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Author Topic: 2016- New static objects + Retextures Pack - Part 8  (Read 33032 times)

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SAS~Malone

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #12 on: February 11, 2016, 11:52:48 AM »

that London screenie with the skyscrapers is making me want to do Red Bull Air Racing :D
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SAS~Poltava

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #13 on: February 12, 2016, 12:15:50 PM »

Great job Max, really great!!!  :)
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

SGT68

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #14 on: February 12, 2016, 12:56:43 PM »

Thank you very much. installing now  ;D
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Mission_bug

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #15 on: February 12, 2016, 11:05:49 PM »

Outstanding work as always Max, thank you very much, greatly appreciated. 8)

Love the London skyline, I will try and find time to install and test today. ;)


Take care.

Wishing you all the very best, Pete. ;D
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xxxautoxxx

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #16 on: February 15, 2016, 07:51:23 AM »

Mod looks fantastic MAX - but i cant get your (newest # 8 static objects set) to actully show up when try to add any of them to a map in FMB ? :(

- do i need to have ALL /some of your prev mod static object sets installed first?

- im running 4.12 and all the STATIC.INI / OBJECT text entries DO show up in FMB - but no actual OBJECT will appear/ or able to place on map?

Imust be missing something very simple???

thanks,

auto'
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SAS~Malone

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #17 on: February 15, 2016, 10:26:14 AM »

hi auto
it's really hard to make a mistake with static entry objects.
my first guess is that you have installed the Mod folder incorrectly, most likely at the wrong folder depth.
for instance, if you installed it so that the folder structure looks like this:
 IL-2MAIN/#SAS/New_static_objects_and_Retextures_Package_Part_8/Mapmods/3do... then it's WRONG, you won't see any objects in game!
it must look like this:
 IL-2MAIN/#SAS/Mapmods/3do..   
let us know, as this is really about the only thing that could be wrong...
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cgagan

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #18 on: February 15, 2016, 10:57:27 AM »

Work of art Max!!!! 8)
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xxxautoxxx

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #19 on: February 15, 2016, 11:02:48 AM »

hi,

Thanks for getting back so quickly.

And i do have it in correct path/structure (Il2/#SAS/mapmods/maps/3do/buildings...) but no objects will show in display or allow to be placed onn map (they text for each item DOES show in drop box though?)
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xxxautoxxx

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #20 on: February 15, 2016, 11:06:04 AM »

********* EUREKA !!!*********
figured it out while typing ion my own reply - i had placed teh '3do' folder (and all inside it) in teh MAPS folder WITHIN the MAPMODS folder..my dumbbb :(
sorry for the trouble -and thanks again for the AWESOME work on alll these additions !!!


autopsy'
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SAS~Malone

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #21 on: February 15, 2016, 12:33:35 PM »

i knew it had to be a wrong folder thing... glad to hear you figured it out ;)
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kiffy

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #22 on: February 15, 2016, 01:36:36 PM »

Beautiful objects! I really enjoy the addition of animals. :)

Although I do have a problem with the dogs, they are invisible when added to the map... Everything else works fine, the cows, sheep, pigs, and buildings; they all show up normally in the FMB.

At first I thought I had the same problem as xxxautoxxx but after triple-checking the folders they appear to be in the right order:


I copied and pasted the lines to the static.ini:
Quote
//===========================================================================
[***]
Title Troops_animals
//===========================================================================

[buildings.House$Dog_Brown]
Title           Dog_Brown
MeshLive        3do/Buildings/Troops/Animals/Dog_Brown/live.sim
MeshDead        3do/Buildings/Troops/Animals/Dog_Brown/dead.sim
AlignToLand     1
Body            FuelSmall
Panzer          0.005

[buildings.House$Dog_Brown_dead]
Title           Dog_Brown_dead
MeshLive        3do/Buildings/Troops/Animals/Dog_Brown/dead.sim
MeshDead        3do/Buildings/Troops/Animals/Dog_Brown/dead.sim
AlignToLand     1
Body            FuelSmall
Panzer          0.005

When I go to the FMB the dog shows up in the drop-down menu and I can insert the "object":
 

But the dog is invisible:

This is the same problem for all the dogs in the download: Brown, White, German Shepard alive or dead...

I'm running V 4.12.2m with SAS ModActivator 5.30
 
Any help would be greatly appreciated!
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max_thehitman

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #23 on: February 16, 2016, 07:07:08 AM »


Hello Kiffy,
That is a weird "glitch" you got happening in your game.

You do have the folders and models placed in the correct place... 3do/Buildings/Troops/Animals/Dog_Brown
and the lines are written good on the static.ini too.
I cannot explain why all the other animal creatures show up and not the dog. It is a brand new model
and I have been using it for many months now with no problems. Perhaps there is something happening within
the FMB program which does not let you see it at first, but during the game it might show up (?) I dont know.
Dont forget that these are "Static objects" and do not move, unless you make the necessary written entries
to make a moving object, like you do with cars and such.

Try this change (test) on that dog object in your static.ini entry...
change the value number of the - AlignToLand     1
and change it to AlignToLand     0

This "AlignToLand" line in the objects entry is to make the object be placed on a map according to
the height of the Landscape. For example, be visible when placed on a hill-side of the landscape.

This is the instruction that is written on the top part of teh "Static.ini" paper...
// If need to set object perpendicular to land's surface on slopes, then set 1,
AlignToLand     0


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here is another tip from me,
I have TONs of new mods and game objects in my personal game and I keep on adding more and removing others,
and sometimes when I install a new object or aircraft, I notice that it does not show up in the game right away.  :(
The game is not reading the files properly.
I usually do a re-start of my pc, wait 4 minutes for the disc to be read properly, which does not take too long and then
start up the game once again,
then the game reads that particular object or airplane!

I guess its just too many new mods and changes I make on my personal game. But this only happens when I let
many weeks pass by without doing a disc fragmentation. Once I do the disc fragmentation, EVERYTHING and all files
are placed in proper order in my pc and the game starts-up much faster and ALL of the Mods show up much quicker and
with no problems.
Perhaps this is what is happening with your game too.
Try what I do and see if this helps.

THAT Dog has to be somewhere ! -  It cannot be an "Ghost Dog". LMAO
(a joke = this dog was converted/created for this game by a modder-artist called "Ghost"  ;D )

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