Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6   Go Down

Author Topic: US WW2 Air-Ground Ordnance Pack Updated 29/7/16 - Bombs, Rockets, Pyrotechnics and...Smoke Dispensers Ready to DL  (Read 43540 times)

0 Members and 1 Guest are viewing this topic.

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2022

Maybe you can try what Kevlaburrito did, to upload it through the JSGME?

can you also post your current log file - I have a problem with the previous one you posted - for a strange reason, it points to an empty line in the java class so it's difficult to understand which method the game engine is not finding
Logged

SGT68

  • member
  • Offline Offline
  • Posts: 364

Downloaded the latest 4.122 fix - all working fine in Modact 5.3 /  4.12.2

thank you
Logged
"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393

Dear SGT68,
do you use WAW20?
Best regards.
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

SGT68

  • member
  • Offline Offline
  • Posts: 364

Dear SGT68,
do you use WAW20?
Best regards.

No, I use 4.12.2 + Modact 5.3 + Boomer objects + JSGME extensions, and then i install a selection of mods that i want.

CUP is too heavy for my liking. Plus all those restore points do my head in.  I prefer smaller individual builds focussed on specific aspects of gameplay. I been tinkering around with all this stuff for a couple of years now and have seemed to get quite good at configuring, having learned which mods tend to conflict with others. So it makes more sense to me to really be a tweaker and create personal builds based on my specific WW2 interests. I have a Nightfighter build, and am just putting the finishing touches to
a Coastal Command build. Both built on top of what i listed above. The fact that this ordnance pack worked in both builds is just good luck really, i think. If you need me to i will post the contents of my #SAS folders

rgds
Simon
Logged
"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

bergkamp

  • If you can't find it here, it doesn't exist
  • Modder
  • member
  • Offline Offline
  • Posts: 372

Maybe you can try what Kevlaburrito did, to upload it through the JSGME?

can you also post your current log file - I have a problem with the previous one you posted - for a strange reason, it points to an empty line in the java class so it's difficult to understand which method the game engine is not finding

Ok. I uploaded through JSGME and same result. I have tried this in C.U.P., VPMedia modpack, my current 4.12 ma5.30 install and as a last resort, I installed a completely vanilla game, patched to 4.12.2 with a vanilla ma5.30. This is my latest logfile:

Code: [Select]
'FlightModels/F4U1Early.fmd:F4U1Early_FM' is being loaded from File: 'f4u1early_fm'
FM called 'FlightModels/F4U1Early.fmd:F4U1Early_FM' is being loaded from File: 'f4u1early_fm'
FM called 'FlightModels/F4U1Early.fmd:F4U1Early_FM' is being loaded from File: 'f4u1early_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Can't find resource for bundle java.util.PropertyResourceBundle, key arming.FuzeType_10
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key arming.FuzeType_10
at java.util.ResourceBundle.getObject(Unknown Source)
at java.util.ResourceBundle.getString(Unknown Source)
at com.maddox.il2.gui.GUIAirArming.populateFuzes(GUIAirArming.java:1785)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1734)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1181)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:654)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Can't find resource for bundle java.util.PropertyResourceBundle, key arming.FuzeType_10
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key arming.FuzeType_10
at java.util.ResourceBundle.getObject(Unknown Source)
at java.util.ResourceBundle.getString(Unknown Source)
at com.maddox.il2.gui.GUIAirArming.populateFuzes(GUIAirArming.java:1785)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1734)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1181)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:654)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key arming.FuzeType_10
at java.util.ResourceBundle.getObject(Unknown Source)
at java.util.ResourceBundle.getString(Unknown Source)
at com.maddox.il2.gui.GUIAirArming.populateFuzes(GUIAirArming.java:1785)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1734)
at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:174)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

As a for instance, when I open the QMB (PAL mission pro disabled) mission screen, I see the a/c ie P51D-20NA, with the loadout for 2x1000lb GP_AN_M65. If I click on the viewing button, I cannot get to the viewing screen. If I then select default loadout, I can click and see the a/c viewer. I can the select the loadout, but cannot see the fuze selections. (Should be barrometic - I only see instant). This situation is constant for all a/c with any loadout.

I say again, I don't want to waste too much more of your time with my problem. If a solution cannot be found, it won't break any skin.

Regards,

Bergkamp





Logged

steven197106

  • Observer
  • member
  • Offline Offline
  • Posts: 1626

This is such a Great mod, how about something big, B-29 with 2x 22,000 bomb
Logged
i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2022

OK! Bergkampf I think I know what is happening - Take the gui.properties file from inside the folder !!_NewBarometric_HydrostaticFuzes\gui_additions\18n and copy it inside the folder STD\18n (it will replace the file of same name that is already there). It's simply not loading as is path is not the one expected by the game
(I should have put it in a folder !!_NewBarometric_HydrostaticFuzes\18n instead of what I did - what is interesting is that for most modders, this does not prevent the game to load this file!)
I'll upload an update with the correct path, later, although it seems that some installations of the game will load this file only if it is inside the STD/18n folder.)



Steven, I have not forgotten the "super bombs" but as they were copies of British bombs, they will come with the upcoming British bombs pack  :)






Logged

SGT68

  • member
  • Offline Offline
  • Posts: 364

OK! Bergkampf I think I know what is happening - Take the gui.properties file from inside the folder !!_NewBarometric_HydrostaticFuzes\gui_additions\18n and copy it inside the folder STD\18n (it will replace the file of same name that is already there). It's simply not loading as is path is not the one expected by the game
(I should have put it in a folder !!_NewBarometric_HydrostaticFuzes\18n instead of what I did - what is interesting is that for most modders, this does not prevent the game to load this file!)
I'll upload an update with the correct path, later, although it seems that some installations of the game will load this file only if it is inside the STD/18n folder.)

i think you mean i18n folder... I made the mistake of just copying the entire folder into my #SAS/STD folder expercting the new gui file to overwrite... ( and i was too lazy to watch the screen for confirmation, and if i had i would have known that it did not overwrite but just dumped the folder 18n into STD which of course meant it wouldn't work. I eventually discovered this mistake and rectified. My fault really, but i thought i would point this out...
Logged
"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2022

Yes, the gui.properties file must go inside the i18n folder (STD/i18n).
Logged

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2022

Ok - so to put some order, here are updated, corrected, folders : they include the correct path for the i18n/gui.properties, minor corrections in some java files, added 100lb and 260lbFrag bombs to the proximity fuze enabled bombs, as they appear as such in 1945 documents, and added some files that will be useful with the upcoming UK Air Ground ordnance pack
4.12.2:
https://www.mediafire.com/download/6kwmx7p4x7d7yiu/%21%21_NewBarometric_HydrostaticFuzes+4.12.2.7z
4.13.1/ 4.13.2:
https://www.mediafire.com/download/qb2x0bp95q2mugx/%21%21_A_NewFuzes_Barometric_Hydrostatic_Proximity+413.1+v1.02.7z

It is recommended to  copy the new gui.properties file inside the STD/i18n folder instead of the current one

First post updated
Logged

bergkamp

  • If you can't find it here, it doesn't exist
  • Modder
  • member
  • Offline Offline
  • Posts: 372

Success!! I had copied the i18n folder into the STD folder and hadn't noticed in your upload the i18n folder was in fact titled 18n. (Can't see the wood for the trees).

Though I had copied the gui file directly into the i18n folder in earlier testing, I guess that didn't work because of some kind of corruption in the classfiles.

I will now d/l your latest fix and confirm all is ok.

Regards
Logged

bergkamp

  • If you can't find it here, it doesn't exist
  • Modder
  • member
  • Offline Offline
  • Posts: 372

Ok, all fine with the new update. A note of warning. I downloaded the 4.13 update from the link above and the new updated folder did not contain the new i18n folder. It is contained in the new link on page1, however. The 4.12 download is ok.

Thanks for your time, DreamK

Bergkamp
Logged
Pages: 1 2 3 [4] 5 6   Go Up
 

Page created in 0.105 seconds with 26 queries.