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Author Topic: Modding the #SAS module within CUP ... questions  (Read 1082 times)

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VF19_Congo

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Modding the #SAS module within CUP ... questions
« on: September 12, 2016, 02:25:25 AM »

Hi all,

I read about how to create a mod game, and I made a custom install this week based on 4.12.2 Modact 5.3
then I got this big idea about integrating it into my CUP install. So far, I did this:

      a) copied my mod folders from my custom #SAS  / Modact 5.3 install to #SAS in CUP.

      b) copied my mod game's #SAS/STD modified files to CUP/#SAS/STD ..........
         (air.ini, plane.properties, weapons.properties, stationary.ini, technics.ini)
            ..... so all my installed mods work seamlessly in CUP.

      c) copied MAPMODS folder from CUP/#JTW to CUP/#SAS.
          (overwriting - this adds the needed .ini files for the MME maps)

      d) created "SFS_SAS" folder in CUP and placed the two Jetwar-1956 .sfs files in there,
          (I need those loaded as my #SAS module is primarily a test bed for Jet related projects)
           so that they only load when I run the #SAS module from selector. To make it work,
           I added the two lines below to the bottom of my CUP/#SAS/STD/.rc file (under the automount section):

Code: [Select]
@load com.maddox.rts.cmd.CmdSFSAutoMount NAME sfsautomount \
HELP sfsautomount [MOUNT <folder name>] [UNMOUNT <folder name>]
@sfsautomount MOUNT SFS_AUTO

@sfsautomount MOUNT SFS_MAPS      //  *ADDED to enable MME maps in my #SAS module
@sfsautomount MOUNT SFS_SAS        //  *ADDED so Jetwar-1956.sfs files only load when my #SAS module loads

#preload REGISTER
@file .preload                                    //      end of .rc file


This all worked fine and life is good. I have all my mods working in CUP under the #SAS module,
 and I am able to use all the CUP maps in FMB as well. However, I have been noticing some subtle
 and intermittent lagginess while working in the FMB, (there is no lag while playing), did I do
 something wrong, or perhaps it is related to my second question?

How is it possible to integrate the CUP/#JTW objects, ships, etc. (or any other module's object set),
into my newly modified #SAS module in CUP ?  I've been trying to figure it out all day, but the penny
hasn't dropped yet, so a little help would be appreciated.

I think I would need to use the #JTW modules STD / .ini files, with only my #SAS mod's .ini entries added to
 them, otherwise I'd be using object entries for a stock Modact 5.3 install, but how do I get my #SAS module
to load or recognise another module's object set? Or do all modules in CUP have access to any objects, and
only load them through their custom .ini's ?
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SAS~Gerax

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Re: Modding the #SAS module within CUP ... questions
« Reply #1 on: September 12, 2016, 11:18:55 PM »

How is it possible to integrate the CUP/#JTW objects, ships, etc. (or any other module's object set),
into my newly modified #SAS module in CUP ? 

I would not say that its compeletey impossible, but as its very complexe
I never would try this. Maybe I'm wrong, but its not just enough to
for example just add the SFS_JTW to #SAS/STD rc file and to copy the JTWs inis ..
you then would need all the (class)files wich are not in JTWs SFS files
but somewhwere in JTWs VTD, XTD, YTD,ZTD folders ..   o_O
So you would have to identify all of them, find all of them in JTW
and then copy them to ie a new #SAS folder YTD or whatever name.
What is with ships extensions classfiles (needed for some JTW ships)?   :-|
etc etc ...   :-X

As I assume you will test some Jets only in #SAS you do not need
all the vehicles, tanks etc from JTW, maybe some ships (carriers).
Its easier and faster to install them manually into #SAS I think.  ;)
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VF19_Congo

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Re: Modding the #SAS module within CUP ... questions
« Reply #2 on: September 12, 2016, 11:58:19 PM »

Thanks for the reply Gerax.

I tried some more last night and like you said, it was daunting, so I'll probably add anything else I want
manually, as you suggested.
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