME
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The enemy is stupid. Believing it's us the enemy,when it's him

vpmedia

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Re: Skirmish crash
« Reply #8 on: January 27, 2016, 11:23:02 PM »

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