Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 12 [13] 14   Go Down

Author Topic: Objects and characters developed by Geezer for "First Eagle" into IL-2.  (Read 35828 times)

0 Members and 4 Guests are viewing this topic.

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #144 on: March 11, 2016, 10:43:26 AM »



FANTASTIC !

I will be looking forward to using those lovely new buildings and hangars.
The extra stand and the Maintenance Shed hoist is also a real treat. Great models for creating many new airfield scenes (dioramas).


Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #145 on: March 11, 2016, 10:51:40 AM »

we really are being spoilt rotten with all these super useful new objects :D
Logged
.....taking fun seriously since 1968.....  8)

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6112
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #146 on: March 11, 2016, 04:07:44 PM »

Mission_bug:

All this stuff is absolutely great. I've downloaded and installed everything you've given us so far.

The best thing about all these things is that, while you're saying it's WWI, I'm using it all just fine in WW2. Buildings don't have a specific time frame and even your objects that might be termed "temporary" would probably be rebuilt in WW2 as the materials would still be available and the technology wouldn't have changed that much - particularly for those far-off places that didn't have access to up-to-date materials and technology.

The only things I don't use (I'm in the South Pacific with the USMC) are the obviously WWI pilots and the RAF officer. I've repainted a few of the figures into USMC Class "C" uniforms and many more into their green dungarees. I've run into a problem when you changed the meshes and gave us the new heads - I now need to go into the new SCWHead.tga files and redo the caps. Of course, because of the wrong head gear for general work, I'll be using the bare-headed fellas more than anything else.

Keep up the great work.

Bob


Yes they are very much applicable to most theatres within the game Bob irrespective of how they were first intended, glad you are putting them to good use and I look forward to seeing that skin art of yours. 8)



FANTASTIC !

I will be looking forward to using those lovely new buildings and hangars.
The extra stand and the Maintenance Shed hoist is also a real treat. Great models for creating many new airfield scenes (dioramas).



Glad you are happy with them Max, there are endless possibilities for their use and I am sure you will put your artistic talents to
good use in creating many of those. ;)


we really are being spoilt rotten with all these super useful new objects :D

You guys are worth making the effort for Eugene, put them to good use and enjoy. :)


The last objects Geezer sent to me have now been uploaded in the release thread so go get em. ;)


Take care of yourselves.

Wishing you all the very best, Pete. ;D
Logged

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1598
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #147 on: March 12, 2016, 06:02:59 AM »

 ;D     ;D      ;D       ;D       ;D      ;D      ;D       ;D       ;D
Thank you so much for your great work of translation and for the brilliant changes that you've added. This is the lifeblood of this timeless flight simulator and is the daily bread for all of us fans ... Thanks again !!

Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9589
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #148 on: March 12, 2016, 02:14:33 PM »

Thanks Pete for these pack !  :) :)


Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5869
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #149 on: March 12, 2016, 02:36:36 PM »

You're doing a great job Pete!!!! 8)
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6112
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #150 on: March 12, 2016, 03:37:18 PM »

;D     ;D      ;D       ;D       ;D      ;D      ;D       ;D       ;D
Thank you so much for your great work of translation and for the brilliant changes that you've added. This is the lifeblood of this timeless flight simulator and is the daily bread for all of us fans ... Thanks again !!



You are welcome stanislao, glad you like them and I hope you will put them to good use. ;)


Thanks Pete for these pack !  :) :)


Gabriel that just looks so awesome, please upload it for all of us. 8)

You're doing a great job Pete!!!! 8)

Job done now Costas, hope you will put them to good use. ;)


Take care guys.

Wishing you all the very best, Pete. ;D
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #151 on: March 13, 2016, 05:02:22 AM »

I added the latest objects, all seem to work fine. As others said they're really good for both ww1 and ww2.
Thanks for all these great mods you've released. :)

Cheers
Istvan

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9589
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #152 on: March 13, 2016, 04:47:12 PM »

The idea of the AAA on a house is interesting... but ...
I have found that the Flak30-20mm willing to pull in the same conditions as the ground!  :-X
But the effect does not satisfy me!  :-[



Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6112
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #153 on: March 15, 2016, 05:56:11 AM »

I added the latest objects, all seem to work fine. As others said they're really good for both ww1 and ww2.
Thanks for all these great mods you've released. :)

Cheers
Istvan



Glad all is good for you Istvan. 8) 

With the exception of the pilot figures all the other objects as you say are usable for various periods so are very usefull for all kinds of scenes.

The idea of the AAA on a house is interesting... but ...
I have found that the Flak30-20mm willing to pull in the same conditions as the ground!  :-X
But the effect does not satisfy me!  :-[



The idea is certainly worth merit Gabriel even if it does not quite appear as you hoped it would, possibly a machine gun and figure would be an
idea as the images posted by Geezer showed. ;)

Take care.

Wishing you all the very best, Pete. ;D

Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9589
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #154 on: March 15, 2016, 07:28:34 AM »

The idea of the AAA on a house is interesting... but ...
I have found that the Flak30-20mm willing to pull in the same conditions as the ground!  :-X
But the effect does not satisfy me!
The idea is certainly worth merit Gabriel even if it does not quite appear as you hoped it would, possibly a machine gun and figure would be an idea as the images posted by Geezer showed.
I tested with the AAA guns "Maxim" (1 or 4).
The behavior is random:
- Do not react... or ...
- React too late ...

Even removing the "collision-box" of the house the reactions are not "healthy".  :-[
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6112
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #155 on: March 16, 2016, 05:36:57 AM »

I tested with the AAA guns "Maxim" (1 or 4).
The behavior is random:
- Do not react... or ...
- React too late ...

Even removing the "collision-box" of the house the reactions are not "healthy".  :-[

Sorry to know that your testing is not working as you intended, maybe the chimneys are some kind of obstruction to how the guns
find and track a target and that is the cause of the behaviour you mention. :(

Looks like the platform will just have to be used for observation rather than defence. ;)

Take care.

Wishing you all the very best, Pete. ;D
Logged
Pages: 1 ... 10 11 12 [13] 14   Go Up
 

Page created in 0.046 seconds with 26 queries.