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Author Topic: Data Integrity Tool for DCG v0.26 (hotfix)  (Read 25322 times)

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Gubi

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #48 on: June 10, 2016, 06:42:59 PM »

Yeah, I know about the altitude.  Real high.  The Clowns are here:  https://www.sas1946.com/main/index.php/topic,41394.0.html

Cheers
Gubi
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JG7_X_Man

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #49 on: June 10, 2016, 07:28:16 PM »

Funny! The reason I took my flying off line.
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Gubi

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #50 on: June 10, 2016, 07:55:46 PM »

Come join with us on Sundays.  We are offliners too.

Cheers
Gubi
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sniperton

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #51 on: June 11, 2016, 04:53:22 AM »

Sniperton - In the Range drop down in the Aircraft Information module in DCG goes from 50KM - 1000KM, your tool maxes out at 600KM - or did I miss something?

My mistake, will be corrected soon (or later)  ;)
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JG7_X_Man

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #52 on: June 11, 2016, 07:11:02 AM »

LOL :D
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JG7_X_Man

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #53 on: June 11, 2016, 07:14:05 AM »

Actually, the major reason is that I picked up ransomware from my thinking HyperLobby.
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Gubi

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #54 on: June 11, 2016, 02:10:42 PM »

I don't join through hyperlobby.

Cheers
Gubi
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Gubi

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #55 on: June 11, 2016, 05:07:11 PM »

I must say again, this is a wonderful tool Sniperton.  What I will do with the results, who knows?  But, a really good job.

Cheers
Gubi
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sniperton

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #56 on: June 11, 2016, 05:17:35 PM »

This is only 10% of the whole problem. The problem is that some 75% of the maps are not supported by DCG. I'm considering expanding DIT towards map editing. Won't be a milk run, though.
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Gubi

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #57 on: June 11, 2016, 05:50:33 PM »

Yep.  Maps.  Years ago, I was working with the "COOP Generator" and added a bunch of maps to it.  It is a "real", pain.  Truely a labor of love.  I still have the files, which include locations and airbase coordinates, if they might be of assistance.

Cheers
Gubi
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Zoran395

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #58 on: June 11, 2016, 08:42:05 PM »

Quote
The problem is that some 75% of the maps are not supported by DCG. I'm considering expanding DIT towards map editing. Won't be a milk run, though.

I guess you would like to run your script against single object name entries of an extracted actors.static?


As a map maker, currently creating a new map, I have at the back of my mind that I want to have support for DCG and DGEN.
Seeing that I already committed to have roads/railroads all done manually, the labour of love of creating their entries for DCG/DGEN will just be another (masochist) effort ...

I really think it should (ideally) be up to the map maker to create the files for DCG/DGEN.
Same thing as creating QMB missions, to get people interested in your work, wouldn't it be nice if your new map was DCG ready from the get go?

Picking up airfields locations via an extracted actors.static using a script does not seem too difficult.
Same with text entries for city names, when creating the map, place it dead center on the town/village and then extract from actors.static.
I will have to assess this for (manually done) roads, but I can visualize having a custom actors static with just the main road/rail you want to extract for DCG/DGEN and processing the coordinates of the objects constituting the road/railway.

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sniperton

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Re: Data Integrity Tool for DCG v0.25 (beta)
« Reply #59 on: June 12, 2016, 04:33:20 AM »

Sounds like a plan for future maps, but I'm a bit sceptical about existing ones. I've seen several maps where the road network is not continuous or there are obstacles that prevent ground units from moving as designed. It would be great if the work in the FMB could be spared, but at the moment I don't really see how it could be done without maps made with DCG in mind. Sorry, now I have to leave...

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