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Author Topic: Correction Bristol Beaufighter and Beaufort.  (Read 3671 times)

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GUZKNIFE

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Correction Bristol Beaufighter and Beaufort.
« on: July 30, 2016, 11:09:16 AM »



3do patch for the entire series SAS Beaufighter and Beaufort.

Edit 3do/plane/Beaufighter...(Beaufort...)/hier.him.

[AroneR_D0]
Mesh AroneR_D0
Parent WingROut_D0
Separable
Attaching 0.0957142 -1.02 -0.0050165 1.02 0.0968454 -0.0520913 0.0523321 -5.14512e-007 0.99863 0.35597 0.692 0.0277 
//Attaching 0.0957142 -0.995396 -0.0050165 0.994032 0.0958454 -0.0520913 0.0523321 -5.14512e-007 0.99863 0.35597 0.69191 0.0277
CollisionObject xaroner
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Epervier

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Re: Correction Bristol Beaufighter and Beaufort.
« Reply #1 on: July 30, 2016, 12:02:45 PM »

 o_O
Another very old bug fixed!
Bravo and thank you very much !  :) :)
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Mick

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Re: Correction Bristol Beaufighter and Beaufort.
« Reply #2 on: July 30, 2016, 02:24:56 PM »

... never even noticed that very old one ...!  o_O

Many THX for sharing your fix, GUZKNIFE ...!  8)
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SAS~Storebror

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Re: Correction Bristol Beaufighter and Beaufort.
« Reply #3 on: July 31, 2016, 01:34:07 AM »

There's one problem with this mod:
In the IL-2 world, the amount of all directional vectors must be 1, otherwise the result is a hier.him stretched object like we see it in many franken mods, with all the resulting issues like missing or misdrawn shadows, wrong lighting and reflections etc.

In this particular case, the original directional vector amounts are:




which is just fine since rounded to 6 digits they all equal 1.
However the new modded directional vector amounts are:




which means that the amount of the x- and y-directional vectors is wrong, resulting in the above mentioned issues.

Best regards - Mike
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Draken

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Re: Correction Bristol Beaufighter and Beaufort.
« Reply #4 on: July 31, 2016, 05:29:02 PM »

Nice
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max_thehitman

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Re: Correction Bristol Beaufighter and Beaufort.
« Reply #5 on: September 07, 2016, 08:19:05 PM »



Thank you GUZKNIFE !



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