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Author Topic: questions about mods  (Read 4771 times)

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SAS~Malone

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Re: questions about mods
« Reply #12 on: March 26, 2016, 07:13:23 AM »

CUP modules, yes, although you could start by just adding a few single mods to your Modact folder (#SAS) just to check it out, and get the hang of how installing mods works.
also, if you want to post up your current conf.ini settings here for us to  look at, we can advise on any adjustments you can make to improve the graphics - you should also let us know what type of graphics card you are running, so we can advise correctly.
the sections of the conf you should show us are these two sub-sections -
 [Render_DirectX] (if you are not running in OpenGL, mostly this would be ATi/Radeon cards)
or
[Render_OpenGL] (if you run an nVidia card)
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BlueBirdX

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Re: questions about mods
« Reply #13 on: March 26, 2016, 07:28:00 AM »

My graphic card is GTX 980Ti G1
Inside the SETUP menu i have the Open GL driver, selected, i cant change it to DX driver
Here are the conf.ini settings
Code: [Select]
[il2]
title=Il2-Sturmovik 1946
hotkeys=HotKey game

[window]
width=3840
height=2160
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=5
UIBackground=rnd

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.66909724
mapPadY=-0.04675926
viewSet=33
Intro=1
NoSubTitles=0
NoChatter=1
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=1
SmallMapWPLabels=1
ShowMorseAsText=0
IconUnits=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.99999994
LeanS=0.99999994
Raise=0.99999994
RubberBand=0.01

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
UseSmartAxis=0
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]
HistoricalRanks=1
CampaignLength=Medium
[Mods]
RandomSplash=1
netCallsign=


I dont understand what do you mean with
" CUP modules, yes, although you could start by just adding a few single mods to your Modact folder (#SAS) "
Where could i download a few single mods ??
Thank you
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SAS~Malone

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Re: questions about mods
« Reply #14 on: March 26, 2016, 07:53:24 AM »

single mods?
we have entire forum sections dedicated to individual mods....mysteriously called 'Individual Mod Downloads', and sub-forums there...
well, you just need to look through the different sections, and find a mod you might like to try....if an aircraft, then look in the aircraft section, under the nationality, and install any plane that works for 4.12.2 modact version...


one or two conf settings, for graphics improvement - under the Render_OpenGL section:
Forest=2  change to 3 or 4
LandGeom=2  change to 3
Water=2 change to 4
:D
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BlueBirdX

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Re: questions about mods
« Reply #15 on: March 26, 2016, 08:14:53 AM »

Thank you, Malone, i modified those values
When i started to read about the Il2 1946 mods, about 2 weeks ago, i was ( and still i am ) a bit confused about the JSGME
Do i need this tool, or not ?
I will search the forum now for some nice cockpits. After i find them , i only copy them into the #SAS folder, right ?!
I'm sorry for so many questions, but last time when i tried, i spent more than 10 hours to install CUP mods, without success, i was pretty angry / sad
Now i take it very very slow, step by step, before i do something wrong, i better ask twice.
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SAS~Malone

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Re: questions about mods
« Reply #16 on: March 26, 2016, 08:38:28 AM »

this is why i often advise newcomers to try adding some small single mods first, to familiarise themselves with the structure of files and so on, before diving in the deep end and installing a huge pack (sure, CUP is an awesome pack with thousands of mods, but i can see how it can be quite intimidating for a newcomer.
just follow the instructions that are supplied with most of the mods for installation, and rather ask about it in the relevant thread, than me trying to answer all your questions here. if you are unsure of an installation step, it's much easier to ask first to eliminate any doubts, than to muck it up.
either way, even making mistakes is a good learning exercise for most.

something that many people forget about IL-2 modding, is that this game was never designed for mods.
the game was basically hacked to allow it, and even so, there are often workarounds needed to get things to work properly, and yet other things simply won't work together.
this is something a lot of new folk don't realise, and they expect everything to 'just work' as it does for other games which were designed from the outset to cater for mods.
which is why you might see me or other admins getting a little upset when newcomers get pissed and blame us for not making everything work 100% from the word go.
it means that new people simply need to take a little more care and do some reading before embarking on modding IL-2. it's not simply a 'plug 'n play' option - that is just the nature of this game.
as long as you make regular backups before making any changes, you'll be fine.
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BlueBirdX

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Re: questions about mods
« Reply #17 on: March 26, 2016, 11:26:22 AM »

I managed somehow to make it work, i just played Dawn of Flight :)
Would you please tell me where are the missing parts for World of War / The Jet Age and The Golden Age ??
https://www.sas1946.com/main/index.php/board,241.0.html

Thanks a million
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SAS~Malone

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Re: questions about mods
« Reply #18 on: March 26, 2016, 12:55:33 PM »

there are no missing parts - all parts are linked in the 'Introduction' thread of each module.
the parts that have their own threads usually have some special instructions, hence their own threads.
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BlueBirdX

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Re: questions about mods
« Reply #19 on: March 27, 2016, 03:48:44 AM »

Last question, Malone :
look, i have installed SAS Modact 5.30 and AI Flyable pack 5.30, and now i want to install small mods, like maps, cocpkits, etc
I downloaded Rabaul 1944. Do i have to copy it into the #SAS folder or #SAS / MAPMODS / MAPS ??
Same question goes for the cockpits / sounds...
Thank you
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SAS~Malone

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Re: questions about mods
« Reply #20 on: March 27, 2016, 03:59:56 AM »

that's right, as you have said - #SAS/MAPMODS/MAPS is the correct place for new maps
most other mods simply go inside #SAS folder  ;)
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BlueBirdX

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Re: questions about mods
« Reply #21 on: March 27, 2016, 04:24:33 AM »

I did so, but i can't find this map when i use the menu Quick Mision Builder, that's why i asked.
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SAS~Malone

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Re: questions about mods
« Reply #22 on: March 27, 2016, 06:07:56 AM »

sure, you won't find it in QMB unless you have QMB missions made for it.
those you will either need to find and download somewhere, or make them yourself.
when you download a new map, that is exactly what you download - the map.
this does not include missions - these need to be downloaded or built in FMB.
to check if a newly installed map is there, you need to look in the FMB, not QMB.
the QMB/MissionPro mod by benitomuso is also a nice mod to have, as it includes many pre-built QMB missions.
at this point, however, i'm going to ask you to spend some time reading up in the forums, as this is all old info which is readily available here, it just requires a bit of reading from your side ;)
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