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Author Topic: B6N2 don't work correctly in mission-editor  (Read 929 times)

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Danton2003

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B6N2 don't work correctly in mission-editor
« on: September 17, 2016, 10:59:28 AM »

In my cup-installation the B6N2 work fine in QMB, but in FMB, when I load the mission again, the B6N2 has no plane choice

INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
No Name for Mission
No Short for Mission
No Description for Mission
java.lang.ArrayIndexOutOfBoundsException
   at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3264)
   at com.maddox.il2.builder.PlMisAir.fillEditActor(PlMisAir.java:2443)
   at com.maddox.il2.builder.PlMisAir.syncSelector(PlMisAir.java:1183)
   at com.maddox.il2.builder.Builder.setSelected(Builder.java:849)
   at com.maddox.il2.builder.Builder$22.begin(Builder.java:2085)
   at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
   at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
   at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
   at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
   at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendToArray(Message.java:1147)
   at com.maddox.rts.Message.sendTo(Message.java:1128)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17.09.2016 16:23:08] -------------- END log session -------------
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western0221

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Re: B6N2 don't work correctly in mission-editor
« Reply #1 on: September 17, 2016, 11:08:01 AM »

Maybe come from some bugs, but in my thought.... your error can be escaped by your handling way.

How about setting the mission date / year at 1943 - 1945 before choosing B6N2 ?
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Danton2003

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Re: B6N2 don't work correctly in mission-editor
« Reply #2 on: September 17, 2016, 05:26:09 PM »

@western0221 : I have test it, no chance
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