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Author Topic: CUP And QMB & FMB Question  (Read 7381 times)

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PapaG39

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Re: CUP And QMB & FMB Question
« Reply #24 on: March 01, 2016, 09:13:53 PM »

Have you guys found a fix? 
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SAS~Malone

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Re: CUP And QMB & FMB Question
« Reply #25 on: March 02, 2016, 01:38:41 AM »

wasn't the fix found in reply #13?
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Whiskey_Sierra_972

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Re: CUP And QMB & FMB Question
« Reply #26 on: March 02, 2016, 02:42:27 AM »

Ok think I nailed it. Several vehicles in the WAW20 technics.ini do not have FireFastTargets set to 1

They include:
BA_64
FAIM
LVT_2
M8_Greyhound
HoRo_MG
Tatra_OA30
Nimrod
Sdkfz251
DemagFlak
SdKfz6Flak37
OpelBlitzMaultierAA
ZIS5_AA
MaximeGaz
M3A1_APC
M16
M16_US

3 of the vehicles are in my test mission and the Demag and SdKfz251 are in the Black Death track.

Seems to be fixed now that I've added FireFastTargets 1

Edit: looks like the technics.ini entries are the same (at least for the demagflak) all the way back to the initial release of CUP. Has the default Car class behaviour changed from a default of shooting at aircraft to a default of ignoring them unless FireFastTargets 1? I'm pretty sure I remember initial troubles in the black death track after CUP's release with the tracers freezing.


From what I think to give more historically correct behaviour:

BA_64 - No AAA capacity (Armoured car with small MG and cramped turret)
FAIM - No AAA capacity (Old Armoured car with small MG and closed turret)
LVT_2 - No AAA capacity (side MG suited for ground troop support)
M8_Greyhound - No AAA capacity (Armoured car with small AT gun and coaxial MG)
HoRo_MG - No AAA capacity
Tatra_OA30 - No AAA capacity
Nimrod - Correct AAA capacity
Sdkfz251 - No AAA capacity
DemagFlak - Correct AAA capacity
SdKfz6Flak37 - Correct AAA capacity
OpelBlitzMaultierAA - Correct AAA capacity
ZIS5_AA - Correct AAA capacity
MaximeGaz - Correct AAA capacity
M3A1_APC - No AAA capacity
M16 - Correct AAA capacity
M16_US - Correct AAA capacity
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redfox

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Re: CUP And QMB & FMB Question
« Reply #27 on: March 02, 2016, 06:19:39 AM »



From what I think to give more historically correct behaviour:

BA_64 - No AAA capacity (Armoured car with small MG and cramped turret)
FAIM - No AAA capacity (Old Armoured car with small MG and closed turret)
LVT_2 - No AAA capacity (side MG suited for ground troop support)
M8_Greyhound - No AAA capacity (Armoured car with small AT gun and coaxial MG)
HoRo_MG - No AAA capacity
Tatra_OA30 - No AAA capacity
Nimrod - Correct AAA capacity
Sdkfz251 - No AAA capacity
DemagFlak - Correct AAA capacity
SdKfz6Flak37 - Correct AAA capacity
OpelBlitzMaultierAA - Correct AAA capacity
ZIS5_AA - Correct AAA capacity
MaximeGaz - Correct AAA capacity
M3A1_APC - No AAA capacity
M16 - Correct AAA capacity
M16_US - Correct AAA capacity

Still working on the technics.ini, so it's too early to go into too much detail, but taking the HoRo_MG for example; if it has a MG which can be elevated then surely it has AA capacity.

I don't think any troops ignored enemy a/c, either get under cover or fire back at it.

So I'll be adding 'FireFastTargets  1' to these vehicles and testing their behaviour.

But now that I'm looking at the technics file there is so much I'd like to change; amount of ammo, RoF, speed, etc. Even thinking of having 2 separate technics for distances. One for wide spacing between vehicles on the desert and steppes and the other closer spacing for BoF and Europe '44 - 45'.

If anyone knows of good websites for Armour details it would be appreciated.

Cheers - Redfox
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Moezilla

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Re: CUP And QMB & FMB Question
« Reply #28 on: March 02, 2016, 09:23:15 AM »

I've been using http://www.tanks-encyclopedia.com/ of late, there was an awesome site that had a large background graphic in colour of a German soldier and a PaK AT gun, but I can't find it again. You'll probably need to cross-reference two or three sources to get a more accurate picture.

As for the changes to technics.ini - I was thinking along these lines recently but realised you would need to re-balance all the guns in the game which would include a trip to ships.ini as well and they would need to stay balanced to the airplane weapons which are defined in java classes.

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redfox

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Re: CUP And QMB & FMB Question
« Reply #29 on: March 02, 2016, 09:51:54 AM »

Thanks for the info Moezilla, and a good point about keeping everything balanced.

Cheers - Redfox
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PapaG39

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Re: CUP And QMB & FMB Question
« Reply #30 on: March 04, 2016, 12:01:46 PM »

Hi all..please excuse my dumb, but I don't want to screw things up....

I found The Technics.ini under:  C:CUPil2/#WAW/STD/COM/Maddox/il2/objects/Technics.ini......Is This the correct place I should be looking?

Then I clicked on the EDIT tab & typed in the list that Moezilla listed in reply #13, but when they showed there was no listing for
FireFastTargets   1. 

Do I need to type "FireFastTargets 1" in somewhere within the list myself? 
Under which of the lists would I type it and does the "1" need to be a certain number of spaces from the FireFastTargets wording??

I have never done this type of editing before & don't want to screw things up...

Thanks...!S
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Moezilla

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Re: CUP And QMB & FMB Question
« Reply #31 on: March 04, 2016, 01:24:40 PM »

Well done for giving it a try! Don't worry you have a backup of the file in the Waw20 download.

To answer your question, yes you need to add FireFastTargets and it's value of 1. Look for another entry that does have FireFastTargets 1 and copy that.
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PapaG39

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Re: CUP And QMB & FMB Question
« Reply #32 on: March 04, 2016, 05:19:03 PM »

Thank you Moezilla...YES!  They are firing back...I feel more alive again..until one of them nails me..ha ha..

however, The (Find me thing) didn't find the Sdkfz251..says "could not find"..

Also,  in the German motorcycle column, the third vehicle from the end, a Half Track, is not firing.
Asheshouse mentioned a "Chief.ini" so I found that & also found that my missing SdKfz251 is the third vehicle from the end of the column.

how do I go about fixing that problem?

[Vehicles.GermanyCarsColumnD]
 com.maddox.il2.objects.vehicles.cars.Car$BikeBMW
 com.maddox.il2.objects.vehicles.cars.Car$BikeBMW
 com.maddox.il2.objects.vehicles.cars.Car$BikeBMW
 com.maddox.il2.objects.vehicles.cars.Car$BikeBMW
 com.maddox.il2.objects.vehicles.cars.Car$BikeBMW
 com.maddox.il2.objects.vehicles.cars.Car$BikeBMW
 com.maddox.il2.objects.vehicles.cars.Car$OpelBlitz6700A_fuel
 com.maddox.il2.objects.vehicles.cars.Car$OpelBlitz36S
 com.maddox.il2.objects.vehicles.cars.Car$OpelBlitz36S
 com.maddox.il2.objects.vehicles.tanks.Tank$SdKfz251
 com.maddox.il2.objects.vehicles.cars.Car$RSO
 com.maddox.il2.objects.vehicles.cars.Car$RSO
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Moezilla

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Re: CUP And QMB & FMB Question
« Reply #33 on: March 05, 2016, 01:27:18 AM »

If you are up to date to WAW Pt20 the Sdkfz entry is on about line 8350 of the technics.ini between the Tatra_OA30 and the HoRo_MG.
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PapaG39

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Re: CUP And QMB & FMB Question
« Reply #34 on: March 05, 2016, 12:38:04 PM »

Found it & changed to 1.....Thanks

Everything seems to shoot back now.
 
I do not understand why the "Finder"  would not find that Sdkfz251 vehicle before. 
I have s been loaded to Pt 20 all along during this discussion...

I thank you guys for you help and support

!S
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JG7_X_Man

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Re: CUP And QMB & FMB Question~~SOLVED
« Reply #35 on: April 22, 2016, 06:47:06 AM »

Thanks for this fix Moe! :)
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