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Author Topic: Can CUP WAW be divided? :/  (Read 1749 times)

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Captain Dawson

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Can CUP WAW be divided? :/
« on: February 18, 2016, 11:31:50 AM »

Hello all, Captain Dawson here.

   I've been using CUP for about 6 months now, and I'm now at Pt 20. Each time I've added another CUP part, my WAW installation has gotten progressively slower, of course due to the added content. My computers are not able to run large missions at a reasonable frame rate, and with medium to large sized maps, missions have excessively long loading times. Il-2 startup is even getting close to 5 minutes to load. The lack of a "decent" (dedicated graphics card) computer undoubtedly is a major factor.

   So my question is this: Is there a way for me to divide CUP into smaller sections, for example, Western Front, Eastern Front, Mediterranean Front, Pacific Front, etc. with only their associated maps and aircraft, in order to improve performance? Can I just rem out maps and aircraft etc, or will they still affect the installation? If this would be a matter of changing the SFS file content, It's probably not a good idea for me, since I don't know how!  ;D

Any help would be appreciated!
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

Gatrasz

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Re: Can CUP WAW be divided? :/
« Reply #1 on: February 18, 2016, 12:59:51 PM »

Hi ! That's an interesting situation, and I must confess that I don't have a good solution for this problem. My reaction is mostly about the way you've mentioned, using dedicated 'Front' modules (Western Front, Eastern Front, Mediterranean Front, Pacific Front, etc...), that's exactly what I had to do a few years ago, to deal with a massive collection of mods under 4.10 and early 4.12 installs. At this time, 5 minutes to load would have looked quite a short loading time to me ;) So, multiple installs were the only way to deal with it, and I did not imagine that something like CUP could even exist ! Now, here it is, so...let's stay optimistic.

By the way, for what I understand, CUP is designed to deal with a massively modded game, not sure if something like a 'CUP - Light' could be done at this point. It could require, as I figure it, a modular structure inside a module (#WAW, for example), with some 'common utils' and basic improvements (effects, 3D improvements, Command & Control, ground units...) as a basis, and optional 'Frontlines' modules, activated by Selector or JSGME... I don't know, maybe it would be easier than I think ?  :-| The only other way I can see for now would be to use, as a guide, the lists of content from all #WAW dl packs to grab the independant mods that you may want, and build these new modules to compile them into SFS files...in other words, it would mean to create 'light' versions of CUP (or in this case, mostly #MME and #WAW I guess)  ;)
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tartenmuche

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Re: Can CUP WAW be divided? :/
« Reply #2 on: February 18, 2016, 02:08:21 PM »

Dear Captain Dawson,
there is somewhere on CUP a "Lightened_Up_air.ini v0.9" jsgme which divides the maps into sections and improves the fps.
Best regards.
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Griffon_301

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Re: Can CUP WAW be divided? :/
« Reply #3 on: February 18, 2016, 10:37:06 PM »

NEVER touch any ini files if you are not knowing what you are doing!
using any "lightened up" or "improved" or whatever version of any ini file is dangerous to say the least if you are not knowing how the ini files work for the game!

therefor I suggest you do not follow the advice of tartenmuche, even more so as AFAIK there is no up to date (pt20) version of such ini file!

to answer your question: YES it is possible to create theatre packages of CUP although you will have to edit ini files and create your own modules for the selector. if you say "what?" now, do not read any further....

if you know what I am talking about though, I can tell you that you can easily rem out aircraft you do not need from the air.ini, you can delete whole sections of maps in the all.ini and I think the same applies to ships, tanks etc in the chief.ini (although I never tried that)

in my own game, I use the stock modules plus my own created modules for PTO, early and late ETO and my own version of a 1918 to 1938 module...
these modules even contain more ships, tanks, cars etc. to make the modules for compatible with older campaigns;

if remming out stuff helps with FPS is something I cannot confirm or deny;
but it makes the game a little bit more tidied up in the plane selection in QMB and map selection in FMB for example :)

for a more comprehensive solution towards dedicated operations area modules you would have to start with plain Modact and add stuff on your own - a time consuming method but more along the lines of what you want to get as my solution still features tanks, objects ships and other stuff from all areas; only the planes and maps are theatre and era related in my modules...

hope this helps
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SAS~Malone

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Re: Can CUP WAW be divided? :/
« Reply #4 on: February 19, 2016, 12:48:11 AM »

this is why i like my highly-modded Modact 530 install  - it's much easier for me to keep a handle on things, and make my own changes without breaking the whole install.
a few years back already , i created individual installs for different theaters, and it works well.
so each install has a 'base' set of essential mods, and then i only add content relevant to the specific theater.
i have one for Pacific, one for MTO and one for Europe, and another for post-war - jets and such.
once yo are familiar and comfortable with the mod file structure, there's no limit to how you can modify your install/s, other than your imagination, lol.
sadly, those installs of mine are now outdated, as they were based on a 4.10.1 game version, so i have to do it all again for the newer 4.12.2 version - which is part of my plan with my Modact install. ;)
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Captain Dawson

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Re: Can CUP WAW be divided? :/
« Reply #5 on: February 19, 2016, 10:45:06 AM »

Creating custom modules would be a great option for me, but I wouldn't have the time or expertise to do it. I used to have SAS 5.3, DBW, and all that. At some point I probably had ALL the mod packs with my own editing on each. I see what you're saying, and I don't really need ALL 1,075 aircraft on CUP. However, at this point, I really don't have the time to install all the mods I want on a basic mod pack.  :( Right now I'm juggling high school, college prep, Civil Air Patrol, and my volunteer position at the Battleship. That's why CUP has been so great for me. (Except lag) I think I'll work on remming out stuff for now, that looks like the safest option.
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

Captain Dawson

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Re: Can CUP WAW be divided? :/
« Reply #6 on: February 22, 2016, 02:18:46 PM »

  Ok, if anyone's interested to know, I remmed out and wiped out ( ;D deleted) a bazillion things in air.ini and all.ini in my CUP WAW install. The result was much faster loading times for the program, missions, and maps. Next stops: chief.ini, ships.ini, stationary.ini, and beyond! Ugh.  ::( I am not looking forward to remming those! Don't even get me started on static.ini and technics.ini:o  It takes me 20 minutes to scroll to the bottom!

Thanks for everyone's input!

-Captain Dawson
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

Griffon_301

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Re: Can CUP WAW be divided? :/
« Reply #7 on: February 22, 2016, 02:24:07 PM »

actually for all.ini, you can simply delete the entries for the maps you do not need from the file;
I agree that remming out stuff brings faster loading times on my install as well, I am just not sure if it helps much in the fps department;
it makes the sim more stable though I think...but thats not an objective evaluation as since upgrading to a proper new PC, the sim has crashed on me next to never with technical problems;
if it crashed it was solely the fault of the guy in front of the monitor..
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Whiskey_Sierra_972

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Re: Can CUP WAW be divided? :/
« Reply #8 on: February 22, 2016, 05:37:19 PM »

this is why i like my highly-modded Modact 530 install  - it's much easier for me to keep a handle on things, and make my own changes without breaking the whole install.
a few years back already , i created individual installs for different theaters, and it works well.
so each install has a 'base' set of essential mods, and then i only add content relevant to the specific theater.
i have one for Pacific, one for MTO and one for Europe, and another for post-war - jets and such.
once yo are familiar and comfortable with the mod file structure, there's no limit to how you can modify your install/s, other than your imagination, lol.
sadly, those installs of mine are now outdated, as they were based on a 4.10.1 game version, so i have to do it all again for the newer 4.12.2 version - which is part of my plan with my Modact install. ;)


I do the same....
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