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Author Topic: US WW2 Air-Ground Ordnance Pack Updated 29/7/16 - Bombs, Rockets, Pyrotechnics and...Smoke Dispensers Ready to DL  (Read 43647 times)

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SGT68

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Everyone is happy now ! Lovely job...thank you DreamK...very valuable and enjoyable mod - look forward to future updates.... Happy bombing everyone
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"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

dsawan

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Not quite. see this thread. i had to remove the mod and now it works as this specific file is suspect in causing the game to exit to desktop.

Quote
Watch out for a mod containing the file "162D5684E00435A6".
That's the suspicious one.

Best regards - Mike

https://www.sas1946.com/main/index.php/topic,52429.0.html
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King_109

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  • Hail Hydra

Great mod but i want this skin if you have a link thanks...  :D
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SGT68

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Great mod but i want this skin if you have a link thanks...  :D

Bastards of Bodney skinpack by RDDR
http://www.mission4today.com/index.php?name=Downloads2&file=details&id=4257
there you go mate...this pack has many variants of the blue nose (Airfix 24th scale kit) theme
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"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

Peachy9

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DreamK

You mention a U.K. Weapons pack. I have just posted in requests forum about uk load outs for light and medium bombers to include 8x30lb incendiary canisters and a variety of fuses for 500 and 250lb bombs for low level work. In some cases also us AN M79 napalm bombs. Is this pack something you are still working on?


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Dreamk

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UK pack status:
Ready for uploading:
Fragmentation Bombs:
8lb Frag MkII
20lb Frag HE F
20lb Frag MkI
20lb Frag MkIII
40lb Frag MkI
40lb Frag MkIII
20lb ParaFrag MkI
20lb ParaFrag MkIII
20lb ParaFrag AN GP
20lb ParaFrag MkII for Cluster
40lb ParaFrag MkI
40lb ParaFrag MkIII
Explosive bombs (GP, MC, HC)
120lb GP Mk I
120lb GP Mk II
250lb GP Mk III
250lb GP Mk IV
250lb GP Mk IV with rod
250lb GP Mk V
500lb GP Mk II
500lb GP Mk IV
500lb GP Mk IV with rod
500lb GP Mk V
1000lb GP Mk I
1000lb GP Mk II
1000lb GP Mk III
1900lb GP MkI
1900lb GP MkII
4000lb GP Mk I
250lb MC Mk I
500lb MC Mk I
500lb MC Mk III
500lb MC Mk X
1000lb MC Mk I
4000lb MC Mk I
2000lb HC MkI
2000lb HC MkI with Tail
2000lb HC MkI Late
2000lb HC MkIII
4000lb HC Mk I
4000lb HC Mk II
4000lb HC Mk III
8000lb HC MkI
2000lb HC MkI with Tail
12000lb HC MkI
12000lb HC MkI with Tail
Unkeep
Penetration Bombs (SAP, AP, DP, AT)
250lb SAP Mk II
250lb SAP Mk V
500lb SAP Mk III
500lb SAP Mk V
450lb AP MkI
2000lb AP MkI
2000lb AP MkIV
12000lb DP
22000lb DP
9lb AT MkI
Incendiary Bombs:
4lb Inc Mk I
4lb Inc Mk III
4lb Inc Mk IIIE
4lb Inc Mk V
4lb Inc Mk X
25lb Inc Mk I
25lb Inc Mk II
30lb Inc J Mk I
30lb Inc Mk I
30lb Inc Mk IV
45lb Inc Mk I
50lb Inc Mk I
250lb Inc Mk I
250lb Inc Mk II
400lb Inc Mk I
500lb Inc Mk I
AntiSubmarine/ AntiShip Bombs (AS, DC, BB):
35lb AS Mk I
100lb AS Mk II
100lb AS Mk IV
100lb AS Mk VI
250lb AS Mk II
250lb AS Mk IV
500lb AS Mk II
500lb AS Mk IV
250lb BB Mk III
250lb DC Mk VII
250lb DC Mk X
250lb DC Mk XI with Tail
450lb DC Mk VII
600lb DC Mk I
Smoke Bombs:
4lb Smoke Mk I
4lb Smoke Mk II
100lb Smoke Mk I
120lb Smoke Mk I
500lb Smoke Mk I
500lb Smoke Mk IB
PhotoFlash Bombs:
15lb Flash MkI
19lb Flash MkI
19lb Flash MkII
40lb Flash MkI
67lb Flash MkI
Flares:
Flare MkI Orange
Flare MkI Yellow
Flare MkI White
Flare MkI Late
Flare MkII AS
Flare MkIV
Flare MkV
Fuzes:
No28, No28B, No30, No32, No35, No36, No37, No38, No42, No844, No845, No846, No847, No848, No849, No850, No854, No855, No859, No860, No862, No864, No866, No867, No870, No873, No874, No875, No875A, No975B, No875C, No878, No879, No 880, No885, No895_30, No895A, No896
Pistols:
Mk X, Mk XIIIA, Mk XIV, Mk XVI, Mk XIX, Mk XX, No5B, No8, No9, No12, No13, No14, No5, No16, No17, No19, No20, No21, No22, No23, No27, No27_Anvil35, No27_Anvil36, No28, No28_Anvil35, No28_Anvil36, No29, No29_Anvil35, No29_Anvil36, No30, No32, No33, No33_Anvil35, No33_Anvil36, No34, No34_Anvil35, No34_Anvil36, No35, No36, No37, No38, No38_Anvil35, No38_Anvil36, No42, No44, No45, No47, No48, No52, No53, No54, No55, No58, No60, No62

What remains - meshes and bitmaps are completed but java need to be written:
The TI target Indicator bombs and associated pyrotechnics (and this takes time! not a difficult task but a lengthy one, due to the wide range of variations developed and used by the British)
The Clusters containing and releasing the small Frag and Incendiaries bombs and the clusters for flares
The various Smoke Screen and Smoke Curtain apparatus
The Sea Markers
A few goodies (Such as the Capital Ship bomb and the Johnny Walker Bomb)

And of course writing the cod files (a pain in the ass as you need to be extra careful when writing the file as the cod structure is not a "forgiving" one, If someone would volunteer to help me with that and write some of these cod files, I'll appreciate. This would speed the process of this pack)

So you'll need a little more patience as this is really a huge pack :) but it will be really worth it , even if I am the one who says it
 :)

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Peachy9

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Wow

Fantastic, amazing stuff. I can't wait to skip some of those time delayed 500lbers down the street. I am humbled by your efforts. Thank you in anticipation.
Peachy
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max_thehitman

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  • Beer...Girls...IL2+Mods!


This Mod works GREAT in the VP-Modpack (4.12) .
Looks beautiful too  8) Beautiful models!

Thank you once again DreamK.

I will also be looking forward to using your next upgraded UK Package.



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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

4S_Vega

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Hi Dreamk

I have problems with your bombs, give me "null" exception at 100% load

edit....problem solved!
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tarakanz

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Conflict with the MiG-21 pack  :(
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Mopat

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Hi, Tarakanz! What is the problem?
30% CTD? :P
Also, only with the Mig-21 pack? F-18 for example working? (If you have one). Or Fw-190/Ta-152 superpack?
What the log states? Check out about PrintCompassHeading. Also, trying to remove the fuse mod only!
(Not the whole weapons pack...) Still have conflicts?
Mopat
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Hubberranz

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I have a strange issue here 412,2 SAS 5,3, whether heavily modded or at bare minimum mods:
( ..when your mods are in use... )
F4U-1d arming screen does not appear in FMB play option.

Using just the basic F4U series of game, with no big pack of F4U added, or same in full of mods game version.
The issue seems related to BATBOM not showing up in FMB only, but it is there and fully operational in QMB.

F4U-1d arming screen can be revealed if/when -_armsUS_WW2_Planes neutralized.
Then it shows that the last loadout is whitish: Batbomb, just before Empty.

In _armsUS_WW2
F4U-1d Loadouts are dependant on files:
Code: [Select]
D605F196DAFDFE1E   1 + 2 = 8xFFAR_3_5inch_Mk1_AP + 8xFFAR_3_5inch_Mk3_HE_2x154gal_DropTanks
4376D4B6B888828C   from3 = 8xFFAR_3_5inch_Mk3_HE_2x154gal_DropTanks to 2xClusterM3_100lbInc_M47A1
3888D73032F9966E           2xClusterM7_30lbFrag_Mk5 to Empty   =  PROBLEM here.
Log
Code: [Select]
[5:01:20 PM] Load bridges
[5:01:20 PM] Load static objects
[5:01:20 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[5:01:20 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[5:01:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[5:01:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[5:01:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[5:01:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[5:01:30 PM] null
[5:01:30 PM] java.lang.ArrayIndexOutOfBoundsException
[5:01:30 PM] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3034)
[5:01:30 PM] at com.maddox.il2.gui.GUIArming._enter(GUIArming.java:136)
[5:01:30 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[5:01:30 PM] at com.maddox.il2.gui.GUIArming.enterPush(GUIArming.java:54)
[5:01:30 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[5:01:30 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[5:01:30 PM] at com.maddox.il2.gui.GUISingleBriefing.doLoodout(GUISingleBriefing.java:46)
[5:01:30 PM] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:620)
[5:01:30 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[5:01:30 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[5:01:30 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[5:01:30 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[5:01:30 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[5:01:30 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[5:01:30 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:01:30 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:01:30 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:01:30 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:01:30 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:01:30 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:01:30 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:01:30 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:01:30 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:01:30 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:01:30 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:01:30 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:01:30 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:01:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:01:30 PM] null
[5:01:30 PM] java.lang.ArrayIndexOutOfBoundsException
[5:01:30 PM] at com.maddox.il2.gui.GUIArming._leave(GUIArming.java:169)
[5:01:30 PM] at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
[5:01:30 PM] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
[5:01:30 PM] at com.maddox.il2.gui.GUIArming._enter(GUIArming.java:154)
[5:01:30 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[5:01:30 PM] at com.maddox.il2.gui.GUIArming.enterPush(GUIArming.java:54)
[5:01:30 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[5:01:30 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[5:01:30 PM] at com.maddox.il2.gui.GUISingleBriefing.doLoodout(GUISingleBriefing.java:46)
[5:01:30 PM] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:620)
[5:01:30 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[5:01:30 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[5:01:30 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[5:01:30 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[5:01:30 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[5:01:30 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[5:01:30 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:01:30 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:01:30 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:01:30 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:01:30 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:01:30 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:01:30 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:01:30 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:01:30 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:01:30 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:01:30 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:01:30 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:01:30 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:01:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:01:33 PM] Month = 6 , Hour = 12
[5:01:33 PM] Temperature -     0m = 23.0 .
[5:01:33 PM] Temperature -  1000m = 16.51001 .
[5:01:33 PM] Temperature -  2000m = 10.019989 .
[5:01:33 PM] Temperature -  3000m = 3.5299988 .
[5:01:33 PM] Temperature -  4000m = -2.9599915 .
[5:01:33 PM] Temperature -  5000m = -9.450012 .
[5:01:33 PM] Temperature -  6000m = -15.940002 .
[5:01:33 PM] Temperature -  7000m = -22.429993 .
[5:01:33 PM] Temperature -  8000m = -28.919998 .
[5:01:33 PM] Temperature -  9000m = -35.410004 .
[5:01:33 PM] Temperature - 10000m = -41.899994 .
[5:01:33 PM] Temperature - 11000m = -48.39 .
[5:01:33 PM] Temperature - 12000m = -54.880005 .
[5:01:33 PM] Loading map.ini defined airfields:
[5:01:33 PM] Load bridges
[5:01:33 PM] Load static objects
[5:01:34 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[5:01:34 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[5:01:34 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[5:01:34 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[Dec 9, 2017 5:01:40 PM] -------------- END log session -------------
ArrayIndexOutOfBoundsException ( ...sorry, Meghan ).

If -_armsUS_WW2_Planes neutralized, then this arming screen appears. Note that the aircraft is always
playable with or without arming screen showing up, up to the Batbomb loadout not available.
Not available Batbom in normal FMB object dropdown, but fully avaible in QBM.

Meanwhile in QMB, all works fine.

QBM Batbomb hit, with minimal game mods in 412,2 SAS 5,3.

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