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Author Topic: #WAW Blenheim MkIV  (Read 6665 times)

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SAS~Monty27

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Re: #WAW Blenheim MkIV
« Reply #12 on: February 03, 2016, 06:55:12 PM »

...four of the six work fine with the Blenheim in the WAW #19 install.

...and the other two can be opened up through QMBPRO - FMB and fixed.  Go on, get in there!  8)
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dpeters95

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Re: #WAW Blenheim MkIV
« Reply #13 on: February 04, 2016, 09:48:42 PM »

...four of the six work fine with the Blenheim in the WAW #19 install.

...and the other two can be opened up through QMBPRO - FMB and fixed.  Go on, get in there!  8)

Good idea.  Speaking of which, do you remember a batch file someone made to check missions so that it would be easier to make missions/campaign files CUP compatible?  I had a copy but now can't find it and don't remember the exact name.  I searched the forum but nothing came up except the static.ini checker, but that's not it.

The file would certainly come in handy now!

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SAS~Monty27

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Re: #WAW Blenheim MkIV
« Reply #14 on: February 04, 2016, 10:27:08 PM »

Just as easy to go into QMBPRO then across to FMB one by one because there is nothng like that personal touch. 

Once you start adding a few vehicles, some sounds (how many people add ambient sounds? - not many I bet) put in some of the C&C 412 icons for the appropriate missions, skin some of the statics etc.  Add some Taxi to Takeoff starts...

Because, let's be honest, EVERYTHING is out of date besides CUP.  We have so many new features you could transform those QMB sets, anyone could.  No checker is going to find these things before CUP because it is quite simply packing more features than anything previously.

I'm not interested in backwards compatibility with old stuff.  CUP is way out there and it is going to have to drag the rest of the campaign and mission material, kicking and screaming, up to the next level.  8)

The ONLY guy to have properly tackled QMBPRO so far is Decipher.  His Deci-Benghalli set is a masterpiece that will only run in CUP and makes all other QMBPRO look ready for the knackers yard.  I hope he does more but whether or not I have learned a lot by studying those.  We all could.  That's the way to go.


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Gaston

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Re: #WAW Blenheim MkIV
« Reply #15 on: February 05, 2016, 05:47:22 AM »

I tested this mod in QMB and in FMB and here is what I found:

1)  As Gaston reported, when the mod is activated, the internal and external guns are different visually.

2) Without the mod enabled, the dorsal gunner tracks and shoots just fine.  When mod is enabled, the dorsal gunner tracks but does not shoot.  That's because, when I tried to manually fire the gun, it says, "Weapon out of Ammo".

Additionally, I tested the Blenheim IVF mod and none of these problems occur.

But what about this, Monty ?

Problems persists, even with WAW20. Any idea why ?
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Whiskey_Sierra_972

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Re: #WAW Blenheim MkIV
« Reply #16 on: February 05, 2016, 07:08:24 AM »

Maybe the modified heavier gun point at a different version (or also to a missing) weapon classfile....thus the no ammo issue....
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dpeters95

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Re: #WAW Blenheim MkIV
« Reply #17 on: February 05, 2016, 10:05:45 AM »

Just as easy to go into QMBPRO then across to FMB one by one because there is nothng like that personal touch. 

I agree Simon!  But that will take some time...  I just wanted to get the QMB missions working first without having to load each and every single one to see if it has a problem.  I will keep looking for the program (I know I have it somewhere) because it can read every mission and report back what QMB missions should and should not work so I can narrow the field a bit to make corrections for the time being...
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