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Author Topic: Game Crashes When Plane Crashes?  (Read 1622 times)

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TheTastyFish

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Game Crashes When Plane Crashes?
« on: May 30, 2016, 11:28:54 AM »

Hi, whenever I shoot down another plane, crash, get blown up etc., the game always crashes. (This happens with all modules) Any suggestions?
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SAS~GJE52

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Re: Game Crashes When Plane Crashes?
« Reply #1 on: May 30, 2016, 11:40:30 AM »

Quote
Any suggestions 

You could try posting a log file, otherwise it is all guesswork at this end...  ;)


https://www.sas1946.com/main/index.php/topic,13457.0.html   


G;
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Griffon_301

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Re: Game Crashes When Plane Crashes?
« Reply #2 on: May 30, 2016, 11:59:41 AM »

I have an idea what causes this as I had this problem also on WAW (did not try the other modules);
what I did was using the patch from Western (for the engine mod) that is designed for use with JCats effects...
basically it seems to be related to effects mods and their interaction with the engine mod...
try an older engine mod maybe (the one from WAW pt7 works great on my game..) and see if the problem persists..
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TheTastyFish

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Re: Game Crashes When Plane Crashes?
« Reply #3 on: June 08, 2016, 05:10:28 AM »

Quote
Any suggestions 

You could try posting a log file, otherwise it is all guesswork at this end...  ;)


https://www.sas1946.com/main/index.php/topic,13457.0.html   


G;

I have the log file but I have no idea which part to post.
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Moezilla

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Re: Game Crashes When Plane Crashes?
« Reply #4 on: June 08, 2016, 06:35:52 AM »

Last 50 lines or so. Please use the '#' button on the full reply window to enclose the log lines in code tags to help us to read it and help the forum use less resources.
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Vortex

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Re: Game Crashes When Plane Crashes?
« Reply #5 on: June 08, 2016, 07:47:38 AM »

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TheTastyFish

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Re: Game Crashes When Plane Crashes?
« Reply #6 on: June 09, 2016, 02:30:43 PM »

Here's the last 50 lines of my logfile


Code: [Select]
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$L159G]
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/CUP-Grand Canyon/CUP-Grand CanyonRedScramble00.mis is Playing
Time overflow (0): speed 0.22573364
warning: no files : music/takeoff
Time overflow (100): speed 0.64171124
Time overflow (120): speed 0.77922076
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
Time overflow (879): speed 0.88235295
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
java.lang.NoSuchMethodError
    at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)
    at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:157)
    at com.maddox.il2.objects.air.Chute.DieChute(Chute.java:149)
    at com.maddox.il2.objects.air.Chute.msgExplosion(Chute.java:143)
    at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
    at com.maddox.rts.Message._send(Message.java:1217)
    at com.maddox.rts.Message.sendToObject(Message.java:1158)
    at com.maddox.rts.Message.sendTo(Message.java:1134)
    at com.maddox.rts.Message.trySend(Message.java:1115)
    at com.maddox.rts.Message.send(Message.java:1091)
    at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:60)
    at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
    at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:744)
    at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
    at com.maddox.rts.Message._send(Message.java:1217)
    at com.maddox.rts.Message.sendToObject(Message.java:1158)
    at com.maddox.rts.Message.sendTo(Message.java:1134)
    at com.maddox.rts.Message.trySend(Message.java:1115)
    at com.maddox.rts.Time.loopMessages(Time.java:252)
    at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
    at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
    at com.maddox.il2.game.Main.exec(Main.java:449)
    at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Storebror

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Re: Game Crashes When Plane Crashes?
« Reply #7 on: June 10, 2016, 01:00:17 AM »

Here's your error:

java.lang.NoSuchMethodError
    at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)

Using the forum's search function with "TangleChute" as search term will take you right to the solution.

Best regards - Mike
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