hellooo, 4.13.2m MA 6.1... I have got so far in my SAS folder with working game; - Sea_port_objects - HUD Log Bottom Right4.12 - PAL limited ordinancev4121 - PAL smoke trails - CY6 Command and control (not ALL parts work) - stabs 4all - !!!MissingWeapons -SAS CommonUtils-ShipAIModEffects - ShipAIMODEffectsSample - JonesNumbers - COCKPIT-EffectsCrater - Effects_GunFire_lowres2 - GUNSIGHTS-HUD - Object air viewer - 00_FIX_ACC-47 etc. nav lights - Rabaul Blast Pen Repaint-Rabaul_Road Repaint - Rabaul_Palms_Longer distance - Pacific Roads-Marshall Island Plates - Marshall Island Buildings - InstantLog- a couple more that are JSGME part of MA6.01 -I thought this may help some folks who don't know what's gunna give CTD on start up. These I have in the SAS folder seem to be OK and I get the whole game started and into FMB with maps etc. I will have to delve into an FMB mission and see what the AI Ship mods do . I have also placed in Project 85 - but as said previously no CTO available yet. so it wouldn't work - though I haven't tried it to see what happens, if anything at all happens that is. I will pop back with a few more tentative bits added on within SAS Folder under the 6.01 MA banner for 4.13.2m.
hope this helped someone.
regards
Sharkzz