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Author Topic: Halifax - Re-work  (Read 55238 times)

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camilojunior

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Re: Halifax - Re-work
« Reply #60 on: May 21, 2016, 08:24:23 PM »

I mean, I don't know way. But still have this problem with the front gunner gunsight:





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Epervier

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Re: Halifax - Re-work
« Reply #61 on: May 22, 2016, 01:06:52 AM »

I had the same problem that dsawan have in my SAS 4.12. The log.lst showed this error : ERROR: Can't open file '3DO/Plane/HALIFAX-B-Mk3(Multi1)/Disc.mat. There was not a mat file Disc into the folder, only Disc1.
Reload the archive and check!
I had the same case!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

camilojunior

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Re: Halifax - Re-work
« Reply #62 on: May 22, 2016, 03:00:01 AM »

Yes, I downloaded the new version and it works, because it has the mat file Disc that was missing in the previous version. But I still have the problem with the front gunner gunsight.  Thank Epervier
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Epervier

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Re: Halifax - Re-work
« Reply #63 on: May 22, 2016, 03:47:26 AM »

But I still have the problem with the front gunner gunsight.
I can not help you further.  :-X
For this type of aircraft me first reaction is to make it AI only !  8)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

NIGHTFIGHTER

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Re: Halifax - Re-work
« Reply #64 on: May 22, 2016, 01:12:34 PM »

Hi Ranwers, well this is strange, I had your fraken Halifax working fine, then found your new one and it has aircrew sticking out of the tail position, nose, and just below the cockpit.  Also it crashes when changing positions within the aircraft and mores the pity HSFX 4.12 wont let you use any of the paint jobs provided in the link in post one
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dsawan

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Re: Halifax - Re-work
« Reply #65 on: May 22, 2016, 03:08:16 PM »

hi, working in 4.12 5.30 after downloading the new version or redownloadign again.
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Mick

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Re: Halifax - Re-work
« Reply #66 on: May 22, 2016, 03:46:41 PM »

... and mores the pity HSFX 4.12 wont let you use any of the paint jobs provided in the link in post one

... this is because although in 1024x1024 they are 24 bits ...

You need to convert them in 8 bits (256 colours) ...

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Jimi wildwood

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Re: Halifax - Re-work
« Reply #67 on: May 24, 2016, 11:36:47 AM »

Hi Ranwers, Thanks so much , this mod is MAGNIFICENT!!!!! I have been waiting for a proper Halifax For years!  A beautiful job and a fantastic damage model too.
I don't know how you do it !
Cooooooooooooooooooooooooool!
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Mission_bug

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Re: Halifax - Re-work
« Reply #68 on: May 24, 2016, 12:27:11 PM »

ALSO reccomended...
Erase and remove the old Halifax stationary aircraft lines and Technics lines from your ini. game files.
Those were for the old version.

 o_O


This is the Halifax static in my 4.12 game Max, nothing has been changed. ;)




The 3d model has changed but the air line remains the same and as the static uses that entry there should be no problems.


Wishing you all the very best, Pete. ;D
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max_thehitman

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Re: Halifax - Re-work
« Reply #69 on: May 24, 2016, 12:51:14 PM »



Thank you Mission_Bug Pete, I did not know that.
I thought you needed to create a new stationary.
OOOps... I erased mine  :-[

Can you spare a static version link ?
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Mick

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Re: Halifax - Re-work
« Reply #70 on: May 24, 2016, 03:46:35 PM »

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El_Marta

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Re: Halifax - Re-work
« Reply #71 on: May 25, 2016, 05:44:20 AM »

A radio compass would be great.
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