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Author Topic: Last.Quick Permanent Bugfix  (Read 12547 times)

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SAS~Monty27

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Last.Quick Permanent Bugfix
« on: January 27, 2016, 09:54:10 PM »

Last.Quick Permanent Bugfix

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Following a brilliant suggestion by Whiskey_Sierra_972 the TD Last.Quick QMB Bug was permanently fixed.

Install:
UnZIP/UnRAR Straight to your main Il2 Directory and overwrite.

Last.Quick.FIX.zip
https://www.mediafire.com/?i4wdiaozm3q3pzm

This is another geat solution:
WindWpn's Batchfile deletes ".last.quick" each time you run the selector.
https://www.sas1946.com/main/index.php/topic,40001.msg447118.html#msg447118


SAS~Monty27
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SAS~Malone

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Re: Last.Quick Permanent Bugfix
« Reply #1 on: January 27, 2016, 10:13:29 PM »

hoo-frickin-ray!!! it's about bloody time!   8) 8) 8)
thanks, thanks and again, thanks!     ;D

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cgagan

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Re: Last.Quick Permanent Bugfix
« Reply #2 on: January 28, 2016, 12:57:05 AM »

You are doing a brilliant job!!!!
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asheshouse

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Re: Last.Quick Permanent Bugfix
« Reply #3 on: January 28, 2016, 01:35:33 AM »

A great addition. Thanks.
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VonWaffen

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Re: Last.Quick Permanent Bugfix
« Reply #4 on: January 28, 2016, 03:09:14 AM »

it s seem this one will eliminate a huge amount of post :p
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spartan18a

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Re: Last.Quick Permanent Bugfix
« Reply #5 on: January 28, 2016, 04:11:42 AM »

Another big step forward :)
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Sid

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Re: Last.Quick Permanent Bugfix
« Reply #6 on: February 21, 2016, 03:41:52 AM »

Thank you very much :)
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SAS~Tom2

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Re: Last.Quick Permanent Bugfix
« Reply #7 on: February 21, 2016, 05:28:37 AM »

Don't know how it works, but definately an interisting mod!
Funny enough, I ususually only have this issue in my 4.09m installs. :)
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SAS~Malone

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Re: Last.Quick Permanent Bugfix
« Reply #8 on: February 21, 2016, 10:52:06 PM »

i need to ask - EXACTLY how is this fix meant to work?
i just started installing CUP yesterday, first the MME module, then the DOF module. when i wanted to test out the DOF module, i was met with the game freeze/crash when clicking on the QMB button. this was prior to having this last.quick fix installed.
what i then did was to add this fix, putting the two files into the Quicks folder - one was overwriting the previous, which seemed okay.
however, when restarting the game via the selector, i was met with the same freeze/ctd when clicking on QMB.
i then went and physically deleted the last.quick file, and on the next restart, i went into QMB okay.
so, my question is, how exactly is this fix meant to work? i mean, if i'm still physically having to delete the last.quick, then nothing has changed from how i had to do it prior to this fix....?
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fosh901

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Re: Last.Quick Permanent Bugfix
« Reply #9 on: February 22, 2016, 12:20:35 AM »

Exactly the procedure I followed with same result. Am intrigued as to the answer that'll be posted.  :-)
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Whiskey_Sierra_972

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Re: Last.Quick Permanent Bugfix
« Reply #10 on: February 22, 2016, 01:11:28 AM »

The fix work in a simply way: set the last.quick property to read only....

So when you start the game with a missing last.quick the game add a default file....if you set it as read only you have a loooong lasting fix....
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SAS~Malone

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Re: Last.Quick Permanent Bugfix
« Reply #11 on: February 22, 2016, 01:56:13 AM »

thanks for the reply, walter :D
i'm still not 100% clear, though - the mod comes with 2 files - LAST.quick and .LAST.quick
which of the two should be made read only? the one prefixed with the '.'? or the one without ?
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