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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 167902 times)

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MADMICK71

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Hi Western more information.

Using Version IL2 4.12 with Mod Act 5.3, Jetwar 1.4.
Engine Mod Full effects version 2.8.8
USMC Pack V4
A4 Current version 9th August 2018
Weapons Pack 2016 Version iii latest version
removed ship extension 2.21
Removed files -
1C8CA74ED09F10F4, 8A7D32CCADFC28DC, 26AB556A169AE702, 16538F18B6A41E40, FBF92726A3A9E5F8.
.
Loaded Ship Extension New version 2.22
.
AI Aircraft Air to Air missiles all not working.
AGM65E  and AGM 123 fail to lockon to targets - detonate at ground level seems to be tracking and lock issue.

LOG:

[8:18:21 AM]   WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:18:21 AM]   Too many vertexes or faces per shadow hier mesh!
[8:18:21 AM]   WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.

[8:21:11 AM]   java.lang.NoSuchMethodError
[8:21:11 AM]      at com.maddox.il2.objects.weapons.Missile.setMissileVictim(Missile.java:1469)
[8:21:11 AM]      at com.maddox.il2.objects.weapons.Missile.doStart(Missile.java:777)
[8:21:11 AM]      at com.maddox.il2.objects.weapons.Missile.start(Missile.java:1536)
[8:21:11 AM]      at com.maddox.il2.objects.weapons.RocketGun.interpolateStep(RocketGun.java:184)
[8:21:12 AM]      at com.maddox.il2.objects.weapons.RocketGun.tick(RocketGun.java:206)
[8:21:12 AM]      at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[8:21:12 AM]      at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[8:21:12 AM]      at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[8:21:12 AM]      at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[8:21:12 AM]      at com.maddox.rts.Message._send(Message.java:1217)
[8:21:12 AM]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:21:12 AM]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[8:21:12 AM]      at com.maddox.rts.Message.trySend(Message.java:1115)
[8:21:12 AM]      at com.maddox.rts.Time.loopMessages(Time.java:252)
[8:21:12 AM]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:21:12 AM]      at c
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MADMICK71

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Hi Western,

In addition to the above. When I disable the ("-") barometric fuses mod in my SAS folder the Laser in the Fa18 V4 and A4, A6 latest versions increases in range which is great but LGBs for the A6 become more inaccurate. AV8B, Hornets and Latest Skyhawk Laser and LGB's accurate.
Loaded update to USMC pack and WEAPONS/ Engine mod 2.8.8 still same problems persist. AI Jets enagge and shoot with guns but no AI Missiles.Log same as above.

Regards

Mick
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western0221

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All Engine MOD variants are updated to 2.8.9w in 1st - 2nd posts.

- Fix AI's Shallow Dive Bombing bug.
- Fix AAM guidance little bug.
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Piotrek1

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Thank you very much!
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MADMICK71

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Thanks western for this small update.

Problems at post #360 still persist.
Is this a problem my end or is it Engine mod?
Tried to reverse back to Engine mod 2.8.5 and V4 USMC pack beta when all worked fine with the same issues present.

Regards

Mick.
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DU30

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Thanks for the update West
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KingTiger503

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Re: SAS Engine MOD 2.8.9 western & JC's Merge Effect (Beta) Full-pack 25/Aug/2018
« Reply #366 on: September 01, 2018, 08:03:11 PM »

Hey wes, Any News for a New Countermeasures Codes for Aircraft to Keep a Planes out of Harms way, I don,t like a Missiles Smoke Disappear until it Hits the Aircraft.


Best Regards KT503
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My Greatest and Best Regards KT503

Seb

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Re: SAS Engine MOD 2.8.9 western & JC's Merge Effect (Beta) Full-pack 25/Aug/2018
« Reply #367 on: September 02, 2018, 05:32:06 AM »

Hi Western
I follow your blog: http://il2itaki.blog135.fc2.com/, and admire your work and ideas.
I read there about missiles directed by cameras, I have a question whether it will be a view or just a java code.
In relation to these cameras and your work on SAS EngineMod, you did not think about making a mod that would let photographic recognition aircraft make screenshots of places over which they fly.
And the last sparawa how your work on the F-14 looks like?
I also have a question when you can expect an improved error related to the radar screen in the F-16. Now when you switch functions, you can play the game on the desktop.
Regards
Seb
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MADMICK71

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Re: SAS Engine MOD 2.8.9 western & JC's Merge Effect (Beta) Full-pack 25/Aug/2018
« Reply #368 on: September 02, 2018, 03:13:59 PM »


Is anyone else experiencing the same problems as I in Post#360 with engine mod 2.8.9 and can any one suggest a fix?

Regards

Mick.
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western0221

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Re: SAS Engine MOD 2.8.10 western & JC's Merge Effect (Beta) Full-pack 08/Sep/2018
« Reply #369 on: September 08, 2018, 07:22:50 AM »

SAS Engine MOD 2.8.10 western is published in 1st - 2nd posts.

It fixes Minimap waypoints display bug in the difficulty setting "Realistic Navigation OFF".
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western0221

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Re: SAS Engine MOD 2.8.11 western & JC's Merge Effect (Beta) Full-pack 10/Sep/2018
« Reply #370 on: September 10, 2018, 12:54:15 PM »

SAS Engine MOD 2.8.11 western is published in 1st - 2nd posts.

It expands Radar Warning Receiver utility (a part of guided missiles) --- able to simulate early generation RWRs they cannot detect any missiles but only Radar waves, and they notice enemy directions in a few sectors 4 or 8 like Russian SPO-10.
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MADMICK71

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Re: SAS Engine MOD 2.8.11 western & JC's Merge Effect (Beta) Full-pack 10/Sep/2018
« Reply #371 on: September 13, 2018, 08:14:39 PM »

Hi Western,

AGM 65B,D &  F detonate and hit target but fail to destroy or do any damage, failure rate 80% when launched from FA18 V4, F16 & F4E.
AGM 65 E and AGM 123 problems still persist as posted #360.
AI Air to Air missiles continue to not work/Fail to launch results in 100% CTD #360 all aircraft with Air to air missiles.

Updated engine mod  2.8.10 with patch prior to removing and loading Engine Mod 2.8.11 full effects version.
Using IL2 4.12 Modact 5.3, Jetwar 1.3.

All was working fine with Engine Mod 2.8.9 and prior to updating with Ship Extension pack 2.22.

Regards

Mick  :(
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