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Author Topic: Objects and characters developed by Geezer for "First Eagle" into IL-2.  (Read 35709 times)

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Geezer

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #48 on: February 10, 2016, 01:55:47 PM »

I looked through this site's HELP files but could not find any instructions about how to post images.  Am I looking in the wrong place?  How do you post JPEG art and how large can the images be?
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Fresco23

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #49 on: February 10, 2016, 08:34:53 PM »

Beautiful work!!
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #50 on: February 11, 2016, 02:56:56 AM »

Hello Geezer, nice to have you here at SAS, glad you are happy with the work so far. 8)

Thank you very much for allowing us to use your work, it is greatly appreciated, I will try as much as is possible to keep the 3D as you made it although when I develop the dead model there will need to be some alterations. ;)

As for posting images, I use Photobucket and just copy the images link and post it straight into the thread, there is also the Add image to post option that you can see just above the window where you compose your message.

Take care.

Wishing you all the very best, Pete. ;D

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SAS~Malone

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #51 on: February 11, 2016, 03:23:16 AM »

Geezer, we also have a anti-spam measure in place, meaning you have to have made 5 posts before you post images/links,etc... ;)
just 3 more quick posts and you'll be good to go
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SAS~Poltava

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #52 on: February 11, 2016, 04:57:23 AM »

Yes, good to see you here at SAS Geezer, with all your obvious talent!  :)
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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #53 on: February 11, 2016, 05:29:11 AM »



Hey Mister Geezer is here !  Nice to meet you finally!
I just admire your cool 3d-models. Wonderful characters and very well done. CONGRATULATIONS!

I will also be painting a few skins for them and using them alot in my airfield scenes.
We have been needing a few really nice human poses models for along time.
To bring the landscape scenes to life.
Thank You so much for letting us use your creations!!


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Geezer

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #54 on: February 11, 2016, 05:59:55 AM »

I am now working on 1930s stuff - airfield objects and figures - some of them may be usable for WW1.  I am busy, but will try and find the time to post some shots of stuff you guys might be able to use. 
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Geezer

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #55 on: February 11, 2016, 09:14:10 AM »

I just sent MISSION BUG an update - the figures shown are quite old and feature primitive heads.
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #56 on: February 11, 2016, 12:30:36 PM »

Thank you very much for the updates Geezer greatly appreciated. 8)

Here is a quick test in gmax, I need to extract them yet.

The new figure of the mech walking with a new head already part of the model:




Here we have a different colour overall:




The updated figure has a separate hat which is excellent as it means the figure can be used for other roles:




I will have to add the new head to existing figures but this new object can be used as is.

Take care guys.

Wishing you all the very best, Pete. ;D

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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #57 on: February 12, 2016, 06:31:54 AM »

Hello guys, Geezer has very kindly sent me even more objects to convert, ten or so objects in total. 8)

AA MG Pit, Fuel Pump, Hanfar-4, Hangar04, Hangar05, Hangar-5b, Mechs Resting, Repair Shop, Supply Building
and Tall Maint Stand:




Here are the figures now in game complete with their new heads:




I now need to see if I can apply the new heads to each of the maintenance figures you have so far, this will take some time
as they need to be mapped separately then attached to the body and the entries for the extra texture needs to be entered in
the mesh, should keep me out of mischief for some time I think. :D


Take care guys.

Wishing you all the very best, Pete. ;D
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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #58 on: February 12, 2016, 07:09:33 AM »

OH That is SUPERB   :o .... this is like the Cherry on top of the CAKE ! FANTASTIC!
Thank You once again Mister Geezer and Mission_Bug!

That is an excellent idea and very well created models too.
The models do look much better with the new head improvements and that particular change of using
them without the hats, is even better! --- We can finally have more civilian type human models!! Hurray!
AND I can also paint new skins on them to look like women factory workers and aviation mechanics!
 ;D



One of my biggest wishes for this game for along time, is to add in some villages and cities people walking, to
make them look as if there is Life in it. The human models do not have to be "moving", they can be
a static-model, but with the looks and poses as if they are walking, or doing something.

That is why I keep asking and requesting to have at least 2 woman 3d-models, no pants but with a skirt.
So I could make them into civilian types to add to villages, towns and cities. We could also include them in airfields
and factories, because a very big part of the work done in WW1 and WW2 was done by women.
Just in WW2 they built most of the airplanes and were also aviation mechanics.

We all know that the main thing in this game is FLYING, but it would be wonderful for us also to look down at
the ground when we are flying over a road or a village street, and notice there are people walking, or a few cars
placed on the street. ---> That there is LIFE in the landscape.
Because many maps we are using, when you fly over the villages and cities, all we see is houses and roads... NO people  :(
The whole land looks dead.
No Life.

All of these new human models will bring life to our game - so it is a BIG Change in the way we also enjoy flying in IL2-1946+Mods !

So, I THANK YOU Mister Geezer and Mission_Bug Pete once again!
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #59 on: February 12, 2016, 01:32:34 PM »

Hello guys, the hats are giving me some problems at the moment but I think I am getting there. ;)

The new figures Geezer sent to me with the updated head map to the original mech texture so the hat picks
up the belt and trousers, looks like I should have mapped it to the new texture for the face. :-[

The trouble with using the new texture is the hat is a different colour to the overalls, I prefer it though:

 

The downside is that each texture will have to be adapted if folks want the hat and overalls the same colour. ;)

Take care.

Wishing you all the very best, Pete.
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