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Author Topic: object soviet 37mm unusable WAW 20  (Read 1470 times)

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rollnloop

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object soviet 37mm unusable WAW 20
« on: February 08, 2016, 01:18:00 PM »

I finally had a go at FMB with CUP and found these strange occurences:

While for other objects I tried (didn't test them all obviously) I could create them without any problem, when selecting 37mm russian AA I could see it in the objects window, but couldn't create it on the map (winter east Baltic).

I check a summer map but no change.

Am I the only one with a problem with this object ?
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western0221

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Re: object soviet 37mm unusable WAW 20
« Reply #1 on: February 08, 2016, 01:21:06 PM »

I don't touch C.U.P. but....

You are better to paste your error log here, then C.U.P. staff will be able to solve the problem in shorter time.
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rollnloop

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Re: object soviet 37mm unusable WAW 20
« Reply #2 on: February 08, 2016, 01:54:11 PM »

Good idea  :)

Code: [Select]
com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:943)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:950)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:939)
at com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K.<init>(Artillery.java:64)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:400)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:556)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:1914)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:78)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1460)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:410)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:576)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:1914)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:78)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1460)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8 févr. 16 20:52:34] -------------- END log session -------------

EDIT by Admin: next time use code instead quote option please.

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western0221

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Re: object soviet 37mm unusable WAW 20
« Reply #3 on: February 08, 2016, 01:56:37 PM »

Your reply #2 doesn't show the lines containing true reasons of the error.

More 20 lines before are needed.

And please use code option, "#" icon.
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rollnloop

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Re: object soviet 37mm unusable WAW 20
« Reply #4 on: February 08, 2016, 03:11:56 PM »

Bigger log code tag  :)

Code: [Select]
Month = 0 , Hour = 12
Temperature -     0m = 20.0 .
Temperature -  1000m = 13.51001 .
Temperature -  2000m = 7.019989 .
Temperature -  3000m = 0.5299988 .
Temperature -  4000m = -5.9599915 .
Temperature -  5000m = -12.450012 .
Temperature -  6000m = -18.940002 .
Temperature -  7000m = -25.429993 .
Temperature -  8000m = -31.919998 .
Temperature -  9000m = -38.410004 .
Temperature - 10000m = -44.899994 .
Temperature - 11000m = -51.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Map file: line <148005.55 101079.15 149882.06 99615.94 1.9> is valid!
Map file: line <187503.19 130898.89 189097.66 129061.05 1.9> is valid!
Map file: line <194714.72 138097.16 197011.58 135712.36 1.9> is valid!
Map file: line <163498.19 132410.55 165505.83 130735.63 1.9> is valid!
Map file: line <189387.77 123288.24 191500.08 121298.28 1.9> is valid!
Map file: line <267795.12 95091.39 269895.0 92907.8 1.9> is valid!
Map file: line <221286.33 143102.98 223294.48 140780.02 1.9> is valid!
Map file: line <110192.4 63219.89 111591.45 61535.59 1.95> is valid!
Map file: line <217421.2 78792.89 218709.6 77312.67 1.9> is valid!
Map file: line <123784.02 55086.14 125716.21 53002.91 1.9> is valid!
Map file: line <121699.61 58895.51 123493.68 57295.88 1.9> is valid!
Map file: line <166005.45 153998.55 167705.02 152407.73 1.9> is valid!
Map file: line <173941.38 134081.52 176049.06 132349.08 1.8> is valid!
Map file: line <5268.84 125911.88 5781.87 124019.19 1.85> is valid!
Map file: line <13252.42 24253.0 14924.08 23216.41 1.85> is valid!
Map file: line <55218.65 43323.86 55751.91 41498.15 1.85> is valid!
Map file: line <63440.91 19544.72 64131.59 17587.44 1.85> is valid!
Map file: line <60385.82 91622.62 61836.58 89932.87 1.7> is valid!
Map file: line <282888.8 151107.2 283582.12 149408.1 1.75> is valid!
Map file: line <284381.9 140889.38 285713.8 139747.9 1.8> is valid!
Map file: line <108499.6 67142.94 110093.26 66103.27 1.65> is valid!
Map file: line <129341.2 87092.89 130700.32 85697.94 1.6> is valid!
Map file: line <137088.9 90412.32 138405.7 89186.98 1.65> is valid!
Map file: line <141902.2 94897.02 143149.28 93661.59 1.64> is valid!
Map file: line <186894.64 121297.24 188760.02 120652.25 1.61> is valid!
Map file: line <206409.45 117596.41 208197.8 117064.55 1.62> is valid!
Map file: line <205779.88 124216.5 207489.1 123207.1 1.63> is valid!
Map file: line <74276.81 116598.15 74747.01 114809.14 1.65> is valid!
Map file: line <204134.8 178092.95 204674.95 176309.47 1.66> is valid!
Map file: line <199564.02 100785.31 201000.47 99399.98 1.67> is valid!
Map file: line <279916.0 39468.66 281430.34 38120.78 1.67> is valid!
Map file: line <225392.1 3578.65 226805.34 2206.95 1.68> is valid!
Map file: line <176018.95 22855.18 177793.36 21913.13 1.56> is valid!
Map file: line <231193.12 89821.74 232840.12 88730.23 1.7> is valid!
Map file: line <213508.8 93497.8 214408.44 91612.42 1.71> is valid!
Map file: line <213106.88 99868.77 214862.55 98818.57 1.72> is valid!
Map file: line <233297.2 112465.36 235090.94 111297.63 1.73> is valid!
Map file: line <191290.9 92311.86 193082.16 91218.28 1.74> is valid!
Map file: line <244699.73 128377.59 246498.84 127917.42 1.75> is valid!
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *709423136*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
WARNING: object '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:943)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:950)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:939)
at com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K.<init>(Artillery.java:64)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:400)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:556)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:1914)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:78)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1460)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:410)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:576)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:1914)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:78)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1460)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
WARNING: object '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:943)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:950)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:939)
at com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K.<init>(Artillery.java:64)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:400)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:556)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:1914)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:78)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1460)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:410)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:576)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:1914)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:78)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1460)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
WARNING: object '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:943)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:950)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:939)
at com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K.<init>(Artillery.java:64)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:400)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:556)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:1914)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:78)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1460)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:410)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:576)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:1914)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:78)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1460)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8 févr. 16 20:52:34] -------------- END log session -------------
Logged

western0221

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Re: object soviet 37mm unusable WAW 20
« Reply #5 on: February 08, 2016, 03:20:00 PM »

Yes.
It shows...

Code: [Select]
INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
WARNING: object '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)

The file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat' is missing or having something problem.

This file is not coming from stock Zenit61K.
C.U.P. composed some detailed-up MOD to replace old stock model, but missing to compose Pilot2.mat (or its texture).
Logged

rollnloop

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Re: object soviet 37mm unusable WAW 20
« Reply #6 on: February 08, 2016, 03:52:18 PM »

Thanks  :)

Now let's hope simon sees this thread at some point.
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vpmedia

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Re: object soviet 37mm unusable WAW 20
« Reply #7 on: February 09, 2016, 04:22:02 AM »

I had the same problem, wflyer artillery mod:

http://ulozto.net/xHHz4TDP/zenit61k-w-fix-7z

Cheers

rollnloop

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Re: object soviet 37mm unusable WAW 20
« Reply #8 on: February 09, 2016, 03:16:07 PM »

Thank you very much istvan  :)
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