It really changes the way of dogfight.... impressive. With trackIr was cool but with this is AMAZING. I don't get sick even with loops and crazy stalls... lol. Many people gets sick, not sure...
After playing around a bit I found out it is not perfect (it is not made for this really). When you shot the 3d effect turns off, not sure why. So it looks like a machine gun shaking effect but x2 or x3. I have no idea why is that and I tried everything I could. Sometimes annoying sometimes doesn't bother much. Maybe the stereo 3d never worked well, not sure, I don't have a 3d monitor with me to try. I tried the stereo MOD but it didn't work. The depth is very good. Everything in the cockpit is readable. Planes in distance are not perfect but you can see them and look at other planes in formation with a natural head rotation is very nice. You are there...
Aiming now is very impressive. I can see the planes crossing below my plane and after I dive into them shooting at his tail.... really amazing guys....
About how I made it (it wasn't easy at all).... I use mainly two programs...
First I made a custom resolution of 1600x1800 (I have a Nvidia card).
I edited the config.ini and I added this resolution and I turned off
WideScreenFoV=0 and change the mouse pointer
mouseUse=1 because you need the middle mouse button to zoom in and out the VorpX menus.
For the head tracking I use
Opentrack with the tracking of the oculus 0.8 and simulating a trackir (it works 360 degrees in all directions)
https://github.com/opentrack/opentrack/releasesKeep in mind the Opentrack doesn't support oculus runtime 1.3 so I installed this wrapper to simulate the runtime 0.8 needed to run Opentrack.
https://github.com/kalavaras/LibOVRWrapper/releases/ .
This are the settings in Opentrack:
Input:
Oculus Rift runtime 0.8.0 -- HMDoutput:
freetrack 2.0 EnhancedI turned off all the filters in the "
Filter" tab. (there is an empty one on top of the list)
In
Options-Output-Translation compensation I turned off "Enable" and enable "Disable Z axis compensation.
In
Options-Camera-Center pose Offset I changed the value of TZ to 5.000 cm.
And for the oculus I use a program called
VorpX....
http://www.vorpx.com/The VorpX doesn't support IL2 but it supports OpenGL. By default when you play it you don't see 3d at all you just see 2d (it looks 3d but it is not). The thing I did is take the setting for Quake (yes, Quake..lol), copy it and I changed the .exe to look at the il2fb.exe in my IL2 folder and it worked.
At first the cockpit is out of the place but you need to change the
3d separation in the VorpX menu to
0.01 and then the magic turns on. The cockpits looks amazing

Remember to save the settings in VorpX menu.
I play with the FOV at 90 (PageDn Key). You can play with the zoom settings (in VorpX menu) till you find confortable with the perspective.
Another annoying thing is VorpX (at least in my machine) doesn't run if head tracking is off and you need to turn head tracking off in VorpX menu everytime you load first time IL2.
Just I don't like the tracking in VorpX as it emulates a mouse. Opentrack much better.
So... the way I do it is:
1- Turn on the PC
2- Open Oculus home (be sure the oculus is setup properly if not the opentrack gets confused)
3- Open opentrack and start
4- Open VorpX
5- Run the game
6- As soon you are in the interface in game turn off the head tracking in Vopx (it should be amazing if they would add a trackir emulator)
7- At first the menus and interface are in your nose. You need to press the middle mouse button and then it zooms in and out.
8- Enjoy
It is a bit of work at the beginning but I think it is worth it if you love IL2 1946 (by the way I am in HSFX 7 but I don't think it really matters).
Good hunting!