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Author Topic: C.U.P - W.A.W Pt. 20 - Sound delay/lag  (Read 1207 times)

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Clint Watters

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C.U.P - W.A.W Pt. 20 - Sound delay/lag
« on: May 06, 2016, 12:10:32 PM »

Hello,

I'm having some sound problems sometimes, depending on the aircraft that I fly with.
I've exeperienced this problem with P-38's and P-47's so far.
I have made a video for you guys to see what I'm dealing with:



The problems:

- Gun sound: the machine gun sound keeps acting like my finger's still pressing the trigger....but it's not.
- Flyby: the flyby sound get's delayed if I let the flyby view roll over and over.

I was thinking this might be releated to my conf.ini so here it is:

Conf.ini - Sound
Code: [Select]
[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=5
SoundMode=1
SamplingRate=1
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

Conf.ini - Render_OpenGL
Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Conf.ini - Mods
Code: [Select]
[Mods]
PALShowChocks=1
PALShowCatGear=1
RefuelAll=1
netCallsign=
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1
PALHUDMode=0
SpeedbarUnits=0
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=24.330751
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=1
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
Flyby=1
FlybyFov=60.0
ToggleMusic=1
RandomSplash=1

These sounds are coming from "sound set 2" in JSGME.
I don't know if other sound sets have the same problem.
I sincerely hope you guys can help,
Cheers!

Clint
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harpia

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Re: C.U.P - W.A.W Pt. 20 - Sound delay/lag
« Reply #1 on: June 20, 2016, 07:50:44 AM »


You deleted CUP Sound in SFS Maps folder, it is recommended to delete this file there. Might solve your problem with the sound.
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Moezilla

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Re: C.U.P - W.A.W Pt. 20 - Sound delay/lag
« Reply #2 on: June 22, 2016, 06:59:52 AM »

Clint,

For the guns issue can you check if there is anything in the log file?

Does the delay only happen when in cockpit vs external view?

Which exact version of the P-38 is it?
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Moezilla

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Re: C.U.P - W.A.W Pt. 20 - Sound delay/lag
« Reply #3 on: June 25, 2016, 06:39:31 AM »

Just another follow up. I rolled over the name of Soundset 03 in JSGME.exe and the help tooltip specifies that it fixes MG lag. So try Soundset 03 instead of 02.
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