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Author Topic: Crashing when a bullet hits?  (Read 4869 times)

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SirWafflezIVth

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Crashing when a bullet hits?
« on: February 03, 2016, 12:53:26 PM »

Sorry for posting again...
Had another problem today in my Bf-109 (every plane makes the game crash when hit)

Code: [Select]
( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (StopData)
WARNING: ***( GL error: 0x0505 (RenderArray)
WARNING: ***( GL error: 0x0505 (RenderArray)
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SirWafflezIVth

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Re: Crashing when a bullet hits?
« Reply #1 on: February 05, 2016, 10:38:30 PM »

No One?

;-;
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Griffon_301

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Re: Crashing when a bullet hits?
« Reply #2 on: February 06, 2016, 02:53:02 AM »

WAW?
if so, try adding the JC merged effects via JSGME...
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Flying H

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Re: Crashing when a bullet hits?
« Reply #3 on: February 06, 2016, 11:39:35 AM »

Reporting such a problem a while ago got no respons then.https://www.sas1946.com/main/index.php/topic,50135.0.html
I will try your solution, Griffon_301, asap. Then I´ll report back!
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SirWafflezIVth

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Re: Crashing when a bullet hits?
« Reply #4 on: February 07, 2016, 10:18:57 AM »

I dont have that mod. is there a download link?
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SAS~Malone

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Re: Crashing when a bullet hits?
« Reply #5 on: February 07, 2016, 11:16:32 AM »

there is a download link, but really, you guys need to start learning how to use the search function, rather than asking others to link it for you each time.
look in the Engine Mod thread, you'll find it there...
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SAS~Storebror

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Re: Crashing when a bullet hits?
« Reply #6 on: February 07, 2016, 11:17:27 AM »

The JC effects are part of CUP WAW and JTW modules.
Run JSGME.exe and activate "#WAW_JC-EFFECTS" and/or "#JTW-JC-EFFECTS" depending on the module you're playing.

At that opportunity... Griffon was asking you whether you're playing WAW module or not.
Answer is pending.

Best regards - Mike
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SirWafflezIVth

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Re: Crashing when a bullet hits?
« Reply #7 on: February 07, 2016, 11:22:23 AM »

Yeah sorry but i searched for it and i didnt find it...
And yes it only crashes in WAW
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SirWafflezIVth

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Re: Crashing when a bullet hits?
« Reply #8 on: February 07, 2016, 11:26:20 AM »

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Flying H

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Re: Crashing when a bullet hits?
« Reply #9 on: February 07, 2016, 02:08:48 PM »

WAW module have not tried JTW. I also have the consistent startup sound that stays on until I end the mission and come back to the settings page in QMB!
Sadly activated "#WAW_JC-EFFECTS+Flames" and I still get the bullet explode problem! Now with the latest updates of CUP and WAW modules installed I get an additional "Flak_18_88mm" warning!
Log says:
Code: [Select]
INTERNAL ERROR: Can't open file '3do/Artillery/Germany/Flak18_88mm_W/Dead_256.tga'
WARNING: object '3do/Artillery/Germany/Flak18_88mm_W/Dead_256.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Artillery/Germany/Flak18_88mm_W/dead_mip_1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'dead_mip_1.mat'
com.maddox.il2.engine.GObjException: Mesh 3do/Artillery/Germany/Flak18_88mm_W/Dead.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:943)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.Die(ArtilleryGeneric.java:864)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.msgExplosion(ArtilleryGeneric.java:785)
at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1091)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:60)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.showExplosion(BulletAntiAirGeneric.java:73)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Update, tested with WAW_JC-EFFECTS only and I get the CTD log:
Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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SAS~Malone

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Re: Crashing when a bullet hits?
« Reply #10 on: February 07, 2016, 09:46:37 PM »

https://www.sas1946.com/main/index.php/topic,37774.0.html is it this one?


almost - it's linked right at the bottom of the first post there, where it's edited by Gerax. ;)
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SirWafflezIVth

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Re: Crashing when a bullet hits?
« Reply #11 on: February 08, 2016, 01:34:38 PM »

Yeah, as my friend Flying H it didnt work...
had the same error as him in WAW.
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