Dear all
In producing the Gilf Kebir map, I came across a problem with texture mapping.
I use the 4.09 version of Map Maker, and I am currently testing these maps on a lap-top, running 4.09 modact 2 [only], so this could be a 4.09 Modact problem perhaps?? [I say this because I never noticed the problem last year, when I was testing the same map on modded 4.12].
Anyway, here's the rub:
In map-making we typically use a modified FMB, thus operating in "excellent" mode - not "perfect" mode.
One assumes though that the textures will be in exactly the same position, when we play on the finished product in perfect mode.
But with the latest Gilf Kebir map, I've found that this is not true of all textures.
The two screenshots below are from normal game play, in a test map where I've lined up all the map's textures on a flat bit of ground. The first shot is in excellent mode, the second in perfect. Note that 6, and only 6, of the 27 textures have changed tile alignments -see coloured circles. This seems very weird - and why only 6 ??
That puzzle is solved by looking at the load.ini. These 6 are the only ones with the lowest resolution, = -2.
When I look in the Gilf Kebir map itself, there are many subtle foul-ups where these 6 textures have shifted [in perfect mode] - and they seem to be moved by half of one tile length, = 1.6km at the -2 resolution.
Any advice?
F_F